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[Error DEMASIADO GRAVE] Line is incomplete


Platin

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Ya terminando casi mi mapa jail_platin (gran nombre, mejor mapa) se me ocurrió la estupida idea de poner una textura !WATER, lo cual creo que generó el error Line 2336 is incomplete. Revise con el Notepad++ el archivo .map y es solamente una separacion más de un brush, o sea, absolutamente ningún error. No se como solucionarlo, mis entidades estan bien, no tengo errores de texturas ni nada de eso. ¿Alguien alguna vez tuvo este problema y sabe la solución?

 

Desde ya, muchas gracias.

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Que fue exactamente lo que hiciste con la textura !water?, y porque no la sacas y compilas a ver si aparece el error?

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Coloca el log de compilación por favor. Traten de hacerlo siempre cuando hay un problema.


firma_mm8.png

 

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Lo enlace como entidad, como un idiota. Obviamente lo borre, cosa que no soluciono nada.

 

Copie el mapa (como me dijeron en gamebanana), lo pegue en un nuevo y lo exporte, tampoco paso nada.

 

LOG:

 

 

hlcsg v3.4 VL33 (Feb 2 2014)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlcsg -----

Command line: "C:\Program Files (x86)\Valve Hammer Editor MM\Valve Hammer Editor 3.5.6\ZHLT\hlcsg.exe" -nowadtextures -high "C:\Program Files (x86)\Valve Hammer Editor MM\Archivos\Mapas\MAP\jail_platin"

Arguments: -nowadtextures -high "C:\Program Files (x86)\Valve Hammer Editor MM\Archivos\Mapas\MAP\jail_platin" -wadautodetect

Entering C:\Program Files (x86)\Valve Hammer Editor MM\Archivos\Mapas\MAP\jail_platin.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

reset logfile [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 50331648 ] [ 50331648 ]

priority [ High ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ off ] [ off ]

clip hull type [ simple ] [ simple ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

wad configuration file[ None ] [ None ]

wad.cfg group name [ None ] [ None ]

nullfile [ None ] [ None ]

nullify trigger [ on ] [ on ]

min surface area [ 0.000 ] [ 0.000 ]

brush union threshold [ 0.000 ] [ 0.000 ]

map scaling [ None ] [ None ]

light name optimize [ on ] [ on ]

UTF8 game_text [ on ] [ on ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

 

CreateBrush:

(1.00 seconds)

CSGBrush:

(2.33 seconds)

 

- Warning: Larger than expected texture (378212 bytes): 'BRICK_WALL_V5'

- Warning: Larger than expected texture (405412 bytes): 'BRICK_WALL_V6'

- Warning: Larger than expected texture (441452 bytes): 'BRICK_WALL_V7'

- Warning: Larger than expected texture (371072 bytes): 'GROUND_A_V5'

- Warning: Larger than expected texture (371072 bytes): 'GROUND_A_V7'

- Warning: Larger than expected texture (393512 bytes): 'GROUND_TEXTUR10'

- Warning: Larger than expected texture (453692 bytes): 'GROUND_TEXTURE8'

- Warning: Larger than expected texture (371072 bytes): 'METAL_B_V1'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V1'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V2'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V3'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V4'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V5'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V6'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V7'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V8'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_V_V10'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_V_V11'

- Warning: Larger than expected texture (441112 bytes): 'PICTURE_V_V9'

- Warning: Larger than expected texture (405412 bytes): 'WALL_1010186_V1'

- Warning: Larger than expected texture (404732 bytes): 'WALL_1010186_V2'

- Warning: Larger than expected texture (371072 bytes): 'WALL_1010186_V4'

- Warning: Larger than expected texture (371072 bytes): 'WALL_DOWN_V1'

- Warning: Larger than expected texture (370732 bytes): 'WALL_WALL_V8'

added 11 additional animating textures.

Including Wadfile: \program files (x86)\valve hammer editor mm\archivos\wads\jail_platin\platin.wad

- Contains 33 used textures, 33.67 percent of map (231 textures in wad)

Including Wadfile: \program files (x86)\valve hammer editor mm\archivos\wads\jail_platin\developer.wad

- Contains 65 used textures, 66.33 percent of map (3141 textures in wad)

 

Wad files required to run the map: (None)

Texture usage is at 3.62 mb (of 32.00 mb MAX)

1 redundant named lights optimized.

3.91 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 VL33 (Feb 2 2014)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlbsp -----

Command line: "C:\Program Files (x86)\Valve Hammer Editor MM\Valve Hammer Editor 3.5.6\ZHLT\hlbsp.exe" -high "C:\Program Files (x86)\Valve Hammer Editor MM\Archivos\Mapas\MAP\jail_platin"

Arguments: -high "C:\Program Files (x86)\Valve Hammer Editor MM\Archivos\Mapas\MAP\jail_platin" -chart

Error: Line 2336 is incomplete (did you place a " inside an entity string?)

 

 

----- END hlbsp -----

 

 

 

 

 

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Si mi probre ingles no me falla te pregunta si pusiste una comilla dentro de una entidad, fijate eso.

 

Edit: Si fijate eso, acabo de hacer la prueba y me tira ese mismo error.

Edited by Carnacleos
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Por favor, no vayan a lo básico, no voy a poner todo lo que probe porque son millonadas de cosas. OBVIAMENTE ME FIJE EN LOS NOMBRES. Aclaro ya que, nuevamente, van a lo básico.

 

"Leí por ahí que puede ser un tema de texturas" puede ayudar más, es un ejemplo.

 

Perdona que me enoje, pero, en serio.

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No sabemos lo que probaste, lo que no, asi que seguramente repitamos algo que ya intentaste, no te enojes campeón xd.

 

Sobre el problema, creo que realmente se trata de unas "

Andá a Mapa > Propiedades del mapa > Y acá fijate si en algún recuadro pusiste alguna ", como puede pasar en la descripción.

 

También podes revisar nuevamente las entidades pero de otra manera, borrando todas, varias, o las últimas que pusiste, para saber si luego de borrarlas te funciona el mapa, para ir achicando el problema en el caso de que sea ese. Compilando una parte del mapa también, y esas técnicas para acorralar la raíz del problema.


firma_mm8.png

 

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xD segui investigando vos Lean joda1

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