Jump to content
Al día de 3/3/24 el foro se integró con Mapping-Zone.net, se está llevando el foro a una versión estable, puede encontrarse algunos errores navegando. Mientras, podes logear tu cuenta MZ ×

Error compilación del mapa


Rody

Publicaciones recomendadas


  • Seguidores:  0
  • Post:  14
  • Reputación:   10
  • Registrado:  05/07/16
  • Estado:  Desconectado

Hola, tengo un problema actualmente con un mapa, me tira unos errores en el batch compiler, anteriormente acudí a 1/4 de barra que me dió una mano, y sí, el logro compilar, eliminando unas y otras cosas, ahora el problema está en el que yo no puedo hacerlo compilar, incluso, pasandome el .rmf ya funcionando, creo que es un error del programa en sí, porque tira algo de error memory location failure, desde ya, muchas gracias, saludos

 

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLCSG.exe"-noskyclip -nowadtextures -wadautodetect -wadinclude cstrike.wad"halflife.wad"silenthill.wad"null.wad -wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude silenthill.wad -wadinclude null.wad "D:\Mis Mapas\l4d_parish_bridge"

Entering D:\Mis Mapas\l4d_parish_bridge.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ off ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

[cstrike.wad"halflife.wad"silenthill.wad"null.wad]

[cstrike.wad]

[halflife.wad]

[silenthill.wad]

[null.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

(0.03 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.13 seconds)

 

 

Checking Wadfiles:

 

Including Wadfile: \counter-strike 1.6\cstrike\null.wad:

Contains 1 used texture, 4.00 percent of map. (1 textures in wad)

 

Using Wadfile: \counter-strike 1.6\cstrike\credits_rg.wad:

Contains 4 used textures, 16.00 percent of map. (14 textures in wad)

 

Including Wadfile: \counter-strike 1.6\cstrike\silenthill.wad:

Contains 13 used textures, 52.00 percent of map. (412 textures in wad)

 

Including Wadfile: \counter-strike 1.6\valve\halflife.wad:

Contains 7 used textures, 28.00 percent of map. (3116 textures in wad)

 

 

Texture usage is at 0.62 MB (of 32.00 MB max)

0.28 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLBSP.exe""D:\Mis Mapas\l4d_parish_bridge"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...941 (0.03 seconds)

BSP generation successful, writing portal file 'D:\Mis Mapas\l4d_parish_bridge.prt'

SolidBSP [hull 1] 500...699 (0.02 seconds)

SolidBSP [hull 2] 500...546 (0.02 seconds)

SolidBSP [hull 3] 500...694 (0.03 seconds)

0.44 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLVIS.exe"-maxdistance 0 -full "D:\Mis Mapas\l4d_parish_bridge"

Portalleafs: 352

Numportals: 902

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

(0.06 seconds)

LeafThread:

(2.41 seconds)

Average leafs visible: 205

g_visdatasize: 16286 compressed from 15488

2.49 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLRAD.exe"-extra "D:\Mis Mapas\l4d_parish_bridge"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 5378

Create Patches: 55675 base patches

Opaque faces: 0

Square feet: 874686 [125954784.00 square inches]

Base patches created: 55675 out of 65545 max. (84.9%)

Direct lights: 1

 

BuildFacelights:

(84.45 seconds)

visibility matrix : 184.8 megs

BuildVisLeafs:

(134.91 seconds)

MakeScales:

Error: Memory allocation failure

Description: The program failled to allocate a block of memory.

Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

Info: ‹D$Pÿ#;ƒÄ3ÀÂ

 

Error: Memory allocation failure

Description: The program failled to allocate a block of memory.

Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

Info: ‹D$Pÿ#;ƒÄ3ÀÂ

 

 

----- END hlrad -----

 

 

 

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  0
  • Post:  22
  • Reputación:   10
  • Registrado:  29/09/16
  • Estado:  Desconectado

Otra vez ese error, parece que se esta volviendo mas usual de lo normal.

Podés fijarte en este tema al respecto a ver si en algo ayuda, aún no logro encontrarle la vuelta, si veo como solucionarlo te aviso.

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  3
  • Post:  201
  • Reputación:   238
  • Registrado:  06/08/14
  • Estado:  Desconectado

Fíjate si actualizando tu zhlt se te soluciona..

Acá te lo dejo Descargar zhlt

 

Te dejo un tuto para configurarlo.. http://www.mundomapping.net/showthread.php/10-Tutorial-Configurar-Batch-Compiler

Editado por Ezequiel'C
Link


v1.png

Enlace al comentario
Compartir en otros sitios web

Crear una cuenta o conéctate para comentar

Tienes que ser miembro para dejar un comentario

Crear una cuenta

Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!

Registrar una nueva cuenta

Conectar

¿Ya tienes una cuenta? Conéctate aquí.

Conectar ahora

SOBRE MUNDO MAPPER

logo-mundomapper.webp

Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

guias.webp

Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

×
×
  • Crear nuevo...