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El tema ya lo habÃas "resuelto" en el otro foro, seguÃs teniendo el problema? Si no lo seguÃs teniendo cierro, si no avisa.
lo deje ahi al mapa, ahora lo estoy retomando ahora de nuevo los errores de error writing batch file, solo eso y dps no se qe tenia qe tocar
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con el batch compiler
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Ahi esta el error, no pusiste luces en el mapa o estan adentro de un solido.
Tenes que poner las entidades "light" y separarlas un poco de la pared o techo, no mucho (Depende de lo que quieras hacer).
Si no sabes hacerlo, avisa y te enseño.
Saludos.
Hola gracias por responder, ahora el problema es que no guarde el .rmf, abre el .map en el vhe y no me sale nada que tendria que hacer como lo transpaso? y eso como lo hago de no lights? el mapa es tipo aim
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Hola tengo un problema al compilar mi mapa aca dejo el log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlcsg.exe"-nowadtextures -wadautodetect -wadcfgfile "C:\Users\facun\Desktop\Nueva carpeta"-high C:\Users\facun\Downloads\aasd\aasd
Entering C:\Users\facun\Downloads\aasd\aasd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Warning: ::FindTexture() texture CONCRETE140 not found!
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::FindTexture() texture CSTRIKE_WB6PLN3 not found!
Warning: ::FindTexture() texture BRICK003 not found!
Warning: ::FindTexture() texture LGGGG1 not found!
Warning: ::FindTexture() texture RSZ_PERFIL_SECC not found!
Warning: ::FindTexture() texture !WATERBLUE not found!
Warning: ::FindTexture() texture SKY not found!
Warning: ::FindTexture() texture BRICKA10 not found!
Warning: ::FindTexture() texture CRATE13 not found!
Warning: ::FindTexture() texture {LADDER1 not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::FindTexture() texture GLASS_BRIGHT not found!
Warning: ::FindTexture() texture AAATRIGGER not found!
Warning: ::LoadLump() texture !WATERBLUE not found!
Warning: ::LoadLump() texture AAATRIGGER not found!
Warning: ::LoadLump() texture BRICK003 not found!
Warning: ::LoadLump() texture BRICKA10 not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture CONCRETE140 not found!
Warning: ::LoadLump() texture CRATE13 not found!
Warning: ::LoadLump() texture CSTRIKE_WB6PLN3 not found!
Warning: ::LoadLump() texture GLASS_BRIGHT not found!
Warning: ::LoadLump() texture LGGGG1 not found!
Warning: ::LoadLump() texture NULL not found!
Warning: ::LoadLump() texture RSZ_PERFIL_SECC not found!
Warning: ::LoadLump() texture SKY not found!
Warning: ::LoadLump() texture {LADDER1 not found!
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.06 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlbsp.exe"-high C:\Users\facun\Downloads\aasd\aasd
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Users\facun\Downloads\aasd\aasd.prt'
0.05 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlvis.exe"-full -high C:\Users\facun\Downloads\aasd\aasd
268 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.13 seconds)
average leafs visible: 70
g_visdatasize:1122 compressed from 957
0.15 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlrad.exe"-extra -high -lights "C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad"C:\Users\facun\Downloads\aasd\aasd
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad']
[0 texlights parsed from 'C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad']
382 faces
Create Patches : 2304 base patches
0 opaque faces
24665 square feet [3551894.50 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
Espero que me ayuden a solucionar mi problema gracias
zl_minecraft_lg
en Zombie Madness
Publicado
Descripción: Mi 2do Map
Titulo del mapa: zl_minecraft_lg
Tipo: Zm_
Slots: 16 TT - 16 CT
Tamaño: Grande
Descarga: http://gamebanana.com/maps/195837
Imágenes y comentarios: