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FireCrauter

Mapper
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  • Cumpleaños 16/05/1985

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    bomboclapelelegido
  1. Version 1.2

    1 descarga

    Descripción: programa para ver los sky, de una manera facil y rapida.
  2. programa para ver los sky, de una manera facil y rapida. Descarga aqui el programa!: https://mega.co.nz/#!YNcSGZCJ!00P833PuakT3rMuxYFEX3_NLsyowMCE_gc1KH-CKkec este programa es muy facil.. iva a hacer un video. pero un bebe podria saberlo usar (y) si tienes algun error. solo avisame!
  3. te refieres a Crear un texto con bloques solidos?. yo vi un tutorial de eso en youtube, no es tan dificil crear letras, solo cuesta algo de tiempo . sorry no podria explicarte como hacerlo aqui . cuando lo crees podrias agregarle algun efecto con el ilusionary
  4. Bueno. quera preguntarle a uno sobre esto en privado. PERO. ya saben, la duda de uno es la duda de otros. Queria preguntar si el Cycler_sprite, puede dar lag. por ejemplo. estoy creando casi como un bosque. al poner como.. 60 "arboles". daria lag?. y sobre el decal. eso que pones la textura en un lugar como una entidad. cuando lo pongo, no me aparece en el mapa. por que es? (cs 1.6)
  5. Solucionado. al parecer si fue lo que dijiste lean, busque en las coordenadas de los solidos, y intente hacerlos de nuevo. Para que no me de esos errores. Podrian poner la etiqueta [solucionado] y moverlo a solucionados
  6. te refieres a un auto controlable. o que el auto se mueva solo?.. o como
  7. Bueno me sale este error al compilar.. pero se puede entrar igual al mapa.. nose que sera, me dirian?.. en el mapa no hay ningun portal ni ninguna entidad ademas de light envirm,y infoplayer start... y solidos. al error le aumente el tamaño para que sepan cual es Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlcsg.exe"-nowadtextures -wadinclude minecrafttexture.wad -wadinclude halflifeHD.wad -wadinclude texturas_especiales.wad -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia Entering C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [minecrafttexture.wad] [halflifeHD.wad] [texturas_especiales.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.24 seconds) Using Wadfile: C:\Program Files\Valve\valve\halflife.wad - Contains 2 used textures, 33.33 percent of map (3116 textures in wad) Including Wadfile: C:\Users\Altare\Documents\MATIAS\MAPAS\wads\texturas_especiales.wad - Contains 1 used texture, 16.67 percent of map (9 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\2fort.wad - Contains 0 used textures, 0.00 percent of map (25 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\awp_elite.wad - Contains 0 used textures, 0.00 percent of map (43 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\cs_town.wad - Contains 1 used texture, 16.67 percent of map (83 textures in wad) Using Wadfile: C:\Program Files\Valve\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\cs_bdog.wad - Contains 1 used texture, 16.67 percent of map (132 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\czde_vostok.wad - Contains 1 used texture, 16.67 percent of map (227 textures in wad) Texture usage is at 0.21 mb (of 4.00 mb MAX) 0.42 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlbsp.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...701 (0.03 seconds) BSP generation successful, writing portal file 'C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.prt' SolidBSP [hull 1] 500...648 (0.03 seconds) SolidBSP [hull 2] 500...639 (0.03 seconds) SolidBSP [hull 3] 500...659 (0.03 seconds) 0.94 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlvis.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 445 portalleafs 1334 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.56 seconds) LeafThread: (4.71 seconds) [b][size=2]Warning: Leaf portals saw into leaf Problem at portal between leaves 79 and 82: (2406.778 -1020.374 -1707.001) (2438.627 -1020.374 -1677.967) (2438.624 -1018.000 -1677.973) (2406.778 -1018.000 -1707.010) Warning: Leaf portals saw into leaf Problem at portal between leaves 99 and 79: (2494.000 -1018.000 -1621.950) (2494.000 -1018.000 -1733.000) (2384.233 -1018.565 -1733.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 107 and 110: (2404.000 -1324.925 -1707.010) (2404.000 -1306.049 -1677.978) (2377.176 -1306.059 -1677.979) (2377.176 -1324.925 -1707.011) Warning: Leaf portals saw into leaf Problem at portal between leaves 152 and 155: (686.645 -880.861 -1625.037) (686.645 -882.000 -1625.037) (671.905 -882.000 -1600.000) (671.904 -880.861 -1600.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 158 and 162: (924.332 -709.320 -1733.000) (976.896 -709.414 -1733.000) (924.332 -709.320 -1624.720)[/size][/b] average leafs visible: 117 g_visdatasize:25599 compressed from 24920 5.33 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlrad.exe"-extra -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad'] [59 texlights parsed from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad'] 1667 faces Create Patches : 13378 base patches 0 opaque faces 159445 square feet [22960204.00 square inches] 1 direct lights BuildFacelights: (34.93 seconds) visibility matrix : 10.7 megs BuildVisLeafs: (8.32 seconds) MakeScales: (7.57 seconds) SwapTransfers: (2.04 seconds) Transfer Lists : 5023102 : 5.02M transfers Indices : 2428372 : 2.32M bytes Data : 20092408 : 19.16M bytes GatherLight: (1.76 seconds) FinalLightFace: (0.87 seconds) 55.67 seconds elapsed ----- END hlrad -----
  8. https://www.youtube.com/watch?v=DWQ27HJJb94 en este video les muestro como crear dos relojes de bloques de slime. (sin microfono)
  9. https://www.youtube.com/watch?v=E6fZRcRxUqI Video donde explico como configurar el plugin Essentials para los servidores.
  10. en este video no explica mucho como hacerlo, solo muestra un poco y les da los comandos para que prueben ustedes. (no tengo microfono en el video)
  11. Crear blockspawners con el commando /summon. y configurarlo en este video no pude hacerlo con microfono, ya que se me rompio (fue hace mucho xd)
  12. https://www.youtube.com/watch?v=BAQtuDJdLZQ Video sobre como crear un mundo vacio, en el minecraft. espero que les haya servido (????
  13. https://www.youtube.com/watch?v=zvI5THNzqA8 Video para crear una segunda linea de motd de un sv de minecraft.
  14. https://www.youtube.com/watch?v=MmE8dfkBqjU Tutorial del comando particle. es un comando muy util para crear efectos, como lasers etc (este tutorial fue cuando no sabia mucho hacer tutoriales AJAJ)

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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