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Hull? (SOLUCIONADO)


Alexis'-'
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Chicos alguien me puede explicar que seria un HULL?, me tira ese error cuando compilo, aca el log. salu2

hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -wadautodetect -cliptype simple 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map 
Entering C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[zm_bioplant.wad]
[jbxgames.wad]
[credits_rg.wad]
[bMS.wad]
[coolf.wad]
[hl2_tex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.24 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(0.21 seconds)

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 28 used textures, 87.50 percent of map (3116 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad
- Contains 1 used texture, 3.13 percent of map (14 textures in wad)
Including Wadfile: \users\pc\desktop\.wads extraidos\coolf.wad
- Contains 1 used texture, 3.13 percent of map (102 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad
- Contains 2 used textures, 6.25 percent of map (1367 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.50 mb (of 4.00 mb MAX)
1.29 seconds elapsed

-----   END   hlcsg -----



hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 261 (0.04 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 230 (0.03 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 223 (0.03 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 245 (0.04 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
1.30 seconds elapsed

-----   END   hlbsp -----



hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -full 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map 
Error: Portal file 'C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.prt' does not exist, cannot vis the map


-----   END   hlvis -----



hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -bounce 3 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.log for the cause.

-----   END   hlrad -----

Edited by Alexis'-'

BOCA JUNIORS

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Anda al VHE, Mapa->Cargar "Pointfile..."->buscas el .pts que te crea al compilar y hay te va a decir en donde se encuentra el LEAK, también puede ser como dice CehPoeta, por ahí tenes una entidad light afuera del mapa o alguna otra entidad

v1.png

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Los hull son sectores del mapa pero en el hammer editor, ahi te dice en que hull o sector es donde esta el problema. Hace lo que ezequien te dijo asi encontras el leak. Para saber donde esta el leak, una vez que cargas ese archivo, en la vista 3D vas a ver un monton de lineas azules, rojas y violetas, donde esta la linea en rojo intenso, por esa zona esta el leak, y justo donde termina la linea roja, esta el leak (O uno de ellos si es que hay mas de 1).

Saludos.

Jail_Future: [100% Completado GameBanana - Foro Mundo Mapping]

Mapa DeathRun_: [10% Completado (innovando cosas nuevas)]

Remake mapa Deathrun_Friday3_Fix: [85% Completado]

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Muchisimas gracias, el problema era que por accidente a una pared que tiene contacto con el afuera le puse una entidad sin darme cuenta, Dario gracias por aclararme lo del pointfile, no lo tenia muy en claro;)

BOCA JUNIORS

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Muchisimas gracias' date=' el problema era que por accidente a una pared que tiene contacto con el afuera le puse una entidad sin darme cuenta, Dario gracias por aclararme lo del pointfile, no lo tenia muy en claro;)[/quote']

 

buenisimo entonces bounce cierro el tema, cualquier cosa me mandas un MP y lo abro de vuelta.

Saludos

Jail_Future: [100% Completado GameBanana - Foro Mundo Mapping]

Mapa DeathRun_: [10% Completado (innovando cosas nuevas)]

Remake mapa Deathrun_Friday3_Fix: [85% Completado]

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