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FireCrauter

Mapper
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Mensajes publicados por FireCrauter

  1. Bueno. quera preguntarle a uno sobre esto en privado. PERO. ya saben, la duda de uno es la duda de otros.

     

    Queria preguntar si el Cycler_sprite, puede dar lag. por ejemplo. estoy creando casi como un bosque. al poner como.. 60 "arboles". daria lag?.

     

    y sobre el decal. eso que pones la textura en un lugar como una entidad. cuando lo pongo, no me aparece en el mapa. por que es?

    (cs 1.6)

  2. Bueno me sale este error al compilar.. pero se puede entrar igual al mapa.. nose que sera, me dirian?.. en el mapa no hay ningun portal ni ninguna entidad ademas de light envirm,y infoplayer start... y solidos.

    al error le aumente el tamaño para que sepan cual es

    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    -----  BEGIN  hlcsg -----
    Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlcsg.exe"-nowadtextures -wadinclude minecrafttexture.wad -wadinclude halflifeHD.wad -wadinclude texturas_especiales.wad -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 
    Entering C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.map
    
    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       2 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [      on ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory   [ 6291456 ] [ 6291456 ]
    priority              [  Normal ] [  Normal ]
    
    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    clip hull type        [  legacy ] [  legacy ]
    onlyents              [     off ] [     off ]
    wadtextures           [     off ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [   0.500 ] [   0.500 ]
    brush union threshold [   0.000 ] [   0.000 ]
    
    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]
    [minecrafttexture.wad]
    [halflifeHD.wad]
    [texturas_especiales.wad]
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.09 seconds)
    SetModelCenters:
    (0.01 seconds)
    CSGBrush:
    (0.24 seconds)
    
    Using Wadfile: C:\Program Files\Valve\valve\halflife.wad
    - Contains 2 used textures, 33.33 percent of map (3116 textures in wad)
    Including Wadfile: C:\Users\Altare\Documents\MATIAS\MAPAS\wads\texturas_especiales.wad
    - Contains 1 used texture, 16.67 percent of map (9 textures in wad)
    Using Wadfile: C:\Program Files\Valve\cstrike\2fort.wad
    - Contains 0 used textures, 0.00 percent of map (25 textures in wad)
    Using Wadfile: C:\Program Files\Valve\cstrike\awp_elite.wad
    - Contains 0 used textures, 0.00 percent of map (43 textures in wad)
    Using Wadfile: C:\Program Files\Valve\cstrike\cs_town.wad
    - Contains 1 used texture, 16.67 percent of map (83 textures in wad)
    Using Wadfile: C:\Program Files\Valve\valve\xeno.wad
    - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
    Using Wadfile: C:\Program Files\Valve\cstrike\cs_bdog.wad
    - Contains 1 used texture, 16.67 percent of map (132 textures in wad)
    Using Wadfile: C:\Program Files\Valve\cstrike\czde_vostok.wad
    - Contains 1 used texture, 16.67 percent of map (227 textures in wad)
    
    Texture usage is at 0.21 mb (of 4.00 mb MAX)
    0.42 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    hlbsp v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    -----  BEGIN  hlbsp -----
    Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlbsp.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 
    
    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       2 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [      on ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [  Normal ] [  Normal ]
    
    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    noopt               [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
    
    
    SolidBSP [hull 0] 500...701 (0.03 seconds)
    BSP generation successful, writing portal file 'C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.prt'
    SolidBSP [hull 1] 500...648 (0.03 seconds)
    SolidBSP [hull 2] 500...639 (0.03 seconds)
    SolidBSP [hull 3] 500...659 (0.03 seconds)
    0.94 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
    hlvis v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    -----  BEGIN  hlvis -----
    Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlvis.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 
    445 portalleafs
    1334 numportals
    
    -= Current hlvis Settings =-
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       2 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [      on ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    max vis distance    [       0 ] [       0 ]
    priority            [  Normal ] [  Normal ]
    
    fast vis            [     off ] [     off ]
    full vis            [     off ] [     off ]
    
    
    BasePortalVis:
    (0.56 seconds)
    LeafThread:
    (4.71 seconds)
    [b][size=2]Warning: Leaf portals saw into leaf
       Problem at portal between leaves 79 and 82:
          (2406.778 -1020.374 -1707.001)
       (2438.627 -1020.374 -1677.967)
       (2438.624 -1018.000 -1677.973)
       (2406.778 -1018.000 -1707.010)
    
    Warning: Leaf portals saw into leaf
       Problem at portal between leaves 99 and 79:
          (2494.000 -1018.000 -1621.950)
       (2494.000 -1018.000 -1733.000)
       (2384.233 -1018.565 -1733.000)
    
    Warning: Leaf portals saw into leaf
       Problem at portal between leaves 107 and 110:
          (2404.000 -1324.925 -1707.010)
       (2404.000 -1306.049 -1677.978)
       (2377.176 -1306.059 -1677.979)
       (2377.176 -1324.925 -1707.011)
    
    Warning: Leaf portals saw into leaf
       Problem at portal between leaves 152 and 155:
          (686.645 -880.861 -1625.037)
       (686.645 -882.000 -1625.037)
       (671.905 -882.000 -1600.000)
       (671.904 -880.861 -1600.000)
    
    Warning: Leaf portals saw into leaf
       Problem at portal between leaves 158 and 162:
          (924.332 -709.320 -1733.000)
       (976.896 -709.414 -1733.000)
       (924.332 -709.320 -1624.720)[/size][/b]
    
    average leafs visible: 117
    g_visdatasize:25599  compressed from 24920
    5.33 seconds elapsed
    
    -----   END   hlvis -----
    
    
    
    hlrad v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    -----  BEGIN  hlrad -----
    Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlrad.exe"-extra -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 
    
    -= Current hlrad Settings =-
    Name                | Setting             | Default
    --------------------|---------------------|-------------------------
    threads              [                 2 ] [            Varies ]
    verbose              [               off ] [               off ]
    log                  [                on ] [                on ]
    developer            [                 0 ] [                 0 ]
    chart                [               off ] [               off ]
    estimate             [                on ] [               off ]
    max texture memory   [           4194304 ] [           4194304 ]
    max lighting memory  [           6291456 ] [           6291456 ]
    priority             [            Normal ] [            Normal ]
    
    vismatrix algorithm  [          Original ] [          Original ]
    oversampling (-extra)[                on ] [               off ]
    bounces              [                 1 ] [                 1 ]
    bounce dynamic light [                on ] [                on ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [           255.000 ] [           256.000 ]
    circus mode          [               off ] [               off ]
    
    smoothing threshold  [            50.000 ] [            50.000 ]
    direct threshold     [            25.000 ] [            25.000 ]
    direct light scale   [             2.000 ] [             2.000 ]
    coring threshold     [             1.000 ] [             1.000 ]
    patch interpolation  [                on ] [                on ]
    
    texscale             [                on ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value           [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]
    
    global fade          [             1.000 ] [             1.000 ]
    global falloff       [                 2 ] [                 2 ]
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale   [             1.000 ] [             1.000 ]
    global sky diffusion [             1.000 ] [             1.000 ]
    
    opaque entities      [                on ] [                on ]
    sky lighting fix     [                on ] [                on ]
    incremental          [               off ] [               off ]
    dump                 [               off ] [               off ]
    
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    diffuse hack         [                on ] [                on ]
    spotlight points     [                on ] [                on ]
    
    custom shadows with bounce light
                        [               off ] [               off ]
    rgb transfers        [               off ] [               off ]
    
    
    [Reading texlights from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad']
    [59 texlights parsed from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad']
    
    1667 faces
    Create Patches : 13378 base patches
    0 opaque faces
    159445 square feet [22960204.00 square inches]
    1 direct lights
    
    BuildFacelights:
    (34.93 seconds)
    visibility matrix   :  10.7 megs
    BuildVisLeafs:
    (8.32 seconds)
    MakeScales:
    (7.57 seconds)
    SwapTransfers:
    (2.04 seconds)
    Transfer Lists :     5023102 :    5.02M transfers
          Indices :     2428372 :    2.32M bytes
             Data :    20092408 :   19.16M bytes
    GatherLight:
    (1.76 seconds)
    FinalLightFace:
    (0.87 seconds)
    55.67 seconds elapsed
    
    -----   END   hlrad -----
    

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


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Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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