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<rss version="2.0"><channel><title>VALVE News</title><link>https://www.mundomapper.net/rss/1-valve-novedades.xml/</link><description>News Valve</description><language>en</language><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r156/</link><description>[ MISCEL&#xC1;NEA ] Se a&#xF1;adi&#xF3; un icono de indicaci&#xF3;n para los kits de desactivaci&#xF3;n ca&#xED;dos. Se redujo medio segundo el tiempo de recarga del AUG. Se corrigi&#xF3; el efecto de sonido durante la recarga en silencio de la Desert Eagle. Se corrigieron los zumbidos de fondo durante la reproducci&#xF3;n de demos. Se corrigieron colisiones en los mapas del modo Asalto. Se realizaron actualizaciones de localizaci&#xF3;n. Se realizaron actualizaciones de la estabilidad. Ver el art&#xED;culo completo</description><pubDate>Thu, 08 Oct 2026 22:36:49 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r155/</link><description>[ MISCEL&#xC1;NEA ] Las p&#xE1;ginas de los &#xE1;lbumes de fotos de mascotas ahora tienen ilustraciones con texto localizado. Se a&#xF1;adieron botones en el men&#xFA; &#xAB;Jugar&#xBB; para administrar los mapas descargados del Workshop. Se ajustaron los marcadores de extensi&#xF3;n de cach&#xE9; de los sombreadores de Vulkan. Ver el art&#xED;culo completo</description><pubDate>Mon, 05 Oct 2026 23:39:43 +0000</pubDate></item><item><title>Team Fortress 2 Update Released</title><link>https://www.mundomapper.net/novedades/12_noticias/team-fortress-2-update-released-r154/</link><description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:  Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom) Fixed view jitter that occurs and persists when playing for extended periods of time Fixed snd_mix_async from crashing the game Fixed sv_parallel_sendsnapshot Fixed Marshlands contract not activating Fixed the Skeleton Crew not hiding the Sniper bullets Fixed the Bone Chiller not hiding the correct bodygroup Fixed additional bodygroup settings for styles not being applied to disguised Spies Updated the Bounty Hunter's Brim to fix a problem with the materials Updated the Clowning CowlFixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses Fixed texture warping on the Tucked styleFixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills Updated Marshlands to use mp_winlimit 2 like last year Updated the numbers required to complete the Scaredy-Cat bonus objectives Updated quest objectives for Outburst (VSH) Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon Custom MapsIncreased various limits for new custom maps Added -notjuncsdetail option to VBSPMissed from the Halloween update: Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props Ver el art&#xED;culo completo</description><pubDate>Mon, 05 Oct 2026 22:58:00 +0000</pubDate></item><item><title>[CS2]Counter-Strike 2 Update</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2counter-strike-2-update-r153/</link><description>\[ MISC ] Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels Fixed formatting of titles in commend and report dialogs Improved lighting in the Warehouse map Updated workshop convars whitelist with the new crosshair settings Stability improvements Ver el art&#xED;culo completo</description><pubDate>Fri, 02 Oct 2026 22:24:13 +0000</pubDate></item><item><title>Team Fortress 2 Update Released</title><link>https://www.mundomapper.net/novedades/12_noticias/team-fortress-2-update-released-r152/</link><description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:  Adding missing zi_ strings Fixed some missing VO lines for the Taunt: One-Eyed Punt! Fixed Scout Crazy Legs using the incorrect lightwarp (community fix from Chickenman456) Updated the Skeleton Crew to add a second style that was originally missed Updated the Autumn Breeze Unusual effect to fix visibility problems Updated cp_wildcat_eventFixed an exploit where Heavy and Sniper could move full-speed while aiming Fixed Jack-o'-Potion appear/break sounds playing globally Fixed being able to capture points if using the Pain Train as a pumpkin (Community Fix by Skull) Replaced the "Collect a Halloween Pumpkin" contract objective with "Kill with a pumpkin bomb"Updated ctf_medi_evilIncreased timer to 10 minutes (previously 8 minutes) Removed overtime Replaced "Kill with a pumpkin bomb" contract objective with "Get 5 kills in a single life"Ver el art&#xED;culo completo</description><pubDate>Fri, 02 Oct 2026 22:20:00 +0000</pubDate></item><item><title>Team Fortress 2 Update Released</title><link>https://www.mundomapper.net/novedades/12_noticias/team-fortress-2-update-released-r149/</link><description><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:    Scream Fortress XVIII has arrived! Featuring 5 new community maps: HolyHell, Scarypass, Trainsawlaser, Medi-Evil, and Scaredy-Cat Added the Haunted Hoard CaseContains 23 new community-created cosmetic items that make up the Haunted Hoard Collection Has a chance to give a taunt Unusualifier as a bonus itemAdded 5 new community-contributed taunts to the Mann Co. StoreTaunt: Hippocratic Hypocrite Taunt: Showrunner's Spirit Taunt: Barrel Roll Taunt: One-Eyed Punt! Taunt: Sear You LaterAdded 21 new community-created Unusual effects11 new effects for Unusual hats 10 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Haunted Hoard Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2026 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XVIII runs through November 7th, 2026 General Fixed ÜberCharge response rules not playing for Halloween items (community fix from robbilookatme) Fixed missing lighting parameters for the Scottish Resistance materials (community fix from Lindon) Fixed client crash related to missing HUDAutoAim element (community fix from flower) Fixed TFBot crash related to moving control points (community fix from BetaM) Fixed joining a new lobby while being revived locking up the camera (community fix from Vlad) Fixed misplaced muzzle attachment for The AWPer Hand (community fix from dilbertron2) Fixed the Pomson's kill icon bleeding into the Wrap Assassin's (community fix from Grampa Swood) Fixed Spy disguising as a player without primary weapon (community fix from leemustache) Fixed invalid Soul Gargoyle locations on Helltower (community fix from Kimmy) Fixed bad computer_wall02b material (community fix from DiskIntegrity) Added convars to control ready countdown (community fix from nemmy) Fixed a bug where HUD item meters weren't always being cleared/loaded properly Fixed cosmetics attached to ragdolls not cloaking with the ragdolls when killed with a weapon like Your Eternal Reward Fixed crit boost material effect not working on several weapons Added OnDropTeam1 and OnDropTeam2 outputs for item_teamflag Fixed Summer 2024 Cosmetic Key and Summer 2024 Cosmetic Key backpack images Updated style strings for the Chief Executor, Vested Investor's Vest, and Standing Offer Updated The Hundekopf to fix a problem with the paint mask Updated the Chief ExecutorAdded style names  Fixed style preview window orientation  Added missing hat bodygroup to the third style  Added style names for the Standing Offer and Vested Investors VestUpdated the Handsome RangerUpdated UVs to prevent mipmapping with the paint region Increased the size of the cigarette in the "Off Duty" styleUpdated the Long ShotUpdated the textures to reduce the strength of the normal map &amp; ambient occlusion Updated the backpack icon to reflect these changeUpdated the Night RidersUpdated the textures to reduce the strength of the normal map &amp; ambient occlusion Updated the backpack icon to reflect these changeUpdated The Lo-Fi Longwave logo to add a second style with the updated logo Updated/Added some tournament medals Updated the Standing OfferFixed clipping issues Fixed a wrongly assigned UV Fixed paint texture issuesUpdated the Vested Investor's Vest to fix some clippling issues Updated Le Morne Uniforme to fix some LOD issues Updated backpack images for Le Sapeur and Le Morne Uniforme Updated Beaten and BruisedOptimized model exports, reducing file size Fixed location and rotation of the Style and Paint preview Improved head bandage geometry Reduced clipping with other cosmetics Reduced normal map compression artifacts on Pyro and Engineer's cracked lenses Updated textures, improving blue team texture variation Fixed Nightmare style selfillum not displaying as intended Updated backpack imageUpdated Hard HearingOptimized model exports, reducing file size Fixed location and rotation of the Style and Paint preview Reduced clipping with other cosmetics Fixed a gap above the brim on some classes Updated textures to better match class colors Adjusted phong values slightly Sniper now takes off his hat when melee taunting on the "Hearing Issue" styleUpdated koth_sawmill_event to fix missing materials in the underworld Updated ctf_2fort to fix inconsistent DX level setting for the grain_elevator01 prop (community fix from sonomahyenaz) Updated cp_dustbowl to fix func_occluder problem in stage 3 (community fix from sonomahyenaz) Updated cp_well to fix Engineers building in RED's forward spawn room (community fix from sonomahyenaz) Updated pl_redwoodFixed visual stuttering on players using a zipline Fixed bug that would break client collision with certain entities   Fixed zipline sounds being interrupted when the user fires their weapon Fixed some cases where ziplines would not take players in the desired direction Fixed the The Mantreads and The Thermal Thruster not dealing damage when landing on players after dismounting a zipline Dismounting a zipline while wielding The Winger now boosts jump height by 25% Reduced speed gained from dismounting a zipline shortly after shield charging Adjusted zipline dismount input to help prevent accidental early dismountsUpdated pd_mannsylvaniaReduced duration of the Vampire Buff from 20 &gt; 15 seconds Added a 5 second speed boost for players exiting Dracula's Castle Added additional player voice lines that can play upon exiting Dracula's Castle Removed some particle effects from the capture zone in Dracula's Castle for visual clarity Map now precaches audio on map load, this fixes a major stutter issue when entering Dracula's Castle for the first time (Thanks Aar!) Fixed players not being forced into melee in the ending sequence Fixed some issues with sound scripts calling sounds that don't exist Updated the texture on the resupply cabinets to help them stand out from the environment more Reduced the amount of edicts taken up by converting some dynamic objects into static ones Increased number of active pumpkin bombs on the map Lighting adjustments Minor visual tweaks OptimizationsUpdated koth_demolitionReplaced the health and ammo pack platforms with new ones made by Goobert Updated the control point to have a neutral version matching RED and BLU (thanks Goobert) Replaced the textures under the water to save file size Replaced the team logos and oil rig overlays with new ones Extended the space between the playable area and the invisible wall on the sea Removed a bit of brushwork on the crane to avoid players bonking against it when using the jump pad Moved the jump pad back a bit and gave it more strength Removed the last bits of func_nobuild on the crane platform Added two broken catwalks on the side of the crane platform Added a new broken catwalk behind both spawns alongside cover and a trimp spot Added a new shortcut on the radio towers connecting to the previously mentioned catwalk to give players another way out of spawn (Thanks ItJazzy for the suggestion) Added a set of catwalks hanging from the point platform under the point to add a new flank route for players (Thanks ItJazzy for the suggestion)  Added a small health pack in the furnace rooms of each team Added decorative lights under the point Upgraded the health pack on the furnace room from medium to full Upgraded the health pack on the office building from small to medium Removed some ropes under the point Fixed some pipes fading too soon Fixed some weird collision near the spawns that messed with blast jumps Administrator now reacts when a player dies to the Evil Deer. Try at your own risk.Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsGeneral ChangesPlayers can no longer be selected as a starting Zombie two rounds in a row Dying during setup now respawns you instantly Players who are dead or spectating when the round begins now considered infected The B.A.S.E Jumper can now be deployed at any point in the round Jumper weapons no longer have decreased max ammoZombie ChangesNew Feature: Zombie Spawn PickerOn respawn, Zombies will be able to manually choose which spawn point to spawn atPressing your left and right mouse inputs will cycle through all spawn points Pressing your jump input will spawn you at your current spawn pointIf no inputs are pressed, you will automatically respawn after a short timeZombies are no longer ÜberCharged when respawning Zombies can change class while picking a spawn pointZombies now drop a small ammo pack Zombies now receive Mini-Crits when the Zombie team is below the starting infection quota Updated Zombie viewmodel animations and removed view punch when attacking Updated Zombie playermodels and third person animations (thanks Coolchao Zhao!) Updated Zombie ability icons with polished art (thanks TheLazerSofa!) Respawning Zombies no longer play lightning visuals and thunder sounds Zombies no longer leave a trail of green footsteps, no longer emit green fog, and can now ragdoll Updated Zombie EngineerZombie Engineer has a new "Beacon" abilityThrow a toolbox to erect a beacon that Zombies can respawn at Beacons are the default spawn point for Zombies in the new Spawn Picker feature Beacons can be destroyed by Survivors Each Zombie Engineer can only have one beacon active at a timeUpdated Zombie SpyZombie Spy has been given Zombie Engineer's old "EMP Grenade"Like before, the EMP grenade will temporarily disable buildings around it after detonation EMP Grenade blast highlights Survivors and buildings like the previous "Reveal" ability No longer instantly detonates when directly hitting a building Now takes half as long to detonate Reveal and EMP duration changed from 6.5s to 5.5s Reveal range changed from 1000HU to 900HU EMP range changed from 500HU to 450HUMax Health lowered to 125 Melee damage changed from 100% to 69%Updated Zombie PyroZombie Pyro has a new "Sticky Spew" abilitySpew balls of tar at Survivors, coating them in disorienting liquid that hinders their movement-based weaponsNo longer drops a medium health kit on death Fire resistance changed from 100% to 70% No longer ignites players on hit or deals bonus damage to burning SurvivorsUpdated Zombie HeavyZombie Heavy has a new "Rock Hurl" abilityGrab a chunk of concrete from the ground, lift it, and heave it at Survivors Survivors in the radius of the concrete get knocked back and take damage Survivors directly hit by the concrete get stunned and take additional damage Buildings hit by concrete are temporarily disabledAdded loud footsteps Knockback resistance changed from 100% to 85% Damage vs buildings changed from 120 to 90 No longer drops a medium health kit on deathUpdated Zombie SniperSpit can now settle on slopes, staircases, and rooftopsUpdated Zombie DemomanExplosive Charge's channel period has full aim controlUpdated Zombie SoldierPouncing Zombie Soldiers now play a whistling falling soundBug FixesFixed Zombies sometimes being immune to headshots Fixed a bug where Zombie Sniper's Spit would not create a puddle on impact with a building Fixed Zombie Heavy's attack damaging through Bonk! Atomic Punch and ÜberCharge Fixed Zombie Medic leaving dispensers behind when changing class, spectating or disconnecting Fixed Survivors sometimes starting with no ammo or metal Fixed "game_text" entities leaking when a player disconnects or changes class mid-respawn Fixed the starting Zombie quota being able to select a spectator or a dead survivorUpdated zi_atoll (additional changes)Removed a zombie spawn beneath the cliff shack Returned full ammo pack in the turbine room Removed Uber effect from spawning zombiesUpdated zi_blazehattan (additional changes)Reworked lighting and updated the visuals across the map Reworked zombie spawns to create safer zones for Survivors Reworked the grinder building and the evacuation center Removed fence in cargo crate pile to allow for more rotations Added more pickups across the map Cleaned up collisions Fixed Survivor respawn wave time being too long Reduced round timer from 210s to 180s Removed little nobuild zones from on top of various crates and barrels Optimization passUpdated zi_devastation_final1 (additional changes)Added Zombie access to the surface above the parking garage, allowing them to drop down onto higher floors Simplified and clarified Zombie spawns Added Survivor access to third floor vents corridor Removed nobuild triggers from third floor cars Brightened dark corners Lowered the water in the parking lot bottom floorUpdated zi_murky (additional changes)The previously condemned Mudpuppy clearance tunnels are now opened Mudpuppy spawn points have been removed and moved to the docks Reduced some pickup spawns Decreased fog and lightened ambient lighting for improved visibility Lowered volume of soundscape effects Cleaned, fixed, added, and decluttered collisions around the map Merged props to improve performance Updated water visuals and removed expensive reflection effects Adjusted pumpkin bomb spawnsUpdated zi_sanitarium (additional changes)Removed outside ladder access to the roof. You'll have to take the stairs. Removed Uber effect from spawning zombies Removed access to sloped roof adjacent to the sanitarium rooftop Removed a wooden barrier near the upstairs bathroom Removed some wooden plank walkways connecting several balconies Fixed being able to attack through window frames Fixed bad clipping and stuck spots around wooden scaffolding Shortened Far Z clip plane for optimization Added "Ding" noise when the elevator arrives at its locationUpdated zi_woods (additional changes)Updated Zombie spawn zones Reworked the boathouse roof Terraformed cliffs around the lake Added access to raised terrain platforms Added health and ammo platform in the wooded pathway to the docks Added clipping to tall rock spires Brightened some dark spots of the forest Made the airboat easier to jump over and into Increased round timer from 120s to 160s Optimization passVer el artículo completo]]></description><pubDate>Thu, 01 Oct 2026 19:04:00 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r150/</link><description>[ MISCEL&#xC1;NEA ] Se realizaron varias correcciones en las colisiones en los mapas de Asalto. [ PUNTO DE MIRA ] Se corrigi&#xF3; la visualizaci&#xF3;n de la imprecisi&#xF3;n y la dispersi&#xF3;n del arma. Se a&#xF1;adi&#xF3; la opci&#xF3;n de color del contorno del punto de mira. Se a&#xF1;adi&#xF3; un nuevo estilo denominado &#xAB;Cuadrante est&#xE1;tico&#xBB;. Se activaron las miras de las granadas durante el per&#xED;odo de congelaci&#xF3;n para lanzar granadas de humo instant&#xE1;neamente al comenzar la ronda (solo tienes que mantener pulsado cualquier bot&#xF3;n de ataque con granadas). Ahora se permiten aberturas negativas para el estilo de mira din&#xE1;mico cl&#xE1;sico. Se cambiaron los incrementos del alfa del punto de mira din&#xE1;mico cl&#xE1;sico a 0,01. Las preferencias de escala y color de la mira telesc&#xF3;pica ahora se incluyen en el nuevo c&#xF3;digo para compartir el punto de mira. Se cambi&#xF3; el formato del c&#xF3;digo para compartir el punto de mira con el fin de dar cabida a los nuevos ajustes incluidos. Ver el art&#xED;culo completo</description><pubDate>Wed, 30 Sep 2026 22:46:19 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r151/</link><description>[ MISCEL&#xC1;NEA ] Se corrigieron los p&#xED;xeles que faltaban en varias zonas del modo Asalto. Se ajustaron las colisiones en Castillo T y Castillo AT. Ver el art&#xED;culo completo</description><pubDate>Mon, 28 Sep 2026 22:38:25 +0000</pubDate></item><item><title>[CS2]Counter-Strike 2 Update</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2counter-strike-2-update-r147/</link><description>\[ RUSH ] Various gap fixes and clipping adjustments.  \[ GAMEPLAY ] Fixed some cases where loud reloads would persist while trying to stealth reload.  \[ MISC ] Added sv_clantags_enabled option so custom servers can disable clan tags. The eggs of background players in main menu lobbies now rest in nests. Ver el art&#xED;culo completo</description><pubDate>Fri, 25 Sep 2026 21:54:54 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r148/</link><description>[ ASALTO ] Se a&#xF1;adi&#xF3; una descripci&#xF3;n mejor de las reglas a la pantalla de carga. Se ajustaron las reglas para determinar cu&#xE1;ndo expulsar a los jugadores por causar da&#xF1;o a su propio equipo. Se realizaron varios ajustes en las colisiones.  [ JUGABILIDAD ] Se corrigi&#xF3; un caso en el que era posible recargar en silencio un poco m&#xE1;s r&#xE1;pido pulsando el bot&#xF3;n de recarga varias veces antes de mantenerlo pulsado. Se corrigi&#xF3; un caso en el que era posible utilizar la recarga silenciosa para disparar escopetas m&#xE1;s r&#xE1;pido de lo normal.  [ MISCEL&#xC1;NEA ] Se corrigi&#xF3; un caso en el que a veces aparec&#xED;a la animaci&#xF3;n de inspecci&#xF3;n del AK&#x2011;47. Ver el art&#xED;culo completo</description><pubDate>Thu, 24 Sep 2026 21:51:38 +0000</pubDate></item><item><title>[CS2]Counter-Strike 2 Update</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2counter-strike-2-update-r144/</link><description>\[ RUSH ] Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy. The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects. Warmup time once all players have connected, freeze time, and technical timeout time are all reduced. Various gap fixes and clipping adjustments.  \[ CROSSHAIR ] Some additional information about the new crosshair system: The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.  Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured. Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair. Fixed a bug preventing 0 gap width from being respected. Added a static square crosshair style Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.  \[ MISC ] Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading. Fixed a case where thirdperson player models would animate too fast while silent reloading. Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading. Clan tags now appear in death notices. Ver el art&#xED;culo completo</description><pubDate>Wed, 23 Sep 2026 23:07:24 +0000</pubDate></item><item><title>[CS2]Llega el modo Asalto</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2llega-el-modo-asalto-r145/</link><description>Coloca el pie en el acelerador y pisa a fondo. Presentamos Asalto, un nuevo y fren&#xE9;tico modo competitivo de 3 contra 3 disponible en CS2. &#xA1;Vive un tira y afloja continuo mientras avanzas por una serie de arenas de combate seleccionadas al azar y domina a tus oponentes para ganar la partida!  Aprovecha al m&#xE1;ximo el presupuesto limitado y el escaso tiempo de los que dispones para alcanzar el objetivo. Controla la torre cuando elimines al equipo enemigo o se acabe el tiempo para ganar la ronda.   Recorre la serie de arenas de combate para capturar la fortaleza enemiga y ganar la partida. Como las arenas de combate se seleccionan al azar cada vez que juegas, no hay dos partidas iguales.  &#xA1;Ten bajo control tus victorias y farda m&#xE1;s que nadie con el marcador de amigos del modo Asalto!  Elige y vuelve a elegir Creemos que, si dedicas mucho tiempo a desarrollar estrategias para un mapa, deber&#xED;as tener la oportunidad de beneficiarte de ello. Por eso, hoy cambiamos el proceso de selecci&#xF3;n de mapas del modo Premier. En vez de bloquear un solo mapa, cada equipo votar&#xE1; para escoger dos mapas. Una vez elegidos los cuatro mapas, se seleccionar&#xE1; uno de ellos al azar y empezar&#xE1; la partida.  Cambios m&#xE1;s que visibles La actualizaci&#xF3;n de hoy tambi&#xE9;n incluye varias mejoras de calidad de vida, empezando por la visibilidad de la sangre y de los impactos de bala. Ahora, la sangre es mucho m&#xE1;s sangrienta y los impactos de bala son mucho m&#xE1;s impactantes.   &#xA1;Pero espera, que a&#xFA;n hay m&#xE1;s! Las miras han recibido una mejora significativa con nuevas formas y m&#xE1;s caracter&#xED;sticas, as&#xED; que no te pierdas los nuevos ajustes y crea la mira personalizada de tus sue&#xF1;os. &#xA1;Adem&#xE1;s, vuelven las etiquetas de clan! Si seleccionas uno de tus grupos de Steam en tu perfil de jugador, la etiqueta de clan aparecer&#xE1; junto a tu nombre juegues donde juegues.  Cambios invisibles (o inaudibles)La actualizaci&#xF3;n de hoy incluye algunos ajustes de jugabilidad para a&#xF1;adir un poco de sigilo a tus decisiones durante la partida. Ahora puedes recargar en silencio manteniendo pulsada la tecla de recarga, pero a un coste: tardar&#xE1;s bastante m&#xE1;s en completar la recarga. Y, si te encanta usar la mira telesc&#xF3;pica de las armas que disponen de ella, ahora permanecer&#xE1;s en silencio cuando dejes de apuntar, como mandan los c&#xE1;nones.  Starjunk 95 Ya est&#xE1; aqu&#xED; un nuevo kit de m&#xFA;sica con los sonidos de Starjunk 95. &#xA1;Disfruta ya de la m&#xFA;sica de la estaci&#xF3;n m&#xE1;s marchosa de toda la galaxia!Ver el art&#xED;culo completo</description><enclosure url="https://www.mundomapper.net/uploads/monthly_2026_09/rssImage-074bcd9e1007600bec5f866d9af61f11.png.389f684ed64b4d387deed53854682825.png" length="406758" type="image/png"/><pubDate>Tue, 22 Sep 2026 23:38:37 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r146/</link><description>[ PREMIER ] Se actualiz&#xF3; el proceso de selecci&#xF3;n de mapas para ofrecer a los jugadores m&#xE1;s oportunidades de jugar en los mapas que han estado practicando. Proceso de selecci&#xF3;n de mapas: El equipo 1 elige un mapa. El equipo 2 elige dos mapas. El equipo 1 elige un &#xFA;ltimo mapa.  Se selecciona uno de los cuatro mapas al azar y comienza la partida.  [ ASALTO ] Asalto es un modo de juego 3 contra 3 de ritmo fren&#xE9;tico.  Los jugadores luchan a trav&#xE9;s de una serie de arenas de combate para llegar a la fortaleza del oponente y ganar la partida. Las arenas de combate se seleccionan al azar para cada partida, por lo que no hay dos partidas iguales. Controla la torre cuando elimines al equipo enemigo o se acabe el tiempo para ganar la ronda.  [ JUGABILIDAD ] Ahora los jugadores pueden recargar en silencio (pero lentamente) manteniendo pulsada la tecla de recarga. Dejar de apuntar con la mira telesc&#xF3;pica de un arma de francotirador ya no produce ning&#xFA;n sonido. Se aument&#xF3; la claridad visual y se mejor&#xF3; la fidelidad de las marcas de impacto de bala a nivel global. El ajuste &#xAB;ammo_grenade_limit_total&#xBB; ahora tambi&#xE9;n impone el n&#xFA;mero total de granadas que un jugador puede comprar en una ronda. Ahora la Zeus x27 hace da&#xF1;o a los pollos. [ AJUSTES ] Se actualizaron los puntos de mira para que sean independientes de la resoluci&#xF3;n. Hay una nueva pesta&#xF1;a &#xAB;Mira&#xBB; en el men&#xFA; de ajustes, que incluye ajustes actualizados para los puntos de mira. Se a&#xF1;adieron nuevos estilos de punto de mira. Ahora el punto de mira predeterminado es &#xAB;cuadrantes din&#xE1;micos&#xBB;, que representa mejor la precisi&#xF3;n del arma.  [ MOTOR ] Se actualiz&#xF3; el c&#xF3;digo del motor a la versi&#xF3;n m&#xE1;s reciente de Source 2.  [ MAPAS ] Ancient Se corrigieron agujeros en el mundo en el pasillo principal de larga de A. Se ajustaron la geometr&#xED;a de las puertas y las colisiones de las granadas dentro de Jaguar. Cache Se corrigieron algunos huecos y se ajustaron las colisiones alrededor de las puertas azules en el medio. Mirage Se reforz&#xF3; el andamio que hay junto al balc&#xF3;n en el emplazamiento A. Train Se bloque&#xF3; un hueco de p&#xED;xeles en las cajas en el emplazamiento de bomba A.  [ MISCEL&#xC1;NEA ] Se a&#xF1;adi&#xF3; la posibilidad de establecer una etiqueta de clan para los jugadores que sean miembros de grupos de la comunidad de Steam. Puedes ajustar tu etiqueta de clan en tu perfil de jugador. Se a&#xF1;adi&#xF3; la posibilidad de poner pegatinas al C4. El kit de m&#xFA;sica Starjunk 95, Industrial Sunset Memories ya se puede comprar en versiones est&#xE1;ndar y StatTrak en la pesta&#xF1;a &#xAB;Tienda&#xBB;. Las estad&#xED;sticas del marcador del descanso ahora deber&#xED;an reflejar por completo los resultados de la ronda anterior. Se corrigi&#xF3; un caso en el que los jugadores pod&#xED;an evitar una expulsi&#xF3;n con bloqueo. Ahora los jugadores pueden ajustar el volumen de la m&#xFA;sica para cada modo de juego.  [ WORKSHOP ]  Se a&#xF1;adi&#xF3; la entidad &#xAB;minimap_volume&#xBB;, que permite usar una imagen personalizada del minimapa cuando un jugador se encuentra dentro del volumen. Se a&#xF1;adieron &#xAB;sky_camera_volume&#xBB; y &#xAB;sky_camera_volume_target&#xBB;, que permiten una representaci&#xF3;n personalizada de la textura del cielo espec&#xED;fica para cada ubicaci&#xF3;n. Se a&#xF1;adi&#xF3; la entidad &#xAB;point_deathcam_bounds&#xBB;, que restringe la c&#xE1;mara de muerte del jugador. Se a&#xF1;adi&#xF3; la entidad &#xAB;env_shake_volume&#xBB;, que permite que la c&#xE1;mara se sacuda solo dentro de un volumen especificado.  [ SCRIPTING ] Se a&#xF1;adi&#xF3; la entidad CSRadarPoint. Se a&#xF1;adi&#xF3; la entidad CSObservablePoint. Se a&#xF1;adi&#xF3; el m&#xE9;todo de la API AddTeamMoney. Se a&#xF1;adi&#xF3; la funci&#xF3;n callback OnPlayerTeamChanged. SetDialogVariableString ahora acepta una cadena de localizaci&#xF3;n. Ver el art&#xED;culo completo</description><pubDate>Tue, 22 Sep 2026 23:37:36 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r143/</link><description>[ MAPAS ] Cache Se corrigieron varios espacios en el mapa. Se corrigi&#xF3; un punto donde se pod&#xED;a disparar a trav&#xE9;s de paredes en el emplazamiento B. Se a&#xF1;adi&#xF3; un punto de aparici&#xF3;n competitivo que faltaba del equipo antiterrorista. Se a&#xF1;adieron puntos de aparici&#xF3;n adicionales del equipo terrorista. [ SCRIPTING DE MAPAS ] Se redise&#xF1;&#xF3; CSPlayerCamera: Se le cambi&#xF3; el nombre por CustomPlayerCamera. Se a&#xF1;adieron las funciones GetPlayer, GetMode, SetMode y SetFollowConfig. Las funciones IsEnabled, SetEnabled y SetIsControllingAngles quedaron obsoletas. Se a&#xF1;adi&#xF3; una propiedad &#xAB;observable&#xBB; a custom_hud_layout, que controla si un espectador ve la interfaz tal como la ve el jugador al que est&#xE1; viendo. El valor predeterminado es &#xAB;false&#xBB;. Se corrigieron varios errores relacionados con el estado obsoleto de custom_hud_layout al cambiar de objetivo como espectador. Se a&#xF1;adieron clases de custom_hud_layout de nivel superior controladas por el estado del cliente: HUD_BUYMENU_VISIBLE HUD_SCOREBOARD_VISIBLE custom_hud_layout ahora siempre se aplica por encima del HUD base. [ MISCEL&#xC1;NEA ] El chat ahora est&#xE1; cifrado en los archivos de demos con las mismas reglas que en CS&#x2060;:&#x2060;GO: El chat de equipo ya no se puede leer al reproducir archivos de demos. El chat global solo se puede leer en los archivos de demos cuando se reproducen a trav&#xE9;s de la interfaz de visualizaci&#xF3;n del juego. Ver el art&#xED;culo completo</description><pubDate>Wed, 09 Sep 2026 22:51:08 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r142/</link><description>[ SCRIPTING DE MAPAS ] Se a&#xF1;adi&#xF3; la entidad custom_hud_layout: Los mapas con scripts utilizan las entidades custom_hud_layout para proporcionar interfaces de usuario personalizadas. Son compatibles los paneles de tipo panel, etiqueta, imagen y bot&#xF3;n. Son compatibles las hojas de estilo CSS. No son compatibles los eventos ni los scripts del lado del cliente. El estado se conserva durante las recargas en el modo de herramientas. Se a&#xF1;adi&#xF3; la entidad cs_player_camera: Permite controlar la vista del jugador sin mover al personaje. Puede configurarse para permitir que el jugador mire a su alrededor desde la posici&#xF3;n definida. Se a&#xF1;adi&#xF3; Instance.Delay. Se a&#xF1;adi&#xF3; Instance.OnBombPlantStart. Se a&#xF1;adi&#xF3; Instance.OnBombPlantAbort. Se a&#xF1;adi&#xF3; Instance.OnBombDefuseStart. Se a&#xF1;adi&#xF3; Instance.OnBombDefuseAbort. Se a&#xF1;adi&#xF3; Instance.OnCustomHudClicked. Se a&#xF1;adi&#xF3; Instance.IsDedicatedServer. Se a&#xF1;adi&#xF3; Entity.Move. Se a&#xF1;adi&#xF3; Entity.GetMoveType. Se a&#xF1;adi&#xF3; Entity.SetMoveType. Se a&#xF1;adi&#xF3; CSPlayerPawn.GetC4. Se a&#xF1;adi&#xF3; CSPlayerPawn.GetDefuseTarget. Se a&#xF1;adi&#xF3; CSPlayerPawn.IsBuyMenuOpen. Se a&#xF1;adi&#xF3; CSPlayerPawn.GetCamera. Se a&#xF1;adi&#xF3; C4.GetPlantStartTime. Se a&#xF1;adi&#xF3; C4.GetPlantFinishTime. Se a&#xF1;adi&#xF3; C4.AbortPlant. Se a&#xF1;adi&#xF3; CustomHudLayout.SetHasClass. Se a&#xF1;adi&#xF3; CustomHudLayout.SetHasClassForPlayer. Se a&#xF1;adi&#xF3; CustomHudLayout.SetDialogVariableString. Se a&#xF1;adi&#xF3; CustomHudLayout.SetDialogVariableStringForPlayer. Se a&#xF1;adi&#xF3; CustomHudLayout.SetInputCaptureEnabled. Se a&#xF1;adi&#xF3; CustomHudLayout.IsInputCaptureEnabled. Se a&#xF1;adi&#xF3; CSPlayerCamera.IsEnabled. Se a&#xF1;adi&#xF3; CSPlayerCamera.SetEnabled. Se a&#xF1;adi&#xF3; CSPlayerCamera.SetIsControllingAngles. Se a&#xF1;adi&#xF3; la enumeraci&#xF3;n CSMoveType. Se corrigieron los tipos de algunos eventos cuyos par&#xE1;metros pod&#xED;an estar sin definir. Ahora, se registran en la consola los errores que aparecen durante la ejecuci&#xF3;n inicial del script. Ahora, se registran en la consola los errores no gestionados en tareas as&#xED;ncronas. Se a&#xF1;adi&#xF3; el n&#xFA;mero de columna a los errores detectados durante el paso CompileModule de carga del script. Se elimin&#xF3; el par&#xE1;metro &#xAB;planter&#xBB; del evento Instance.OnBombPlant. Se elimin&#xF3; el par&#xE1;metro &#xAB;defuser&#xBB; del evento Instance.OnBombDefuse. Ver el art&#xED;culo completo</description><pubDate>Mon, 24 Aug 2026 23:39:20 +0000</pubDate></item><item><title>[CS2]Counter-Strike 2 Update</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2counter-strike-2-update-r141/</link><description>\[ MAPS ] Boulder Updated to the latest version from the Community Workshop (Update Notes) Poseidon Updated to the latest version from the Community Workshop (Update Notes) \[ GAMEPLAY ] Fixed a case where player speed was too high when moving against walls. Ver el art&#xED;culo completo</description><pubDate>Wed, 19 Aug 2026 23:36:33 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r140/</link><description>[ MAPAS ] Fachwerk Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n). Shelter Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n). Ver el art&#xED;culo completo</description><pubDate>Wed, 12 Aug 2026 22:50:47 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r139/</link><description>[ JUGABILIDAD ] Se corrigi&#xF3; un caso en el que las granadas pod&#xED;an lanzarse a trav&#xE9;s de la geometr&#xED;a del mapa.  [ MAPAS ] Cache Se corrigieron varios espacios en el mapa. Se corrigieron colisiones en varios puntos del mapa. Se corrigi&#xF3; el parpadeo de algunos recursos. Se elimin&#xF3; un &#xE1;rea de impulso en el exterior de A. Shelter Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n).  [ SCRIPTING DE MAPAS ] Se a&#xF1;adi&#xF3; Instance.TracePlayer. Se a&#xF1;adi&#xF3; Instance.OnWeaponPickup. Se a&#xF1;adi&#xF3; Instance.OnBombExplode. Se a&#xF1;adi&#xF3; Instance.SpawnGrenadeProjectile. Se a&#xF1;adi&#xF3; el par&#xE1;metro dropper al evento Instance.OnWeaponDrop. Se a&#xF1;adi&#xF3; el par&#xE1;metro hitEntity al evento Instance.OnGrenadeBounce. Se a&#xF1;adi&#xF3; el par&#xE1;metro normal al evento Instance.OnGrenadeBounce. Se a&#xF1;adi&#xF3; CSGrenadeProjectileBase.GetGrenadeType. Se a&#xF1;adi&#xF3; CSGrenadeProjectileBase.GetThrower. Se a&#xF1;adi&#xF3; CSGrenadeProjectileBase.Detonate. Se a&#xF1;adi&#xF3; CSPlantedC4.IsBombsiteA. Se a&#xF1;adi&#xF3; CSPlantedC4.IsBombsiteB. Se a&#xF1;adi&#xF3; CSPlantedC4.GetPlanter. Se a&#xF1;adi&#xF3; CSPlantedC4.GetDefuser. Se a&#xF1;adi&#xF3; CSPlantedC4.IsActive. Se a&#xF1;adi&#xF3; CSPlantedC4.IsExploded. Se a&#xF1;adi&#xF3; CSPlantedC4.IsDefused. Se a&#xF1;adi&#xF3; CSPlantedC4.GetPlantTime. Se a&#xF1;adi&#xF3; CSPlantedC4.GetExplodeTime. Se a&#xF1;adi&#xF3; CSPlantedC4.GetDefuseStartTime. Se a&#xF1;adi&#xF3; CSPlantedC4.GetDefuseFinishTime. Se a&#xF1;adi&#xF3; CSPlayerPawn.HasDefuser. Se a&#xF1;adi&#xF3; CSPlayerPawn.SetHasDefuser. Se a&#xF1;adi&#xF3; la enumeraci&#xF3;n CSGrenadeType. Se corrigi&#xF3; un error por el que Instance.RegisterCheatCommand no funcionaba al recargar el script. Se marc&#xF3; como obsoleto el par&#xE1;metro bounces del evento Instance.OnGrenadeBounce. Ver el art&#xED;culo completo</description><pubDate>Mon, 03 Aug 2026 21:18:54 +0000</pubDate></item><item><title>[CS2]Counter-Strike 2 Update</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2counter-strike-2-update-r138/</link><description>\[ COLOGNE 2026 MAJOR ] The Ranked Series stickers are now available for purchase. 50% of royalties are shared with players, teams, and the tournament organizer. Items in the the Cologne 2026 Shop will be available for purchase until September 29th.  \[ MAP SCRIPTING ] Fixed a bug where scripts would fail to load in tools mode until a manual recompile. \[ MAPS ] Boulder Updated to the latest version from the Community Workshop (Update Notes) Fachwerk Updated to the latest version from the Community Workshop (Update Notes) Shelter Updated to the latest version from the Community Workshop (Update Notes)  \[ MISC ] Fixed a bug which prevented some users from claiming Collection Catalog XP for The Dead Hand Collection. Fixed a bug that allowed malicious players to avoid being processed by VACnet. Ver el art&#xED;culo completo</description><pubDate>Wed, 29 Jul 2026 00:38:24 +0000</pubDate></item><item><title>[CS2]Colonia&#xA0;2026: pegatinas con clasificaciones</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2colonia%C2%A02026-pegatinas-con-clasificaciones-r137/</link><description>Hoy presentamos las pegatinas con clasificaciones del Major de Colonia 2026, cuyo dise&#xF1;o indica la posici&#xF3;n final de los equipos. Igual que con el resto de art&#xED;culos de la tienda de Colonia 2026, el 50 % de las regal&#xED;as se destina a los equipos, los jugadores y el organizador del torneo.  El sistema de fijaci&#xF3;n de precios din&#xE1;mico original determinaba el inter&#xE9;s relativo en los jugadores y equipos, pero no daba como resultado precios razonables. Por este motivo, el precio de las pegatinas con clasificaciones es m&#xE1;s bajo, pero, a partir de la actualizaci&#xF3;n de hoy, mantiene la misma relaci&#xF3;n entre jugadores y equipos que las pegatinas del evento.  &#xA1;No te pierdas las nuevas pegatinas y apoya a tus jugadores y equipos favoritos! La tienda de Colonia 2026 permanecer&#xE1; disponible hasta el 29 de septiembre.Ver el art&#xED;culo completo</description><enclosure url="https://www.mundomapper.net/uploads/monthly_2026_07/rssImage-49f718a57af9723ea5095703bf3f2626.png.542bfa82410f52a37678e88b2412071a.png" length="716787" type="image/png"/><pubDate>Wed, 29 Jul 2026 00:38:10 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r135/</link><description>[ JUGABILIDAD ] La vista previa del da&#xF1;o de la bomba ahora se muestra cuando la bomba pasa a ser audible. La explosi&#xF3;n de la bomba ahora interact&#xFA;a con las nubes de las granadas de humo y el fuego de las granadas incendiarias o de los molotov.  [ MAPAS ] Fachwerk Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n). Boulder Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n). Debris Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n).  [ MISCEL&#xC1;NEA ] Se a&#xF1;adi&#xF3; la secci&#xF3;n de mapas del Workshop al men&#xFA; &#xAB;Jugar&#xBB; de Counter-Strike en Steam China. Se a&#xF1;adi&#xF3; un acceso directo a la lista de servidores comunitarios al men&#xFA; &#xAB;Jugar&#xBB; de Counter-Strike en Steam China. Ver el art&#xED;culo completo</description><pubDate>Mon, 20 Jul 2026 23:13:36 +0000</pubDate></item><item><title>[CS2]Call II Arms-ory</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2call-ii-arms-ory-r134/</link><description>Last week we released new weapon and sticker collections from our previous Call to Arms-ory. Congratulations to the artists who had their items included!  Now that these items are available, we're looking for new items for one new weapon collection:       - Fairy Tales      And two new sticker collections:  - Cryptids - Pop Art  To submit weapon finishes and stickers to this Call to Arms, select the appropriate option using the Counter-Strike 2 Workshop Tool:   In order to have your items included in these new collections, you must agree to Counter-Strike 2's Supplemental terms.  We're excited to see your take on the categories above!Ver el art&#xED;culo completo</description><enclosure url="https://www.mundomapper.net/uploads/monthly_2026_07/rssImage-8f444ca41ccac71f05280c322fdce437.png.167b76bf813a1513ad3c0087f521fb55.png" length="177527" type="image/png"/><pubDate>Thu, 16 Jul 2026 23:39:54 +0000</pubDate></item><item><title>Team Fortress 2 Update Released</title><link>https://www.mundomapper.net/novedades/12_noticias/team-fortress-2-update-released-r133/</link><description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:  Updated Taxi Cabbed war paintFixed mip settings on the stickers Fixed using the incorrect wear textureUpdated/Added some tournament medals Updated koth_dryfieldFixed the teleporter prison exploit Fixed the broken geometry of the RED hut near the point Attempt to fix a flying RED roof spotted from afar Fixed the watercooler facing the wall Improved access to the balcony section to make jumping easier Added many missing player clipVer el art&#xED;culo completo</description><pubDate>Thu, 16 Jul 2026 20:22:00 +0000</pubDate></item><item><title>[CS2]Actualizaci&#xF3;n de Counter&#x2011;Strike&#xA0;2</title><link>https://www.mundomapper.net/novedades/12_noticias/cs2actualizaci%C3%B3n-de-counter%E2%80%91strike%C2%A02-r129/</link><description>[ MAPAS ] Fachwerk Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n). Boulder Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n). Shelter Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n). El Dorado Se actualiz&#xF3; a la versi&#xF3;n m&#xE1;s reciente disponible en el Workshop de la comunidad (notas de la actualizaci&#xF3;n). [ MISCEL&#xC1;NEA ] Se realizaron diversas correcciones de estabilidad y seguridad. Ver el art&#xED;culo completo</description><pubDate>Wed, 15 Jul 2026 00:42:00 +0000</pubDate></item><item><title>Team Fortress 2 Update Released</title><link>https://www.mundomapper.net/novedades/12_noticias/team-fortress-2-update-released-r128/</link><description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:  Fixed missing sound for Taunt: Circuit Breaker Renamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism" Updated the Floral Growth Unusual effect to fix orientation/position problems Updated the Bald SpotterAdjusted vertex normals and diffuse on head Adjusted normals and specular on head mirror Reduced mesh size slightly toward the front and back of the head Fixed some facial flexes Reduced texture size of lensUpdated the Surgical ShroudFixed vertex normal issue on coat Adjusted Phongfresnelranges on mirror to improve envmap effect Reduced texture size of mirrorUpdated/Added some tournament medals Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition Updated cp_premudaFixed conflicting files leading to crashes Fixed several spawn room errors Adjusted respawn-times to make capping easier Adjusted sound timings and volume Brightened up dark spaces and tunnels Smaller changes all around the map to improve game flow Miscellaneous visual and clipping bugs fixedVer el art&#xED;culo completo</description><pubDate>Tue, 14 Jul 2026 20:25:00 +0000</pubDate></item></channel></rss>
