Rody 10 Posted July 8, 2016 Report Share Posted July 8, 2016 Hola gente, como estan? Actualmente tengo un problema con un mapa he estado 1 semana intentandolo hacer andar, pero ni asà lo logro.. Este error me tira hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\Users\Rodolfo\Desktop\SHLT\HLCSG.exe -nowadtextures -wadautodetect -wadinclude halflife.wad"cstrike.wad"simpsons_revenge.wad"null.wad"creditos_rg_v2.wad -wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude 0soup0_simpsons.wad -wadinclude null.wad -wadinclude simpsons_revenge.wad -texdata 18000 "D:\Mis Mapas\bb_simpsons" Entering D:\Mis Mapas\bb_simpsons.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [halflife.wad"cstrike.wad"simpsons_revenge.wad"null.wad"creditos_rg_v2.wad] [cstrike.wad] [halflife.wad] [0soup0_simpsons.wad] [null.wad] [simpsons_revenge.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.06 seconds) Checking Wadfiles: Including Wadfile: \counter-strike 1.6\valve\halflife.wad: Contains 2 used textures, 7.14 percent of map. (3116 textures in wad) Using Wadfile: \counter-strike 1.6\cstrike\de_dust.wad: Contains 1 used texture, 3.57 percent of map. (36 textures in wad) Including Wadfile: \counter-strike 1.6\cstrike\0soup0_simpsons.wad: Warning: Larger than expected texture (251052 bytes): 'CAR' Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW' Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE' Warning: Larger than expected texture (348972 bytes): 'TRAILER' Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH' Warning: Larger than expected texture (196652 bytes): 'COMICSTORE' Warning: Larger than expected texture (261932 bytes): '{RADIO' Contains 24 used textures, 85.71 percent of map. (110 textures in wad) Including Wadfile: \counter-strike 1.6\cstrike\simpsons_revenge.wad: Warning: Larger than expected texture (251052 bytes): 'CAR' Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW' Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE' Warning: Larger than expected texture (348972 bytes): 'TRAILER' Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH' Warning: Larger than expected texture (196652 bytes): 'COMICSTORE' Warning: Larger than expected texture (261932 bytes): '{RADIO' Contains 1 used texture, 3.57 percent of map. (111 textures in wad) Texture usage is at 1.99 MB (of 32.00 MB max) 0.14 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\Users\Rodolfo\Desktop\SHLT\HLBSP.exe -texdata 18000 "D:\Mis Mapas\bb_simpsons" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...644 (0.02 seconds) BSP generation successful, writing portal file 'D:\Mis Mapas\bb_simpsons.prt' SolidBSP [hull 1] 500 (0.02 seconds) SolidBSP [hull 2] 500...503 (0.00 seconds) SolidBSP [hull 3] 500...532 (0.00 seconds) 0.17 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\Users\Rodolfo\Desktop\SHLT\HLVIS.exe -maxdistance 15000 -full -texdata 18000 "D:\Mis Mapas\bb_simpsons" Portalleafs: 201 Numportals: 485 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 15000 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.02 seconds) LeafThread: (0.60 seconds) Average leafs visible: 86 Saving visdata to D:\Mis Mapas\bb_simpsons.vdt... MaxDistVis: (0.25 seconds) Average maxdistance leafs visible: 86 g_visdatasize: 5411 compressed from 5226 0.89 seconds elapsed ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\Users\Rodolfo\Desktop\SHLT\HLRAD.exe -extra -texdata 18000 "D:\Mis Mapas\bb_simpsons" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 3419 Create Patches: 64535 base patches Opaque faces: 0 Square feet: 913953 [131609232.00 square inches] Base patches created: 64535 out of 65545 max. (98.5%) Direct lights: 3 BuildFacelights: (40.39 seconds) visibility matrix : 248.2 megs BuildVisLeafs: (109.85 seconds) MakeScales: Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentatioEnrror: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption Info: ‹D$Pÿ#;ƒÄ3À ; heap corruption Info: ‹D$Pÿ#;ƒÄ3À ----- END hlrad ----- Que puede ser? Cuando lo quiero jugar me salta un error de bad surface extents at potition algo asi Quote Link to comment Share on other sites More sharing options...
FREDDY 660 Posted July 9, 2016 Report Share Posted July 9, 2016 1- Actualiza el ZHLT. > http://forums.svencoop.com/showthread.php/42174-Vluzacn-s-ZHLT-v34-Update 2.- No tengo ni idea de que sea ese error pero... vos tenes metido el .map en otro disco que no sea el loca?(osea donde esta el windows) Quote Link to comment Share on other sites More sharing options...
Darío 759 Posted July 9, 2016 Report Share Posted July 9, 2016 Te esta diciendo que te falta un tipo de memoria, que tenes problemas con un archivo que crea una particion donde va guardando lo que compila del mapa antes de que termine de compilarlo (Supongo que es eso por lo que lei del error). Puede ser por lo que te dijo Freddy, que tengas el .map o archivos en otro disco o en una direccion con rutas muy largas (C:/...../....../...../...../...../....) Osea, dentro de mucha carpetas y subcarpetas. Otra cosa puede ser que no tengas permiso de administrador, entonces deberias iniciar el programa como administrador para probar si es eso. Como te dijo Freddy, podrias actualizar los ZHLT. Para compilar, trata de usar el Batch Compiler (No se cual usas, pero te recomiendo ese, hay tutoriales en el foro sobre como hacer para configurarlo y usarlo, cualquier duda podes preguntar). Proba esas posibles soluciones, y si no anda, investigo un poco y capas que te ayudo en algo. Saludos. Quote Jail_Future: [100% Completado GameBanana - Foro Mundo Mapping] Mapa DeathRun_: [10% Completado (innovando cosas nuevas)] Remake mapa Deathrun_Friday3_Fix: [85% Completado] Link to comment Share on other sites More sharing options...
Rody 10 Posted July 9, 2016 Author Report Share Posted July 9, 2016 Gracias a los 2, uso el batch compiler, voy a tratar de solucionarlo actualizando lo que me paso freddy... porque jamas me salto ese error Gracias chicos! Quote Link to comment Share on other sites More sharing options...
Ezequiel'C 238 Posted July 9, 2016 Report Share Posted July 9, 2016 Yo uso el batch, tuve el mismo problema y lo que hice fue, borrar todo lo del batch, instalarlo de nuevo, volverlo a configurar y siempre ejecutandolo como administrador. Quote Link to comment Share on other sites More sharing options...
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