Alexis'-' 10 Posted September 21, 2016 Report Share Posted September 21, 2016 (edited) Chicos alguien me puede explicar que seria un HULL?, me tira ese error cuando compilo, aca el log. salu2 hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Entering C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [zm_bioplant.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [coolf.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.24 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.21 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 28 used textures, 87.50 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad - Contains 1 used texture, 3.13 percent of map (14 textures in wad) Including Wadfile: \users\pc\desktop\.wads extraidos\coolf.wad - Contains 1 used texture, 3.13 percent of map (102 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 2 used textures, 6.25 percent of map (1367 textures in wad) added 5 additional animating textures. Texture usage is at 0.50 mb (of 4.00 mb MAX) 1.29 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 261 (0.04 seconds) Warning: No entities exist in hull 0, no filling performed for this hull SolidBSP [hull 1] 230 (0.03 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 223 (0.03 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 245 (0.04 seconds) Warning: No entities exist in hull 3, no filling performed for this hull 1.30 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Error: Portal file 'C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.log for the cause. ----- END hlrad ----- Edited September 21, 2016 by Alexis'-' BOCA JUNIORS Link to comment Share on other sites More sharing options...
CehPoeta 39 Posted September 21, 2016 Report Share Posted September 21, 2016 Eso creo que era un leak. Una parte del mapa que no esta cerrada correctamente o que una entidad esta fuera del mapa. Usuario Gamebanana.com CehPoeta http://gamebanana.com/members/512643 Link to comment Share on other sites More sharing options...
Alexis'-' 10 Posted September 22, 2016 Author Report Share Posted September 22, 2016 Pero como lo arreglo? porque no me tira coordenadas ni nada :/ BOCA JUNIORS Link to comment Share on other sites More sharing options...
Ezequiel'C 238 Posted September 23, 2016 Report Share Posted September 23, 2016 Anda al VHE, Mapa->Cargar "Pointfile..."->buscas el .pts que te crea al compilar y hay te va a decir en donde se encuentra el LEAK, también puede ser como dice CehPoeta, por ahà tenes una entidad light afuera del mapa o alguna otra entidad Link to comment Share on other sites More sharing options...
Darío 759 Posted September 23, 2016 Report Share Posted September 23, 2016 Los hull son sectores del mapa pero en el hammer editor, ahi te dice en que hull o sector es donde esta el problema. Hace lo que ezequien te dijo asi encontras el leak. Para saber donde esta el leak, una vez que cargas ese archivo, en la vista 3D vas a ver un monton de lineas azules, rojas y violetas, donde esta la linea en rojo intenso, por esa zona esta el leak, y justo donde termina la linea roja, esta el leak (O uno de ellos si es que hay mas de 1). Saludos. Jail_Future: [100% Completado GameBanana - Foro Mundo Mapping] Mapa DeathRun_: [10% Completado (innovando cosas nuevas)] Remake mapa Deathrun_Friday3_Fix: [85% Completado] Link to comment Share on other sites More sharing options...
Alexis'-' 10 Posted September 23, 2016 Author Report Share Posted September 23, 2016 Muchisimas gracias, el problema era que por accidente a una pared que tiene contacto con el afuera le puse una entidad sin darme cuenta, Dario gracias por aclararme lo del pointfile, no lo tenia muy en claro;) BOCA JUNIORS Link to comment Share on other sites More sharing options...
Darío 759 Posted September 26, 2016 Report Share Posted September 26, 2016 Muchisimas gracias' date=' el problema era que por accidente a una pared que tiene contacto con el afuera le puse una entidad sin darme cuenta, Dario gracias por aclararme lo del pointfile, no lo tenia muy en claro;)[/quote'] buenisimo entonces bounce cierro el tema, cualquier cosa me mandas un MP y lo abro de vuelta. Saludos Jail_Future: [100% Completado GameBanana - Foro Mundo Mapping] Mapa DeathRun_: [10% Completado (innovando cosas nuevas)] Remake mapa Deathrun_Friday3_Fix: [85% Completado] Link to comment Share on other sites More sharing options...
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