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Problema con mapa


Rody
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Hola gente, como estan?

 

Actualmente tengo un problema con un mapa

 

he estado 1 semana intentandolo hacer andar, pero ni así lo logro.. -_-

 

Este error me tira

 

 

         hlcsg 3.6 x86 (32b) SSE2 ON (May  2 2009)           
  Super Half-Life Compilation Tools -- Custom Build.        
  Based on code modifications by Sean 'Zoner' Cavanaugh.    
  Based on Valve's version, modified with permission.       
  Raising of limits and improved format done by Silencer.   
  PHLT_Copy_Brush entity implemented by Protector.          
  Submit detailed bug reports to amckern@yahoo.com.         
                 -----  BEGIN  hlcsg -----                  

Command line: C:\Users\Rodolfo\Desktop\SHLT\HLCSG.exe -nowadtextures -wadautodetect -wadinclude halflife.wad"cstrike.wad"simpsons_revenge.wad"null.wad"creditos_rg_v2.wad -wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude 0soup0_simpsons.wad -wadinclude null.wad -wadinclude simpsons_revenge.wad -texdata 18000 "D:\Mis Mapas\bb_simpsons"
Entering D:\Mis Mapas\bb_simpsons.map

Current hlcsg Settings
Name                 |   Setting   |  Default
---------------------|-------------|-------------------------
threads               [         2 ] [    Varies ]
verbose               [       off ] [       off ]
log                   [        on ] [        on ]
developer             [         0 ] [         0 ]
chart                 [       off ] [       off ]
estimate              [       off ] [       off ]
max texture memory    [  33554432 ] [  33554432 ]
max lighting memory   [  33554432 ] [  33554432 ]
priority              [    Normal ] [    Normal ]

noclip                [       off ] [       off ]
null texture stripping[        on ] [        on ]
clipnode economy mode [        on ] [        on ]
clip hull type        [    legacy ] [    legacy ]
onlyents              [       off ] [       off ]
wadtextures           [       off ] [        on ]
skyclip               [        on ] [        on ]
hullfile              [      None ] [      None ]
nullfile              [      None ] [      None ]
min surface area      [     0.500 ] [     0.500 ]
brush union threshold [     0.000 ] [     0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[halflife.wad"cstrike.wad"simpsons_revenge.wad"null.wad"creditos_rg_v2.wad]
[cstrike.wad]
[halflife.wad]
[0soup0_simpsons.wad]
[null.wad]
[simpsons_revenge.wad]

Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)


Checking Wadfiles:

 Including Wadfile: \counter-strike 1.6\valve\halflife.wad:
   Contains 2 used textures, 7.14 percent of map. (3116 textures in wad)

 Using Wadfile: \counter-strike 1.6\cstrike\de_dust.wad:
   Contains 1 used texture, 3.57 percent of map. (36 textures in wad)

 Including Wadfile: \counter-strike 1.6\cstrike\0soup0_simpsons.wad:
   Warning: Larger than expected texture (251052 bytes): 'CAR'
   Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
   Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
   Warning: Larger than expected texture (348972 bytes): 'TRAILER'
   Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
   Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
   Warning: Larger than expected texture (261932 bytes): '{RADIO'
   Contains 24 used textures, 85.71 percent of map. (110 textures in wad)

 Including Wadfile: \counter-strike 1.6\cstrike\simpsons_revenge.wad:
   Warning: Larger than expected texture (251052 bytes): 'CAR'
   Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
   Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
   Warning: Larger than expected texture (348972 bytes): 'TRAILER'
   Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
   Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
   Warning: Larger than expected texture (261932 bytes): '{RADIO'
   Contains 1 used texture, 3.57 percent of map. (111 textures in wad)


Texture usage is at 1.99 MB (of 32.00 MB max)
0.14 seconds elapsed

-----   END   hlcsg -----



        hlbsp 3.6 x86 (32b) SSE2 ON (May  2 2009)           
  Super Half-Life Compilation Tools -- Custom Build.        
  Based on code modifications by Sean 'Zoner' Cavanaugh.    
  Based on Valve's version, modified with permission.       
  Raising of limits and improved format done by Silencer.   
  PHLT_Copy_Brush entity implemented by Protector.          
  Submit detailed bug reports to amckern@yahoo.com.         
                 -----  BEGIN  hlbsp -----                  

Command line: C:\Users\Rodolfo\Desktop\SHLT\HLBSP.exe -texdata 18000 "D:\Mis Mapas\bb_simpsons"

Current hlbsp Settings
Name               |   Setting   |  Default
-------------------|-------------|-------------------------
threads             [         2 ] [    Varies ]
verbose             [       off ] [       off ]
log                 [        on ] [        on ]
developer           [         0 ] [         0 ]
chart               [       off ] [       off ]
estimate            [       off ] [       off ]
max texture memory  [  33554432 ] [  33554432 ]
priority            [    Normal ] [    Normal ]

noclip              [       off ] [       off ]
nofill              [       off ] [       off ]
noopt               [       off ] [       off ]
null tex. stripping [        on ] [        on ]
notjunc             [       off ] [       off ]
subdivide size      [       240 ] [       240 ] (Min 64) (Max 512)
max node size       [      1024 ] [      1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...644 (0.02 seconds)
BSP generation successful, writing portal file 'D:\Mis Mapas\bb_simpsons.prt'
SolidBSP [hull 1] 500 (0.02 seconds)
SolidBSP [hull 2] 500...503 (0.00 seconds)
SolidBSP [hull 3] 500...532 (0.00 seconds)
0.17 seconds elapsed

-----   END   hlbsp -----



        hlvis 3.6 x86 (32b) SSE2 ON (May  2 2009)           
  Super Half-Life Compilation Tools -- Custom Build.        
  Based on code modifications by Sean 'Zoner' Cavanaugh.    
  Based on Valve's version, modified with permission.       
  Raising of limits and improved format done by Silencer.   
  PHLT_Copy_Brush entity implemented by Protector.          
  Submit detailed bug reports to amckern@yahoo.com.         
                 -----  BEGIN  hlvis -----                  

Command line: C:\Users\Rodolfo\Desktop\SHLT\HLVIS.exe -maxdistance 15000 -full -texdata 18000 "D:\Mis Mapas\bb_simpsons"
Portalleafs:  201
Numportals:   485

-= Current hlvis Settings =-
Name               |   Setting   |  Default
-------------------|-------------|-------------------------
threads             [         2 ] [    Varies ]
verbose             [       off ] [       off ]
log                 [        on ] [        on ]
developer           [         0 ] [         0 ]
chart               [       off ] [       off ]
estimate            [       off ] [       off ]
max texture memory  [  33554432 ] [  33554432 ]
max vis distance    [     15000 ] [         0 ]
priority            [    Normal ] [    Normal ]

fast vis            [       off ] [       off ]
full vis            [        on ] [       off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.60 seconds)
Average leafs visible: 86
Saving visdata to D:\Mis Mapas\bb_simpsons.vdt...
MaxDistVis:
(0.25 seconds)
Average maxdistance leafs visible: 86
g_visdatasize: 5411 compressed from 5226
0.89 seconds elapsed

-----   END   hlvis -----



        hlrad 3.6 x86 (32b) SSE2 ON (May  2 2009)           
  Super Half-Life Compilation Tools -- Custom Build.        
  Based on code modifications by Sean 'Zoner' Cavanaugh.    
  Based on Valve's version, modified with permission.       
  Raising of limits and improved format done by Silencer.   
  PHLT_Copy_Brush entity implemented by Protector.          
  Submit detailed bug reports to amckern@yahoo.com.         
                 -----  BEGIN  hlrad -----                  

Command line: C:\Users\Rodolfo\Desktop\SHLT\HLRAD.exe -extra -texdata 18000 "D:\Mis Mapas\bb_simpsons"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          33554432 ] [          33554432 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                    [               off ] [               off ]
rgb transfers        [               off ] [               off ]


Faces: 3419
Create Patches: 64535 base patches
Opaque faces: 0
Square feet: 913953 [131609232.00 square inches]
Base patches created: 64535 out of 65545 max. (98.5%)
Direct lights: 3

BuildFacelights:
(40.39 seconds)
visibility matrix   : 248.2 megs
BuildVisLeafs:
(109.85 seconds)
MakeScales:
Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentatioEnrror: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
Info: ‹D$Pÿ#;ƒÄ3ÀÂ

; heap corruption
Info: ‹D$Pÿ#;ƒÄ3ÀÂ


-----   END   hlrad -----



 

 

Que puede ser?

 

Cuando lo quiero jugar me salta un error de bad surface extents at potition algo asi

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Te esta diciendo que te falta un tipo de memoria, que tenes problemas con un archivo que crea una particion donde va guardando lo que compila del mapa antes de que termine de compilarlo (Supongo que es eso por lo que lei del error).

Puede ser por lo que te dijo Freddy, que tengas el .map o archivos en otro disco o en una direccion con rutas muy largas (C:/...../....../...../...../...../....) Osea, dentro de mucha carpetas y subcarpetas.

Otra cosa puede ser que no tengas permiso de administrador, entonces deberias iniciar el programa como administrador para probar si es eso.

Como te dijo Freddy, podrias actualizar los ZHLT.

Para compilar, trata de usar el Batch Compiler (No se cual usas, pero te recomiendo ese, hay tutoriales en el foro sobre como hacer para configurarlo y usarlo, cualquier duda podes preguntar).

 

Proba esas posibles soluciones, y si no anda, investigo un poco y capas que te ayudo en algo.

Saludos.

Jail_Future: [100% Completado GameBanana - Foro Mundo Mapping]

Mapa DeathRun_: [10% Completado (innovando cosas nuevas)]

Remake mapa Deathrun_Friday3_Fix: [85% Completado]

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Gracias a los 2, uso el batch compiler, voy a tratar de solucionarlo actualizando lo que me paso freddy... porque jamas me salto ese error :P

 

Gracias chicos!

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