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Error:..Warning: Leaf portals saw into leaf Problem at portal between leaves


FireCrauter

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Bueno me sale este error al compilar.. pero se puede entrar igual al mapa.. nose que sera, me dirian?.. en el mapa no hay ningun portal ni ninguna entidad ademas de light envirm,y infoplayer start... y solidos.

al error le aumente el tamaño para que sepan cual es

Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlcsg.exe"-nowadtextures -wadinclude minecrafttexture.wad -wadinclude halflifeHD.wad -wadinclude texturas_especiales.wad -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 
Entering C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[minecrafttexture.wad]
[halflifeHD.wad]
[texturas_especiales.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(0.24 seconds)

Using Wadfile: C:\Program Files\Valve\valve\halflife.wad
- Contains 2 used textures, 33.33 percent of map (3116 textures in wad)
Including Wadfile: C:\Users\Altare\Documents\MATIAS\MAPAS\wads\texturas_especiales.wad
- Contains 1 used texture, 16.67 percent of map (9 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\2fort.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\awp_elite.wad
- Contains 0 used textures, 0.00 percent of map (43 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\cs_town.wad
- Contains 1 used texture, 16.67 percent of map (83 textures in wad)
Using Wadfile: C:\Program Files\Valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\cs_bdog.wad
- Contains 1 used texture, 16.67 percent of map (132 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\czde_vostok.wad
- Contains 1 used texture, 16.67 percent of map (227 textures in wad)

Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.42 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlbsp.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...701 (0.03 seconds)
BSP generation successful, writing portal file 'C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.prt'
SolidBSP [hull 1] 500...648 (0.03 seconds)
SolidBSP [hull 2] 500...639 (0.03 seconds)
SolidBSP [hull 3] 500...659 (0.03 seconds)
0.94 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlvis.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 
445 portalleafs
1334 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
(0.56 seconds)
LeafThread:
(4.71 seconds)
[b][size=2]Warning: Leaf portals saw into leaf
   Problem at portal between leaves 79 and 82:
      (2406.778 -1020.374 -1707.001)
   (2438.627 -1020.374 -1677.967)
   (2438.624 -1018.000 -1677.973)
   (2406.778 -1018.000 -1707.010)

Warning: Leaf portals saw into leaf
   Problem at portal between leaves 99 and 79:
      (2494.000 -1018.000 -1621.950)
   (2494.000 -1018.000 -1733.000)
   (2384.233 -1018.565 -1733.000)

Warning: Leaf portals saw into leaf
   Problem at portal between leaves 107 and 110:
      (2404.000 -1324.925 -1707.010)
   (2404.000 -1306.049 -1677.978)
   (2377.176 -1306.059 -1677.979)
   (2377.176 -1324.925 -1707.011)

Warning: Leaf portals saw into leaf
   Problem at portal between leaves 152 and 155:
      (686.645 -880.861 -1625.037)
   (686.645 -882.000 -1625.037)
   (671.905 -882.000 -1600.000)
   (671.904 -880.861 -1600.000)

Warning: Leaf portals saw into leaf
   Problem at portal between leaves 158 and 162:
      (924.332 -709.320 -1733.000)
   (976.896 -709.414 -1733.000)
   (924.332 -709.320 -1624.720)[/size][/b]

average leafs visible: 117
g_visdatasize:25599  compressed from 24920
5.33 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlrad.exe"-extra -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                    [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad']

1667 faces
Create Patches : 13378 base patches
0 opaque faces
159445 square feet [22960204.00 square inches]
1 direct lights

BuildFacelights:
(34.93 seconds)
visibility matrix   :  10.7 megs
BuildVisLeafs:
(8.32 seconds)
MakeScales:
(7.57 seconds)
SwapTransfers:
(2.04 seconds)
Transfer Lists :     5023102 :    5.02M transfers
      Indices :     2428372 :    2.32M bytes
         Data :    20092408 :   19.16M bytes
GatherLight:
(1.76 seconds)
FinalLightFace:
(0.87 seconds)
55.67 seconds elapsed

-----   END   hlrad -----

Edited by Rodrii
Usar [code] para este tipo

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Puede ser una mala manipulacion de vertices. Tendrias que ver a partir de cuando te salio el error, si compilas seguido te podrias haber dado cuenta de eso. ¿Creaste montañas, rocas o algun solido de varios vertices?.


firma_mm8.png

 

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Solucionado. al parecer si fue lo que dijiste lean, busque en las coordenadas de los solidos, y intente hacerlos de nuevo. Para que no me de esos errores.

Podrian poner la etiqueta [solucionado] y moverlo a solucionados :)

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