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Anibal

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  1. ----- BEGIN hlcsg ----- Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlcsg.exe" -nowadtextures -cliptype Smallest -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake Arguments: -nowadtextures -cliptype Smallest -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -wadautodetect Entering C:\Users\Acer\Desktop\ze_bloodcastle_remake.map
  2. Tengo que admitir que cuando vi la respuesta me alegre, pensé que porfin iba a poder arreglar el error hasta que .. hlcsg v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlcsg.exe" -nowadtextures -cliptype Smallest -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake Arguments: -nowadtextures -cliptype Smallest -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -wadautodetect Entering C:\Users\Acer\Desktop\ze_bloodcastle_remake.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ smallest ] [ simple ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] convert game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (9.74 seconds) CSGBrush: (6.95 seconds) added 2 additional animating textures. Including Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/valve/halflife.wad - Contains 17 used textures, 10.56 percent of map (3116 textures in wad) Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/de_piranesi.wad - Contains 86 used textures, 53.42 percent of map (160 textures in wad) Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/grid.wad - Contains 2 used textures, 1.24 percent of map (23 textures in wad) Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/ze_castle.wad - Contains 52 used textures, 32.30 percent of map (58 textures in wad) Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/zs_anni.wad - Contains 4 used textures, 2.48 percent of map (53 textures in wad) Wad files required to run the map: (None) Texture usage is at 4.78 mb (of 32.00 mb MAX) 18.19 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlbsp.exe" -maxnodesize 8192.0 -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake Arguments: -maxnodesize 8192.0 -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 8192 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1239,1276,122)-(1290,1334,151) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-974,-1652,204)-(-943,-1620,225) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 9000...9500...9714 (33.69 seconds) BSP generation successful, writing portal file 'C:\Users\Acer\Desktop\ze_bloodcastle_remake.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1163,-1667,429)-(-982,-1608,524) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 10000...10500...10694 (26.92 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1652,113,-6)-(-1592,188,26) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 5000...5500...6000...6500...7000...7500...8000...8500...9000...9373 (20.31 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-353,1248,142)-(-267,1340,370) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11218 (31.74 seconds) Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-376,668,462)-(-372,732,498) in hull 0 of model 58 (entity: classname "func_wall", origin "", targetname "") Error: Exceeded MAX_MAP_CLIPNODES Description: The map has a problem which must be fixed Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem ----- END hlbsp -----
  3. Hola me pueden ayudar con este error me sale al compilar mi mapa Aqui el log hlcsg v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlcsg.exe" -nowadtextures -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake Arguments: -nowadtextures -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -wadautodetect Entering C:\Users\Acer\Desktop\ze_bloodcastle_remake.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] convert game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (15.93 seconds) CSGBrush: (8.07 seconds) added 2 additional animating textures. Including Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/valve/halflife.wad - Contains 17 used textures, 10.56 percent of map (3116 textures in wad) Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/de_piranesi.wad - Contains 86 used textures, 53.42 percent of map (160 textures in wad) Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/grid.wad - Contains 2 used textures, 1.24 percent of map (23 textures in wad) Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/ze_castle.wad - Contains 52 used textures, 32.30 percent of map (58 textures in wad) Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/zs_anni.wad - Contains 4 used textures, 2.48 percent of map (53 textures in wad) Wad files required to run the map: (None) Texture usage is at 4.78 mb (of 32.00 mb MAX) 25.54 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlbsp.exe" -maxnodesize 8192.0 -subdivide 512.0 -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake Arguments: -maxnodesize 8192.0 -subdivide 512.0 -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 512 ] [ 240 ] (Min 64) (Max 512) max node size [ 8192 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1498,1660,-447)-(1527,1689,-425) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...1000...1500...2000...2500...3000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (56,1700,-396)-(100,1744,-124) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-21,1622,-396)-(22,1665,-124) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-18,1620,-396)-(24,1662,-124) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-73,1603,-396)-(24,1660,-124) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-718,-1268,-372)-(-687,-1236,-351) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 9000...9500...9685 (38.13 seconds) BSP generation successful, writing portal file 'C:\Users\Acer\Desktop\ze_bloodcastle_remake.prt' SolidBSP [hull 1] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1510,550,-302)-(1577,560,-234) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1518,524,-302)-(1579,550,-234) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1002,637,-244)-(1038,698,-234) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (646,664,-264)-(682,725,-218) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2500...3000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (56,1684,-360)-(84,1712,-170) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (11,1645,-360)-(31,1665,-161) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-97,1632,-432)-(-68,1663,-160) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-168,-1016,-468)-(-140,-980,-376) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 9000...9500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-650,-984,-287)-(-589,-948,-232) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 10000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-350,-1295,-468)-(-314,-1268,-376) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-858,-2228,-144)-(-580,-2196,136) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 10500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-585,-1496,-468)-(-524,-1460,-376) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 10668 (37.62 seconds) SolidBSP [hull 2] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1502,540,-298)-(1595,576,-230) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1018,666,-254)-(1054,714,-230) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1018,621,-254)-(1054,668,-230) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (630,656,-260)-(666,741,-214) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (629,648,-260)-(666,661,-214) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (31,1628,-364)-(56,1665,-192) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (31,1613,-348)-(46,1628,-192) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-148,-1032,-464)-(-124,-996,-372) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 8000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-650,-1000,-283)-(-586,-988,-228) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 8500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-522,-2244,-308)-(-394,-2180,12) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-842,-2244,-148)-(-596,-2180,-52) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 9000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-522,-1526,-464)-(-508,-1476,-372) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 9430 (30.06 seconds) SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1836,1558,-436)-(1856,1564,-436) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1882,1500,-436)-(1902,1506,-436) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1586,1826,-436)-(1606,1832,-436) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1002,637,-257)-(1038,698,-216) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (646,664,-246)-(682,725,-200) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-156,2706,-370)-(-150,2711,-334) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (15,1629,-378)-(31,1661,-206) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (11,1661,-378)-(15,1665,-190) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-650,-984,-269)-(-589,-948,-214) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 10500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-356,-1300,-432)-(-346,-1284,-380) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-858,-2228,-162)-(-580,-2196,154) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 11000...11160 (38.34 seconds) Error: Exceeded MAX_MAP_CLIPNODES Description: The map has a problem which must be fixed Howto Fix: Check the file Common Half-Life mapping problems & compile errors - Zoner's Half-Life Tools reference (ZHLT) for a detailed explanation of this problem ----- END hlbsp -----
  4. Hola Anibal

     

    Bienvenido a MM-Gaming | Foro de Mundo Mapping, Tutoriales, Valve Hammer Editor, Dudas Y Problemas, gaming! :D

     

    Ya eres uno mas de nosotros, cualquier duda/problema que tengas no dudes en consultarlo con algún usuario o publicar un tema en la sección correcta.

     

    Por favor lee las reglas del foro para evitar futuros problemas Reglas

     

    Mundo Mapping.

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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