Rody 10 Posted October 8, 2016 Report Share Posted October 8, 2016 Hola, tengo un problema actualmente con un mapa, me tira unos errores en el batch compiler, anteriormente acudà a 1/4 de barra que me dió una mano, y sÃ, el logro compilar, eliminando unas y otras cosas, ahora el problema está en el que yo no puedo hacerlo compilar, incluso, pasandome el .rmf ya funcionando, creo que es un error del programa en sÃ, porque tira algo de error memory location failure, desde ya, muchas gracias, saludos hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLCSG.exe"-noskyclip -nowadtextures -wadautodetect -wadinclude cstrike.wad"halflife.wad"silenthill.wad"null.wad -wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude silenthill.wad -wadinclude null.wad "D:\Mis Mapas\l4d_parish_bridge" Entering D:\Mis Mapas\l4d_parish_bridge.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ off ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [cstrike.wad"halflife.wad"silenthill.wad"null.wad] [cstrike.wad] [halflife.wad] [silenthill.wad] [null.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.13 seconds) Checking Wadfiles: Including Wadfile: \counter-strike 1.6\cstrike\null.wad: Contains 1 used texture, 4.00 percent of map. (1 textures in wad) Using Wadfile: \counter-strike 1.6\cstrike\credits_rg.wad: Contains 4 used textures, 16.00 percent of map. (14 textures in wad) Including Wadfile: \counter-strike 1.6\cstrike\silenthill.wad: Contains 13 used textures, 52.00 percent of map. (412 textures in wad) Including Wadfile: \counter-strike 1.6\valve\halflife.wad: Contains 7 used textures, 28.00 percent of map. (3116 textures in wad) Texture usage is at 0.62 MB (of 32.00 MB max) 0.28 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLBSP.exe""D:\Mis Mapas\l4d_parish_bridge" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...941 (0.03 seconds) BSP generation successful, writing portal file 'D:\Mis Mapas\l4d_parish_bridge.prt' SolidBSP [hull 1] 500...699 (0.02 seconds) SolidBSP [hull 2] 500...546 (0.02 seconds) SolidBSP [hull 3] 500...694 (0.03 seconds) 0.44 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLVIS.exe"-maxdistance 0 -full "D:\Mis Mapas\l4d_parish_bridge" Portalleafs: 352 Numportals: 902 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.06 seconds) LeafThread: (2.41 seconds) Average leafs visible: 205 g_visdatasize: 16286 compressed from 15488 2.49 seconds elapsed ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLRAD.exe"-extra "D:\Mis Mapas\l4d_parish_bridge" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 5378 Create Patches: 55675 base patches Opaque faces: 0 Square feet: 874686 [125954784.00 square inches] Base patches created: 55675 out of 65545 max. (84.9%) Direct lights: 1 BuildFacelights: (84.45 seconds) visibility matrix : 184.8 megs BuildVisLeafs: (134.91 seconds) MakeScales: Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption Info: ‹D$Pÿ#;Ā3ÀÂ Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption Info: ‹D$Pÿ#;Ā3ÀÂ ----- END hlrad ----- Quote Link to comment Share on other sites More sharing options...
Anon_01 10 Posted October 9, 2016 Report Share Posted October 9, 2016 Otra vez ese error, parece que se esta volviendo mas usual de lo normal. Podés fijarte en este tema al respecto a ver si en algo ayuda, aún no logro encontrarle la vuelta, si veo como solucionarlo te aviso. Quote Link to comment Share on other sites More sharing options...
Ezequiel'C 238 Posted October 9, 2016 Report Share Posted October 9, 2016 (edited) FÃjate si actualizando tu zhlt se te soluciona.. Acá te lo dejo Descargar zhlt Te dejo un tuto para configurarlo.. http://www.mundomapping.net/showthread.php/10-Tutorial-Configurar-Batch-Compiler Edited October 9, 2016 by Ezequiel'C Link Quote Link to comment Share on other sites More sharing options...
Rody 10 Posted October 9, 2016 Author Report Share Posted October 9, 2016 Muchisimas gracias! Quote Link to comment Share on other sites More sharing options...
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