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Secco

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Mensajes publicados por Secco

  1. Ahi esta el error, no pusiste luces en el mapa o estan adentro de un solido.

    Tenes que poner las entidades "light" y separarlas un poco de la pared o techo, no mucho (Depende de lo que quieras hacer).

    Si no sabes hacerlo, avisa y te enseño.

    Saludos.

     

    Hola gracias por responder, ahora el problema es que no guarde el .rmf, abre el .map en el vhe y no me sale nada que tendria que hacer como lo transpaso? y eso como lo hago de no lights? el mapa es tipo aim

  2. Hola tengo un problema al compilar mi mapa aca dejo el log

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (merlinis@bigpond.net.au)

    ----- BEGIN hlcsg -----

    Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlcsg.exe"-nowadtextures -wadautodetect -wadcfgfile "C:\Users\facun\Desktop\Nueva carpeta"-high C:\Users\facun\Downloads\aasd\aasd

    Entering C:\Users\facun\Downloads\aasd\aasd.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 4 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ High ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    onlyents [ off ] [ off ]

    wadtextures [ off ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

     

    Using mapfile wad configuration

    Wadfiles not in use by the map will be excluded

    Wadinclude list :

    [zhlt.wad]

     

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    (0.00 seconds)

    SetModelCenters:

    (0.00 seconds)

    CSGBrush:

    (0.02 seconds)

     

     

    Warning: ::FindTexture() texture CONCRETE140 not found!

    Warning: ::FindTexture() texture NULL not found!

    Are you sure you included zhlt.wad in your wadpath list?

    Warning: ::FindTexture() texture CSTRIKE_WB6PLN3 not found!

    Warning: ::FindTexture() texture BRICK003 not found!

    Warning: ::FindTexture() texture LGGGG1 not found!

    Warning: ::FindTexture() texture RSZ_PERFIL_SECC not found!

    Warning: ::FindTexture() texture !WATERBLUE not found!

    Warning: ::FindTexture() texture SKY not found!

    Warning: ::FindTexture() texture BRICKA10 not found!

    Warning: ::FindTexture() texture CRATE13 not found!

    Warning: ::FindTexture() texture {LADDER1 not found!

    Warning: ::FindTexture() texture CLIP not found!

    Warning: ::FindTexture() texture GLASS_BRIGHT not found!

    Warning: ::FindTexture() texture AAATRIGGER not found!

    Warning: ::LoadLump() texture !WATERBLUE not found!

    Warning: ::LoadLump() texture AAATRIGGER not found!

    Warning: ::LoadLump() texture BRICK003 not found!

    Warning: ::LoadLump() texture BRICKA10 not found!

    Warning: ::LoadLump() texture CLIP not found!

    Warning: ::LoadLump() texture CONCRETE140 not found!

    Warning: ::LoadLump() texture CRATE13 not found!

    Warning: ::LoadLump() texture CSTRIKE_WB6PLN3 not found!

    Warning: ::LoadLump() texture GLASS_BRIGHT not found!

    Warning: ::LoadLump() texture LGGGG1 not found!

    Warning: ::LoadLump() texture NULL not found!

    Warning: ::LoadLump() texture RSZ_PERFIL_SECC not found!

    Warning: ::LoadLump() texture SKY not found!

    Warning: ::LoadLump() texture {LADDER1 not found!

    Texture usage is at 0.00 mb (of 4.00 mb MAX)

    0.06 seconds elapsed

     

    ----- END hlcsg -----

     

     

     

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (merlinis@bigpond.net.au)

    ----- BEGIN hlbsp -----

    Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlbsp.exe"-high C:\Users\facun\Downloads\aasd\aasd

     

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 4 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ High ] [ Normal ]

     

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

     

     

    BSP generation successful, writing portal file 'C:\Users\facun\Downloads\aasd\aasd.prt'

    0.05 seconds elapsed

     

    ----- END hlbsp -----

     

     

     

    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (merlinis@bigpond.net.au)

    ----- BEGIN hlvis -----

    Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlvis.exe"-full -high C:\Users\facun\Downloads\aasd\aasd

    268 numportals

     

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 4 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ High ] [ Normal ]

     

    fast vis [ off ] [ off ]

    full vis [ on ] [ off ]

     

     

    BasePortalVis:

    (0.00 seconds)

    LeafThread:

    (0.13 seconds)

    average leafs visible: 70

    g_visdatasize:1122 compressed from 957

    0.15 seconds elapsed

     

    ----- END hlvis -----

     

     

     

    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (merlinis@bigpond.net.au)

    ----- BEGIN hlrad -----

    Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlrad.exe"-extra -high -lights "C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad"C:\Users\facun\Downloads\aasd\aasd

     

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 4 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ High ] [ Normal ]

     

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ on ] [ off ]

    bounces [ 1 ] [ 1 ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 255.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

     

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 2.000 ] [ 2.000 ]

    coring threshold [ 1.000 ] [ 1.000 ]

    patch interpolation [ on ] [ on ]

     

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

     

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 1.000 ] [ 1.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

     

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

     

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

     

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

     

     

    [Reading texlights from 'C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad']

    [0 texlights parsed from 'C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad']

     

    382 faces

    Create Patches : 2304 base patches

    0 opaque faces

    24665 square feet [3551894.50 square inches]

    Error: No Lights!

    Description: lighting of map halted (I assume you do not want a pitch black map!)

    Howto Fix: Put some lights in the map.

     

     

    ----- END hlrad -----

     

     

    Espero que me ayuden a solucionar mi problema gracias :D

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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