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Starkiller

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Mensajes publicados por Starkiller

  1. Hola a todos, hoy vengo a traerles mi segundo mapa del cs :)

    Imagenes del mapa

     

    deathruntaringacsnoobiecj.png

     

    deathruntaringacsnoobie.png

     

    deathruntaringacsnoobie.png

     

    Aca esta el link: cs.rar

     

    LOG

     

     

    hlcsg v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlcsg -----

    Command line: "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\hlcsg.exe"-nowadtextures "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map"

    Entering D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 8 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    clip hull type [ legacy ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ off ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

     

    Using mapfile wad configuration

    Wadinclude list :

    [zhlt.wad]

     

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    (0.02 seconds)

    SetModelCenters:

    (0.00 seconds)

    CSGBrush:

    (0.04 seconds)

     

    Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad

    - Contains 17 used textures, 85.00 percent of map (3116 textures in wad)

    Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\taringacs.wad

    - Contains 2 used textures, 10.00 percent of map (11 textures in wad)

    Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad

    - Contains 0 used textures, 0.00 percent of map (22 textures in wad)

    Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad

    - Contains 1 used texture, 5.00 percent of map (28 textures in wad)

     

    added 10 additional animating textures.

    Texture usage is at 0.44 mb (of 4.00 mb MAX)

    0.15 seconds elapsed

     

    ----- END hlcsg -----

     

     

     

    hlbsp v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlbsp -----

    Command line: "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\hlbsp.exe""D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map"

     

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 8 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    noopt [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

     

     

    SolidBSP [hull 0] 433 (0.01 seconds)

    BSP generation successful, writing portal file 'D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.prt'

    SolidBSP [hull 1] 359 (0.01 seconds)

    SolidBSP [hull 2] 376 (0.01 seconds)

    SolidBSP [hull 3] 324 (0.01 seconds)

    0.13 seconds elapsed

     

    ----- END hlbsp -----

     

     

     

    hlvis v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlvis -----

    Command line: "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\hlvis.exe"-full "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map"

    189 portalleafs

    613 numportals

     

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 8 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ Normal ] [ Normal ]

     

    fast vis [ off ] [ off ]

    full vis [ on ] [ off ]

     

     

    BasePortalVis:

    (0.01 seconds)

    LeafThread:

    (0.98 seconds)

    average leafs visible: 116

    g_visdatasize:4374 compressed from 4536

    1.01 seconds elapsed

     

    ----- END hlvis -----

     

     

     

    hlrad v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlrad -----

    Command line: "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\hlrad.exe""D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map"

     

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 8 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ off ] [ off ]

    bounces [ 1 ] [ 1 ]

    bounce dynamic light [ on ] [ on ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 255.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

     

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 2.000 ] [ 2.000 ]

    coring threshold [ 1.000 ] [ 1.000 ]

    patch interpolation [ on ] [ on ]

     

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

     

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 1.000 ] [ 1.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

     

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

     

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

     

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

     

     

    [Reading texlights from 'D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\lights.rad']

    [59 texlights parsed from 'D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\lights.rad']

     

    1948 faces

    Create Patches : 15742 base patches

    0 opaque faces

    283100 square feet [40766528.00 square inches]

    1 direct lights

     

    BuildFacelights:

    (1.54 seconds)

    visibility matrix : 14.8 megs

    BuildVisLeafs:

    (3.67 seconds)

    MakeScales:

    (1.29 seconds)

    SwapTransfers:

    (0.87 seconds)

    Transfer Lists : 40683266 : 40.68M transfers

    Indices : 9449428 : 9.01M bytes

    Data : 162733064 : 155.19M bytes

    GatherLight:

    (0.37 seconds)

    FinalLightFace:

    (0.19 seconds)

    8.13 seconds elapsed

     

    ----- END hlrad -----

     

     

     

     

    Ficha tecnica:

     

     

    *Fps: 100

     

    *Peso del mapa: rar 459,bsp 1173

     

    *Respawns: ct 24, tt 2

     

    *Wads: Default:cs_dust.wad, halflife.wad,cs_assault.wad

     

    *Descripcion del map: Mapa para nuevos en el deathrun, bastante corto y facil.

     

    Bueno me despido y ya se que la base tt esta muy abajo... pero espero sus criticas constructivas.

    PD: ya estoy haciendo la v2

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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