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Alzitt

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Mensajes publicados por Alzitt

  1. Hola gente, una pregunta, es posible sacar un spam de una comunidad de un mapa o taparla con algo sin tener el rmf??
    hice hace una banda este mapa y me habia olvidado de q le habia puesto este  spam, ya no tengo nada como para obtener nuevamente el rmf original, y tenia ganas de subirlo a algunas comunidades arg porque esta re abandonado el map y esta decentemente jugable (?)
    aca esta la foto
    https://imgur.com/a/Qs2jtrt
    y aca el mapa

    https://www.17buddies.rocks/17b2/View/Map/110483/de_duazt.html?fbclid=IwAR1afaCY9JFzF7JSF0-W--120yrI1Y_DTQOOYlqNbo7EIH7d3XGYRow8uQk
     

  2. hlcsg v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlcsg -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude credits_rg.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude cs_havana.WAD -wadinclude zsh_deadcity.wad -wadinclude uacyber_stproz.wad C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -wadautodetect -cliptype simple 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude credits_rg.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude cs_havana.WAD -wadinclude zsh_deadcity.wad -wadinclude uacyber_stproz.wad C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
    Entering C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map
    
    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       4 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory   [ 6291456 ] [ 6291456 ]
    priority              [     Low ] [  Normal ]
    
    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clip hull type        [  simple ] [  legacy ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [   0.100 ] [   0.100 ]
    brush union threshold [   0.000 ] [   0.000 ]
    map scaling           [    None ] [    None ]
    
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [zhlt.wad]
    [credits_rg.wad]
    [al.wad]
    [zm_ilc_silent_hill.wad]
    [cs_havana.WAD]
    [zsh_deadcity.wad]
    [uacyber_stproz.wad]
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.83 seconds)
    SetModelCenters:
    (0.02 seconds)
    CSGBrush:
    (1.37 seconds)
    
    Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad
    - Contains 3 used textures, 2.52 percent of map (13 textures in wad)
    Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
    - Contains 63 used textures, 52.94 percent of map (3116 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\al.wad
    - Contains 1 used texture, 0.84 percent of map (1 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\zsh_deadcity.wad
    - Contains 16 used textures, 13.45 percent of map (138 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\uacyber_stproz.wad
    - Warning: Larger than expected texture (221812 bytes): 'KRIVEDKO_STPROZ'
    - Warning: Larger than expected texture (245612 bytes): 'TRAVA_STPROZ'
    - Contains 7 used textures, 5.88 percent of map (48 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\zm_ilc_silent_hill.wad
    - Contains 13 used textures, 10.92 percent of map (129 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad
    - Contains 6 used textures, 5.04 percent of map (14 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\cs_havana.wad
    - Contains 10 used textures, 8.40 percent of map (122 textures in wad)
    
    added 16 additional animating textures.
    Texture usage is at 3.95 mb (of 4.00 mb MAX)
    3.29 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    hlbsp v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlbsp -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
    
    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       4 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [     Low ] [  Normal ]
    
    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    noopt               [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
    
    
    SolidBSP [hull 0] 500...1000...1500...2000...2269 (0.53 seconds)
    Warning: === LEAK in hull 0 ===
    Entity info_player_start @ ( 749,-481, -75)
    Error: 
     A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region.  The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted.  Some complex rotating objects entities need
    their origins outside the map.  To deal with these, just enclose the origin
    brush with a solid world brush
    
    Leak pointfile generated
    
    SolidBSP [hull 1] 500...1000...1500...1709 (0.30 seconds)
    Warning: === LEAK in hull 1 ===
    Entity info_player_deathmatch @ ( 301,-486, -75)
    SolidBSP [hull 2] 500...1000...1500...1622 (0.23 seconds)
    SolidBSP [hull 3] 500...1000...1500...1942 (0.34 seconds)
    Warning: === LEAK in hull 3 ===
    Entity info_player_deathmatch @ ( 301,-486, -75)
    4.73 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
    hlvis v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlvis -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -full 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
    >> There was a problem compiling the map.
    >> Check the file C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.log for the cause.
    
    -----   END   hlvis -----
    
    
    
    hlrad v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlrad -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -bounce 3 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
    >> There was a problem compiling the map.
    >> Check the file C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.log for the cause.
    
    -----   END   hlrad -----

     

  3. Hola gente, Soy nuevo en este foro y me parece muy bueno, ya que todos se ayudan, vi este foro en el fb y me intereso ya que soy noob en esto de mapper y tengo varios problemas xDD, pero algunos ya los eh arreglado con Youtube, pero lo que no encuentro como arreglar es el leak, se que es un agujero en el map pero no lo encuentro y no se como se usa el pointfile, alguien me ayudaria o me enseñaria a usar el "POINTFILE"?.:(

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