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Rody

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Mensajes publicados por Rody

  1. Hola muchachos como estàn, que tal, buenas tardes, bueno les presento mi problema, antes quiero aclarar que me mudè de windows 8 a 7 y esto no me pasaba antes, asi que creo que debe ser por esto sino tendrè que reinstalar el VHE, bueno el problema es el siguiente

     

    En el VHE tenemos 4 ventanitas, top, side, front, y 3d Camera.

     

    Perfecto, en las 3 ventanas top side front puedo agarrar el bloque o seleccionarlo mejor dicho, està bien, pero el problema es que, cuando intento seleccionar o agarrar un bloque ya creado con el cursor en la ventanita CAMERA no agarra, que podrìa ser? desde ya espero una respuesta, gracias, porque me resulta incomodo no poder agarrar o seleccionar el bloque en 3d camera!

     

    Saludos

  2. [MAPA TORNEO] L4D2_PARISH_BRIDGE

    Nombre: l4d2_parish_bridge

    Slots: 28 TTs, 4 CT's

    Optimizado en un 100%

    Texturas: Personalizadas.

    Créditos del mapa: Rody.

     

     

    Hola que tal, acá les dejo mi mapa l4d2, es para un torneo que se viene para verano de este año, el torneo L4D2, será la beta del mod, y en julio del año que viene (2017) se vendrá el torneo OFICIAL en JULIO

     

    Cabe aclarar que este mapa trae 4 fases

     

     

    1.-(Pre fase) el pasillo.

     

    l1eWQmg.png

     

    2.- El puente, primer piso del puente.

     

    riaAd7Q.png

     

    3.- El segundo piso del puente.

     

    EJclTBi.png

     

    4.- El muelle y la subida a la altura del puente.

     

    dffMuEP.png

     

    ZyehYwN.png

    5.- Zona de ESCAPE, los sobrevivientes tendrán que aguantar unos 60 segundos hasta la escapada final de los sobrevivientes, incluyendo sonido de radio, música de escape, y explosiones, con efectos de ambientes para darle un tono mas "escalofriante".

     

    Z9Zg0op.png

     

     

    NOTA: Si quieren probar el mapa, tendrán que usar el NOCLIP para saltarse las fases, ya que están bloqueadas justamente para que no se puedan saltarse las fases en el torneo(se desbloquea con un plugin)

     

    Sin mas que decir, el link de descarga del mapa

     

    ----> CLICK ACÃ PARA DESCARGAR <----

     

     

     

     

     

     

  3. Hola, tengo un problema actualmente con un mapa, me tira unos errores en el batch compiler, anteriormente acudí a 1/4 de barra que me dió una mano, y sí, el logro compilar, eliminando unas y otras cosas, ahora el problema está en el que yo no puedo hacerlo compilar, incluso, pasandome el .rmf ya funcionando, creo que es un error del programa en sí, porque tira algo de error memory location failure, desde ya, muchas gracias, saludos

     

     

    hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

    Super Half-Life Compilation Tools -- Custom Build.

    Based on code modifications by Sean 'Zoner' Cavanaugh.

    Based on Valve's version, modified with permission.

    Raising of limits and improved format done by Silencer.

    PHLT_Copy_Brush entity implemented by Protector.

    Submit detailed bug reports to amckern@yahoo.com.

    ----- BEGIN hlcsg -----

     

    Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLCSG.exe"-noskyclip -nowadtextures -wadautodetect -wadinclude cstrike.wad"halflife.wad"silenthill.wad"null.wad -wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude silenthill.wad -wadinclude null.wad "D:\Mis Mapas\l4d_parish_bridge"

    Entering D:\Mis Mapas\l4d_parish_bridge.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-------------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 33554432 ] [ 33554432 ]

    max lighting memory [ 33554432 ] [ 33554432 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    clip hull type [ legacy ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ off ] [ on ]

    skyclip [ off ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

     

    Using mapfile wad configuration

    Wadfiles not in use by the map will be excluded

    Wadinclude list :

    [zhlt.wad]

    [cstrike.wad"halflife.wad"silenthill.wad"null.wad]

    [cstrike.wad]

    [halflife.wad]

    [silenthill.wad]

    [null.wad]

     

    Brushes discarded from clipping hulls: 0 (totalling 0 sides)

    CreateBrush:

    (0.03 seconds)

    SetModelCenters:

    (0.00 seconds)

    CSGBrush:

    (0.13 seconds)

     

     

    Checking Wadfiles:

     

    Including Wadfile: \counter-strike 1.6\cstrike\null.wad:

    Contains 1 used texture, 4.00 percent of map. (1 textures in wad)

     

    Using Wadfile: \counter-strike 1.6\cstrike\credits_rg.wad:

    Contains 4 used textures, 16.00 percent of map. (14 textures in wad)

     

    Including Wadfile: \counter-strike 1.6\cstrike\silenthill.wad:

    Contains 13 used textures, 52.00 percent of map. (412 textures in wad)

     

    Including Wadfile: \counter-strike 1.6\valve\halflife.wad:

    Contains 7 used textures, 28.00 percent of map. (3116 textures in wad)

     

     

    Texture usage is at 0.62 MB (of 32.00 MB max)

    0.28 seconds elapsed

     

    ----- END hlcsg -----

     

     

     

    hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

    Super Half-Life Compilation Tools -- Custom Build.

    Based on code modifications by Sean 'Zoner' Cavanaugh.

    Based on Valve's version, modified with permission.

    Raising of limits and improved format done by Silencer.

    PHLT_Copy_Brush entity implemented by Protector.

    Submit detailed bug reports to amckern@yahoo.com.

    ----- BEGIN hlbsp -----

     

    Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLBSP.exe""D:\Mis Mapas\l4d_parish_bridge"

     

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-------------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 33554432 ] [ 33554432 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    noopt [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

     

     

    SolidBSP [hull 0] 500...941 (0.03 seconds)

    BSP generation successful, writing portal file 'D:\Mis Mapas\l4d_parish_bridge.prt'

    SolidBSP [hull 1] 500...699 (0.02 seconds)

    SolidBSP [hull 2] 500...546 (0.02 seconds)

    SolidBSP [hull 3] 500...694 (0.03 seconds)

    0.44 seconds elapsed

     

    ----- END hlbsp -----

     

     

     

    hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

    Super Half-Life Compilation Tools -- Custom Build.

    Based on code modifications by Sean 'Zoner' Cavanaugh.

    Based on Valve's version, modified with permission.

    Raising of limits and improved format done by Silencer.

    PHLT_Copy_Brush entity implemented by Protector.

    Submit detailed bug reports to amckern@yahoo.com.

    ----- BEGIN hlvis -----

     

    Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLVIS.exe"-maxdistance 0 -full "D:\Mis Mapas\l4d_parish_bridge"

    Portalleafs: 352

    Numportals: 902

     

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-------------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 33554432 ] [ 33554432 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ Normal ] [ Normal ]

     

    fast vis [ off ] [ off ]

    full vis [ on ] [ off ]

     

     

    BasePortalVis:

    (0.06 seconds)

    LeafThread:

    (2.41 seconds)

    Average leafs visible: 205

    g_visdatasize: 16286 compressed from 15488

    2.49 seconds elapsed

     

    ----- END hlvis -----

     

     

     

    hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

    Super Half-Life Compilation Tools -- Custom Build.

    Based on code modifications by Sean 'Zoner' Cavanaugh.

    Based on Valve's version, modified with permission.

    Raising of limits and improved format done by Silencer.

    PHLT_Copy_Brush entity implemented by Protector.

    Submit detailed bug reports to amckern@yahoo.com.

    ----- BEGIN hlrad -----

     

    Command line: "D:\Valve Hammer EDITOR [T]incho\SHLT\HLRAD.exe"-extra "D:\Mis Mapas\l4d_parish_bridge"

     

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 33554432 ] [ 33554432 ]

    max lighting memory [ 33554432 ] [ 33554432 ]

    priority [ Normal ] [ Normal ]

     

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ on ] [ off ]

    bounces [ 1 ] [ 1 ]

    bounce dynamic light [ on ] [ on ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 255.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

     

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 2.000 ] [ 2.000 ]

    coring threshold [ 1.000 ] [ 1.000 ]

    patch interpolation [ on ] [ on ]

     

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

     

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 1.000 ] [ 1.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

     

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

     

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

     

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

     

     

    Faces: 5378

    Create Patches: 55675 base patches

    Opaque faces: 0

    Square feet: 874686 [125954784.00 square inches]

    Base patches created: 55675 out of 65545 max. (84.9%)

    Direct lights: 1

     

    BuildFacelights:

    (84.45 seconds)

    visibility matrix : 184.8 megs

    BuildVisLeafs:

    (134.91 seconds)

    MakeScales:

    Error: Memory allocation failure

    Description: The program failled to allocate a block of memory.

    Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

    Info: ‹D$Pÿ#;ƒÄ3ÀÂ

     

    Error: Memory allocation failure

    Description: The program failled to allocate a block of memory.

    Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

    Info: ‹D$Pÿ#;ƒÄ3ÀÂ

     

     

    ----- END hlrad -----

     

     

     

  4. Hola gente, como estan?

     

    Actualmente tengo un problema con un mapa

     

    he estado 1 semana intentandolo hacer andar, pero ni así lo logro.. -_-

     

    Este error me tira

     

     

             hlcsg 3.6 x86 (32b) SSE2 ON (May  2 2009)           
      Super Half-Life Compilation Tools -- Custom Build.        
      Based on code modifications by Sean 'Zoner' Cavanaugh.    
      Based on Valve's version, modified with permission.       
      Raising of limits and improved format done by Silencer.   
      PHLT_Copy_Brush entity implemented by Protector.          
      Submit detailed bug reports to amckern@yahoo.com.         
                     -----  BEGIN  hlcsg -----                  
    
    Command line: C:\Users\Rodolfo\Desktop\SHLT\HLCSG.exe -nowadtextures -wadautodetect -wadinclude halflife.wad"cstrike.wad"simpsons_revenge.wad"null.wad"creditos_rg_v2.wad -wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude 0soup0_simpsons.wad -wadinclude null.wad -wadinclude simpsons_revenge.wad -texdata 18000 "D:\Mis Mapas\bb_simpsons"
    Entering D:\Mis Mapas\bb_simpsons.map
    
    Current hlcsg Settings
    Name                 |   Setting   |  Default
    ---------------------|-------------|-------------------------
    threads               [         2 ] [    Varies ]
    verbose               [       off ] [       off ]
    log                   [        on ] [        on ]
    developer             [         0 ] [         0 ]
    chart                 [       off ] [       off ]
    estimate              [       off ] [       off ]
    max texture memory    [  33554432 ] [  33554432 ]
    max lighting memory   [  33554432 ] [  33554432 ]
    priority              [    Normal ] [    Normal ]
    
    noclip                [       off ] [       off ]
    null texture stripping[        on ] [        on ]
    clipnode economy mode [        on ] [        on ]
    clip hull type        [    legacy ] [    legacy ]
    onlyents              [       off ] [       off ]
    wadtextures           [       off ] [        on ]
    skyclip               [        on ] [        on ]
    hullfile              [      None ] [      None ]
    nullfile              [      None ] [      None ]
    min surface area      [     0.500 ] [     0.500 ]
    brush union threshold [     0.000 ] [     0.000 ]
    
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [halflife.wad"cstrike.wad"simpsons_revenge.wad"null.wad"creditos_rg_v2.wad]
    [cstrike.wad]
    [halflife.wad]
    [0soup0_simpsons.wad]
    [null.wad]
    [simpsons_revenge.wad]
    
    Brushes discarded from clipping hulls: 0 (totalling 0 sides)
    CreateBrush:
    (0.02 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.06 seconds)
    
    
    Checking Wadfiles:
    
     Including Wadfile: \counter-strike 1.6\valve\halflife.wad:
       Contains 2 used textures, 7.14 percent of map. (3116 textures in wad)
    
     Using Wadfile: \counter-strike 1.6\cstrike\de_dust.wad:
       Contains 1 used texture, 3.57 percent of map. (36 textures in wad)
    
     Including Wadfile: \counter-strike 1.6\cstrike\0soup0_simpsons.wad:
       Warning: Larger than expected texture (251052 bytes): 'CAR'
       Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
       Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
       Warning: Larger than expected texture (348972 bytes): 'TRAILER'
       Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
       Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
       Warning: Larger than expected texture (261932 bytes): '{RADIO'
       Contains 24 used textures, 85.71 percent of map. (110 textures in wad)
    
     Including Wadfile: \counter-strike 1.6\cstrike\simpsons_revenge.wad:
       Warning: Larger than expected texture (251052 bytes): 'CAR'
       Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
       Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
       Warning: Larger than expected texture (348972 bytes): 'TRAILER'
       Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
       Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
       Warning: Larger than expected texture (261932 bytes): '{RADIO'
       Contains 1 used texture, 3.57 percent of map. (111 textures in wad)
    
    
    Texture usage is at 1.99 MB (of 32.00 MB max)
    0.14 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
            hlbsp 3.6 x86 (32b) SSE2 ON (May  2 2009)           
      Super Half-Life Compilation Tools -- Custom Build.        
      Based on code modifications by Sean 'Zoner' Cavanaugh.    
      Based on Valve's version, modified with permission.       
      Raising of limits and improved format done by Silencer.   
      PHLT_Copy_Brush entity implemented by Protector.          
      Submit detailed bug reports to amckern@yahoo.com.         
                     -----  BEGIN  hlbsp -----                  
    
    Command line: C:\Users\Rodolfo\Desktop\SHLT\HLBSP.exe -texdata 18000 "D:\Mis Mapas\bb_simpsons"
    
    Current hlbsp Settings
    Name               |   Setting   |  Default
    -------------------|-------------|-------------------------
    threads             [         2 ] [    Varies ]
    verbose             [       off ] [       off ]
    log                 [        on ] [        on ]
    developer           [         0 ] [         0 ]
    chart               [       off ] [       off ]
    estimate            [       off ] [       off ]
    max texture memory  [  33554432 ] [  33554432 ]
    priority            [    Normal ] [    Normal ]
    
    noclip              [       off ] [       off ]
    nofill              [       off ] [       off ]
    noopt               [       off ] [       off ]
    null tex. stripping [        on ] [        on ]
    notjunc             [       off ] [       off ]
    subdivide size      [       240 ] [       240 ] (Min 64) (Max 512)
    max node size       [      1024 ] [      1024 ] (Min 64) (Max 8192)
    
    
    SolidBSP [hull 0] 500...644 (0.02 seconds)
    BSP generation successful, writing portal file 'D:\Mis Mapas\bb_simpsons.prt'
    SolidBSP [hull 1] 500 (0.02 seconds)
    SolidBSP [hull 2] 500...503 (0.00 seconds)
    SolidBSP [hull 3] 500...532 (0.00 seconds)
    0.17 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
            hlvis 3.6 x86 (32b) SSE2 ON (May  2 2009)           
      Super Half-Life Compilation Tools -- Custom Build.        
      Based on code modifications by Sean 'Zoner' Cavanaugh.    
      Based on Valve's version, modified with permission.       
      Raising of limits and improved format done by Silencer.   
      PHLT_Copy_Brush entity implemented by Protector.          
      Submit detailed bug reports to amckern@yahoo.com.         
                     -----  BEGIN  hlvis -----                  
    
    Command line: C:\Users\Rodolfo\Desktop\SHLT\HLVIS.exe -maxdistance 15000 -full -texdata 18000 "D:\Mis Mapas\bb_simpsons"
    Portalleafs:  201
    Numportals:   485
    
    -= Current hlvis Settings =-
    Name               |   Setting   |  Default
    -------------------|-------------|-------------------------
    threads             [         2 ] [    Varies ]
    verbose             [       off ] [       off ]
    log                 [        on ] [        on ]
    developer           [         0 ] [         0 ]
    chart               [       off ] [       off ]
    estimate            [       off ] [       off ]
    max texture memory  [  33554432 ] [  33554432 ]
    max vis distance    [     15000 ] [         0 ]
    priority            [    Normal ] [    Normal ]
    
    fast vis            [       off ] [       off ]
    full vis            [        on ] [       off ]
    
    
    BasePortalVis:
    (0.02 seconds)
    LeafThread:
    (0.60 seconds)
    Average leafs visible: 86
    Saving visdata to D:\Mis Mapas\bb_simpsons.vdt...
    MaxDistVis:
    (0.25 seconds)
    Average maxdistance leafs visible: 86
    g_visdatasize: 5411 compressed from 5226
    0.89 seconds elapsed
    
    -----   END   hlvis -----
    
    
    
            hlrad 3.6 x86 (32b) SSE2 ON (May  2 2009)           
      Super Half-Life Compilation Tools -- Custom Build.        
      Based on code modifications by Sean 'Zoner' Cavanaugh.    
      Based on Valve's version, modified with permission.       
      Raising of limits and improved format done by Silencer.   
      PHLT_Copy_Brush entity implemented by Protector.          
      Submit detailed bug reports to amckern@yahoo.com.         
                     -----  BEGIN  hlrad -----                  
    
    Command line: C:\Users\Rodolfo\Desktop\SHLT\HLRAD.exe -extra -texdata 18000 "D:\Mis Mapas\bb_simpsons"
    
    -= Current hlrad Settings =-
    Name                | Setting             | Default
    --------------------|---------------------|-------------------------
    threads              [                 2 ] [            Varies ]
    verbose              [               off ] [               off ]
    log                  [                on ] [                on ]
    developer            [                 0 ] [                 0 ]
    chart                [               off ] [               off ]
    estimate             [               off ] [               off ]
    max texture memory   [          33554432 ] [          33554432 ]
    max lighting memory  [          33554432 ] [          33554432 ]
    priority             [            Normal ] [            Normal ]
    
    vismatrix algorithm  [          Original ] [          Original ]
    oversampling (-extra)[                on ] [               off ]
    bounces              [                 1 ] [                 1 ]
    bounce dynamic light [                on ] [                on ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [           255.000 ] [           256.000 ]
    circus mode          [               off ] [               off ]
    
    smoothing threshold  [            50.000 ] [            50.000 ]
    direct threshold     [            25.000 ] [            25.000 ]
    direct light scale   [             2.000 ] [             2.000 ]
    coring threshold     [             1.000 ] [             1.000 ]
    patch interpolation  [                on ] [                on ]
    
    texscale             [                on ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value           [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]
    
    global fade          [             1.000 ] [             1.000 ]
    global falloff       [                 2 ] [                 2 ]
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale   [             1.000 ] [             1.000 ]
    global sky diffusion [             1.000 ] [             1.000 ]
    
    opaque entities      [                on ] [                on ]
    sky lighting fix     [                on ] [                on ]
    incremental          [               off ] [               off ]
    dump                 [               off ] [               off ]
    
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    diffuse hack         [                on ] [                on ]
    spotlight points     [                on ] [                on ]
    
    custom shadows with bounce light
                        [               off ] [               off ]
    rgb transfers        [               off ] [               off ]
    
    
    Faces: 3419
    Create Patches: 64535 base patches
    Opaque faces: 0
    Square feet: 913953 [131609232.00 square inches]
    Base patches created: 64535 out of 65545 max. (98.5%)
    Direct lights: 3
    
    BuildFacelights:
    (40.39 seconds)
    visibility matrix   : 248.2 megs
    BuildVisLeafs:
    (109.85 seconds)
    MakeScales:
    Error: Memory allocation failure
    Description: The program failled to allocate a block of memory.
    Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentatioEnrror: Memory allocation failure
    Description: The program failled to allocate a block of memory.
    Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
    Info: ‹D$Pÿ#;ƒÄ3ÀÂ
    
    ; heap corruption
    Info: ‹D$Pÿ#;ƒÄ3ÀÂ
    
    
    -----   END   hlrad -----
    
    
    
    

     

     

    Que puede ser?

     

    Cuando lo quiero jugar me salta un error de bad surface extents at potition algo asi

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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