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AX0

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Mensajes publicados por AX0

  1. Imagenes:

     

    bbmgglass0004.png

     

     

    bbmgglass20000.png

     

     

    FPS : casi cien

     

    Slots : 32 (18 & 18)

     

    Descarga : http://www.mediafire.com/?0vnkt5ddub5g692

     

    Peso : 317.28 KB

    Tipo de mapa : BB base builder

     

    Texturas usadas en el mapa : massive_carteles_axo.wad, halflife.wad

     

     

     

    la mayoria de los mapas bb son de dia y es base builder zombie mod y deberia ser de noche :o asi q lo hice de noche ---> algunos se quejaron que tiene poca luz pero para mi

    es la justa y necesaria

     

     

    saludos!!!

     

     

    PD: la mayoria de los maps q hago no los hago para mz los hice para otras comunidades... yo los posteo si a alguien le molesta o considera que esta mal aviseme

     

    yo los posteo para que vean si progreso ya demas para compartir mis maps y tener una opinion de gente que sabe

     

     

     

     

    EDIT: PD(2) DAKOTA ES MI TAG EN EL CS les digo para q no piensen q el mapa no es mio xd

  2. hice un map todo bien sin errores ni Nada

    lo compilo

    lo pruebo en mi pc llendo a new game y funca de 10

    100 fps y todo ni errores ni Nada pero

    cuando lo pongo en mi dedicado o en algun sv que sea online me tira este error

     

    FATAL ERROR (shutting down): Bad surface extents 32/288 at position (168,-1225,-179)
    

    pero solo me tira el error en un server online eso es lo raro ademas de que no puedo arreglarlo

     

    ya es la tercera vez que hago un map y me funciona bien en new game pero no online

    lesn dejo logs, .map, .rmf y .bsp

     

    http://www.mediafire.com/?eo2kfgnoo4j22t7

     

    si me lo puede arreglar alguien y pasarmelo en bsp le agradeceria sino diganme como y yo lo arreglo... ya vi el tuto de oxiboost sobre este error y conozco el error pero no encontre el trigger o lo que sea que este causando el error !!!

     

     

     

     

    ###################################################

    # Batch Compiler Zoners Spec #

    ###################################################

    ###################################################

    # Please report bugs to: ryansgregg@hotmail.com #

    ###################################################

     

    Written At: 07/12/2010 16:33:22

    BC Version: 2.0.3.1

     

    hlcsg v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlcsg -----

    Command line: "C:\Archivos de programa\ZHLT\hlcsg.exe"-wadinclude halflife.wad -

    wadinclude ns_orbital.wad -wadinclude ns_prometheus.wad -wadinclude ns_takeback.

    wad -wadinclude massive_carteles_axo.wad "C:\Documents and Settings\xp\Escritori

    o\mapaglass\bb_mg_glass.map"

    Entering C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    clip hull type [ legacy ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ on ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

     

    Using mapfile wad configuration

    Wadinclude list :

    [zhlt.wad]

    [halflife.wad]

    [ns_orbital.wad]

    [ns_prometheus.wad]

    [ns_takeback.wad]

    [massive_carteles_axo.wad]

     

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)

    SetModelCenters:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

    CSGBrush:

    20%...40%...60%...80%... (0.03 seconds)

     

    Including Wadfile: \documents and settings\xp\escritorio\wads\2\halflife.wad

    - Contains 18 used textures, 85.71 percent of map (3116 textures in wad)

    Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_orbital.wad

    - Contains 0 used textures, 0.00 percent of map (21 textures in wad)

    Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_prometheus.wa

    d

    - Contains 0 used textures, 0.00 percent of map (20 textures in wad)

    Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_takeback.wad

    - Contains 0 used textures, 0.00 percent of map (33 textures in wad)

    Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo.wad

    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)

    Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo2.wad

    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)

    Using Wadfile: \documents and settings\xp\escritorio\wads\2\mgames1.wad

    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)

    Including Wadfile: \documents and settings\xp\escritorio\wads\2\massive_carteles

    _axo.wad

    - Contains 2 used textures, 9.52 percent of map (2 textures in wad)

     

    added 3 additional animating textures.

    Warning: ::FindTexture() texture NULL not found!

    Are you sure you included zhlt.wad in your wadpath list?

    Warning: ::LoadLump() texture NULL not found!

    Texture usage is at 0.34 mb (of 4.00 mb MAX)

    0.47 seconds elapsed

     

    ----- END hlcsg -----

     

     

     

    hlbsp v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlbsp -----

    Command line: "C:\Archivos de programa\ZHLT\hlbsp.exe""C:\Documents and Settings

    \xp\Escritorio\mapaglass\bb_mg_glass.map"

     

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    noopt [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

     

     

    SolidBSP [hull 0] 338 (0.00 seconds)

    BSP generation successful, writing portal file 'C:\Documents and Settings\xp\Esc

    ritorio\mapaglass\bb_mg_glass.prt'

    SolidBSP [hull 1] 323 (0.00 seconds)

    SolidBSP [hull 2] 333 (0.00 seconds)

    SolidBSP [hull 3] 310 (0.02 seconds)

    0.28 seconds elapsed

     

    ----- END hlbsp -----

     

     

     

    hlvis v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlvis -----

    Command line: "C:\Archivos de programa\ZHLT\hlvis.exe""C:\Documents and Settings

    \xp\Escritorio\mapaglass\bb_mg_glass.map"

    186 portalleafs

    575 numportals

     

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ Normal ] [ Normal ]

     

    fast vis [ off ] [ off ]

    full vis [ off ] [ off ]

     

     

    BasePortalVis:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

    LeafThread:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)

    average leafs visible: 64

    g_visdatasize:4644 compressed from 4464

    0.52 seconds elapsed

     

    ----- END hlvis -----

     

     

     

    hlrad v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlrad -----

    Command line: "C:\Archivos de programa\ZHLT\hlrad.exe""C:\Documents and Settings

    \xp\Escritorio\mapaglass\bb_mg_glass.map"

     

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ off ] [ off ]

    bounces [ 1 ] [ 1 ]

    bounce dynamic light [ on ] [ on ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 255.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

     

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 2.000 ] [ 2.000 ]

    coring threshold [ 1.000 ] [ 1.000 ]

    patch interpolation [ on ] [ on ]

     

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

     

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 1.000 ] [ 1.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

     

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

     

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

     

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

     

     

    [Reading texlights from 'C:\Archivos de programa\ZHLT\lights.rad']

    [59 texlights parsed from 'C:\Archivos de programa\ZHLT\lights.rad']

     

    1927 faces

    Create Patches : 17700 base patches

    0 opaque faces

    257575 square feet [37090920.00 square inches]

    18 direct lights

     

    BuildFacelights:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)

    visibility matrix : 18.7 megs

    BuildVisLeafs:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.48 seconds)

    MakeScales:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.56 seconds)

    SwapTransfers:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.03 seconds)

    Transfer Lists : 26878538 : 26.88M transfers

    Indices : 6906236 : 6.59M bytes

    Data : 107514152 : 102.53M bytes

    Bounce 1 GatherLight:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.16 seconds)

    FinalLightFace:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)

    17.86 seconds elapsed

     

    ----- END hlrad -----

     

     

     

    C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.wic deleted.

    C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.lin deleted.

    C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p0 deleted.

    C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p1 deleted.

    C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p2 deleted.

    C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p3 deleted.

    C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.prt deleted.

     

    Presione una tecla para continuar . . .

     

     

     

     

     

    saludos, AX0

     

     

    OFF: respecto al concurso de mapas awp---> no lo voy a poder entregar y no tube tiempo de hacer el map tube problemas personales y tmb problemas con la PC

  3. bueno resulta que en el otro mapa me habian quedado un par de entidades afuera del mapa y unos errores por correjir. lo correji y le agregue un par de mejoras :P

     

    teleporti.png

     

    los lleva a este cuarto

     

    kaeleveatorxfx40000.png

     

    y de ahi a base tt

     

    kaeleveatorxfx40002.png

     

     

     

     

     

    peso:853kbytes

     

    wads incluidos en el .bsp lo unico que esta aparte es un sprite :)

     

     

    FPS : a mi amx me tira 90 pero esta mayortmente en 70

     

    Slots : 32

    Tipo de mapa : ka_: cuchi

     

    Texturas Requeridas : ns_orbital , ns_prometheus y half-life

     

     

    DESCARGAR

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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