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Mensajes publicados por AX0
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FPS : 100
Slots :32
Descarga : http://www.mediafire.com/?dl3hcfd3dda81c5
Peso : 1mb aprox
Tipo de mapa : BB
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ajja esta bueno, es bastante simple pero safa
saludos
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muy bueno muy bueno en lo personal no me gustan mucho las texturas ladrillos pero aca quedaron bien.
saludos !
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cuantas veces habre escuchado esa cancion !!! :copita:
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muy bueno che muy realista
Traducción by Incrusser: Nice map, quite reralist.
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Jajajajajajajajjaja la jeta ajjajajajajajj q hdp
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Imagenes :
FPS : 100/110
Slots : 32
Descarga : http://www.mediafire.com/?2jb4g6ciunn2cbs
Peso : 1.1 Mb
Tipo de mapa : Bb
Texturas usadas en el mapa : axo_pool.wad & halflife.wad
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unos lentes y un mouse pero seguro me los voy a autoregalar :jajaja:
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usaste mis WADS? jajaja ta bueno ahora me fijo si lo puedo pasar
saludos
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bienvenido, la vas a pasar de 10.
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bienvenido joaco pasala bien :jajaja:
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muy bueno lo q si es medio chico xD
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Imagenes:
FPS : casi cien
Slots : 32 (18 & 18)
Descarga : http://www.mediafire.com/?0vnkt5ddub5g692
Peso : 317.28 KB
Tipo de mapa : BB base builder
Texturas usadas en el mapa : massive_carteles_axo.wad, halflife.wad
la mayoria de los mapas bb son de dia y es base builder zombie mod y deberia ser de noche asi q lo hice de noche ---> algunos se quejaron que tiene poca luz pero para mi
es la justa y necesaria
saludos!!!
PD: la mayoria de los maps q hago no los hago para mz los hice para otras comunidades... yo los posteo si a alguien le molesta o considera que esta mal aviseme
yo los posteo para que vean si progreso ya demas para compartir mis maps y tener una opinion de gente que sabe
EDIT: PD(2) DAKOTA ES MI TAG EN EL CS les digo para q no piensen q el mapa no es mio xd
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estan muy buenas , parecidas a las del mapa de s34qu4k3 deathrun_colorins
claro es que yo queria esas texturas pero no als encontre jajaja y las tube que hacer
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como no encontre en ningun lado el wad de estas baldosas de colores las hice con el ps yo mismo
no hice los colore smuy chillones asi no dejo ciego a nadie
DESCARGAR: http://www.mediafire.com/?cuxqmctqb6e3ekb
saludos, AX0
- PeritaMapper, PH3RS, xRivas y 3 otros reaccionaron
- 6
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jajaj muy buenas en al ultima tas tratando de sacar musculo pero no hay xD
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hice un map todo bien sin errores ni Nada
lo compilo
lo pruebo en mi pc llendo a new game y funca de 10
100 fps y todo ni errores ni Nada pero
cuando lo pongo en mi dedicado o en algun sv que sea online me tira este error
FATAL ERROR (shutting down): Bad surface extents 32/288 at position (168,-1225,-179)
pero solo me tira el error en un server online eso es lo raro ademas de que no puedo arreglarlo
ya es la tercera vez que hago un map y me funciona bien en new game pero no online
lesn dejo logs, .map, .rmf y .bsp
http://www.mediafire.com/?eo2kfgnoo4j22t7
si me lo puede arreglar alguien y pasarmelo en bsp le agradeceria sino diganme como y yo lo arreglo... ya vi el tuto de oxiboost sobre este error y conozco el error pero no encontre el trigger o lo que sea que este causando el error !!!
###################################################
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: ryansgregg@hotmail.com #
###################################################
Written At: 07/12/2010 16:33:22
BC Version: 2.0.3.1
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\Archivos de programa\ZHLT\hlcsg.exe"-wadinclude halflife.wad -
wadinclude ns_orbital.wad -wadinclude ns_prometheus.wad -wadinclude ns_takeback.
wad -wadinclude massive_carteles_axo.wad "C:\Documents and Settings\xp\Escritori
o\mapaglass\bb_mg_glass.map"
Entering C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[halflife.wad]
[ns_orbital.wad]
[ns_prometheus.wad]
[ns_takeback.wad]
[massive_carteles_axo.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.03 seconds)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\halflife.wad
- Contains 18 used textures, 85.71 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_orbital.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_prometheus.wa
d
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_takeback.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo2.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mgames1.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\massive_carteles
_axo.wad
- Contains 2 used textures, 9.52 percent of map (2 textures in wad)
added 3 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.47 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\Archivos de programa\ZHLT\hlbsp.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 338 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\xp\Esc
ritorio\mapaglass\bb_mg_glass.prt'
SolidBSP [hull 1] 323 (0.00 seconds)
SolidBSP [hull 2] 333 (0.00 seconds)
SolidBSP [hull 3] 310 (0.02 seconds)
0.28 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: "C:\Archivos de programa\ZHLT\hlvis.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
186 portalleafs
575 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
average leafs visible: 64
g_visdatasize:4644 compressed from 4464
0.52 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\Archivos de programa\ZHLT\hlrad.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Archivos de programa\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Archivos de programa\ZHLT\lights.rad']
1927 faces
Create Patches : 17700 base patches
0 opaque faces
257575 square feet [37090920.00 square inches]
18 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)
visibility matrix : 18.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.48 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.56 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.03 seconds)
Transfer Lists : 26878538 : 26.88M transfers
Indices : 6906236 : 6.59M bytes
Data : 107514152 : 102.53M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.16 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
17.86 seconds elapsed
----- END hlrad -----
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.wic deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.lin deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p0 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p1 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p2 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p3 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.prt deleted.
Presione una tecla para continuar . . .
saludos, AX0
OFF: respecto al concurso de mapas awp---> no lo voy a poder entregar y no tube tiempo de hacer el map tube problemas personales y tmb problemas con la PC
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downloadainngggg :facha::musicdj::musicdj::musicdj:
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si pero vos lo que queres hacer es un boton flash y eso no es flash
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Pasa de año y volve !! te vamos a estar esperando
suerte t0p !!
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el fondo tambien esta echo por vos?
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bueno resulta que en el otro mapa me habian quedado un par de entidades afuera del mapa y unos errores por correjir. lo correji y le agregue un par de mejoras
los lleva a este cuarto
y de ahi a base tt
peso:853kbytes
wads incluidos en el .bsp lo unico que esta aparte es un sprite
FPS : a mi amx me tira 90 pero esta mayortmente en 70
Slots : 32
Tipo de mapa : ka_: cuchi
Texturas Requeridas : ns_orbital , ns_prometheus y half-life
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Ah usastes texturas de natural? selecllon
si. estan compiladas con el map. me habia olvidado de agregar este sprite al psot. pense q lo podria mdificar.
http://www.mediafire.com/?reecr98nqrcvru3
sin eso no les funcionaria e.e
[Mapa] BB_Arizona_airport
en Base Builder
Publicado