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santi.fer

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  1. No puedo me pueden pasar su mail plis no entiendooo:(=():
  2. Ayuda antes en mi anterior post lo pude arreglar pero ahora me pasa devuelta publico esto miren ayudaaa: ** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\santiago\Escritorio\Jail-Break.map" "C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break.map" ** Executing... ** Command: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlcsg.exe ** Parameters: "C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlcsg.exe "C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break" Entering C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.53 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.88 seconds) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad - Contains 35 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_inferno.wad - Contains 0 used textures, 0.00 percent of map (97 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\chateau.wad - Contains 0 used textures, 0.00 percent of map (136 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Texture usage is at 0.30 mb (of 4.00 mb MAX) 5.22 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlbsp.exe ** Parameters: "C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlbsp.exe "C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3806 (1.34 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break.prt' SolidBSP [hull 1] 500...1000...1500...1964 (0.80 seconds) SolidBSP [hull 2] 500...1000...1435 (0.50 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2258 (1.08 seconds) 6.23 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlvis.exe ** Parameters: -fast "C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break" g_fastvis = true hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlvis.exe -fast "C:\Documents and Settings\santiago\Escritorio\Jail\Mapa Jailbreak\Jail-Break" 2457 portalleafs 9399 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.00 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 308 and 312: (1849.000 2419.000 -188.000) (1849.000 2417.000 -188.000) (1849.000 2417.000 -188.000) (1850.000 2418.000 -187.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 531 and 529: (1861.000 2343.000 -185.000) (1861.000 2345.000 -183.000) (1861.000 2345.000 -183.000) (1862.000 2342.999 -184.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 1421 and 1392: (1809.000 2264.000 -210.000) (1813.000 2262.000 -210.000) (1813.000 2262.000 -182.000) (1813.000 2262.000 -182.000) (1809.000 2264.000 -184.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 1607 and 1606: (1738.000 2288.000 -182.000) (1740.000 2289.000 -183.000) (1740.000 2289.000 -183.000) (1738.000 2289.000 -183.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 1920 and 1919: (1677.000 2087.000 -182.000) (1678.000 2085.000 -183.000) (1678.000 2085.000 -183.000) (1678.000 2087.000 -183.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 2219 and 2217: (1677.000 2002.000 -184.000) (1678.000 2004.000 -183.000) (1678.000 2004.000 -183.000) (1678.000 2002.000 -185.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 2221 and 2192: (1653.000 2016.000 -184.000) (1651.000 2012.000 -182.000) (1651.000 2012.000 -182.000) (1651.000 2012.000 -210.000) (1653.000 2016.000 -210.000) average leafs visible: 2066 g_visdatasize:728151 compressed from 756756 16.34 seconds elapsed ----- END hlvis ----- LO QUE MARQUE CON OTRA LETRA ES LO QUE ME PARECE EL ERROR AYUDA
  3. Ya lo he podido arreglar solo Gracias a todos igual
  4. Igual se me sigue tildando el mapaa que hagoo ? Comentario Nuevo 16:24:47 Comentario Viejo 16:17:54 No me funciona ayudenme quieren que les deje el link del mapa o del mapa no compilado aver que pasa porfa vor lo quiero solucionar ???? Comentario Nuevo 16:25:35 Comentario Viejo 16:24:47 No me funciona ayudenme quieren que les deje el link del mapa o del mapa no compilado aver que pasa porfa vor lo quiero solucionar ???? O alguien me pasa su mail y me ayuda :='(): porfa vor
  5. OK GRacias una pregunta donde veo todos esos tutoriales yo veo en la seccion de mapping tutoriales y no encuentro estos ? Otra pregunta hay un tuto para crear texturas si hay me lo pasas ?
  6. Men lo dejo media hora cargando y ahi termina nose que pasara. Lo compilo con ese programa que se llama. Va aprieto el signito de F9 y ahi lo compilo. Pero no se usar el batch compiler me enseñan ?
  7. MIREN AQUI lo postee error de leak no me aparece pero quiza sea eso de las texturas que nose que es AYUDEN PLIS ** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\santiago\Escritorio\EM_Mech.map" "C:\Documents and Settings\santiago\Escritorio\Jail\EM_Mech.map" ** Executing... ** Command: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlcsg.exe ** Parameters: "C:\Documents and Settings\santiago\Escritorio\Jail\EM_Mech" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlcsg.exe "C:\Documents and Settings\santiago\Escritorio\Jail\EM_Mech" Entering C:\Documents and Settings\santiago\Escritorio\Jail\EM_Mech.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds) SetModelCenters: 20%...50%...70%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.77 seconds) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad - Contains 51 used textures, 96.23 percent of map (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_inferno.wad - Contains 0 used textures, 0.00 percent of map (97 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\chateau.wad - Contains 0 used textures, 0.00 percent of map (136 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 1.89 percent of map (24 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) added 14 additional animating textures. Warning: ::FindTexture() texture CSTRIKE_ME4METL not found! Warning: ::LoadLump() texture CSTRIKE_ME4METL not found! Texture usage is at 0.72 mb (of 4.00 mb MAX) 1.80 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlbsp.exe ** Parameters: "C:\Documents and Settings\santiago\Escritorio\Jail\EM_Mech" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\santiago\ESCRIT~1\Ad\hlbsp.exe "C:\Documents and Settings\santiago\Escritorio\Jail\EM_Mech" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...1535 (0.16 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\santiago\Escritorio\Jail\EM_Mech.prt' SolidBSP [hull 1] 500...1000...1500...1611 (0.19 seconds) SolidBSP [hull 2] 500...1000...1500...1583 (0.22 seconds) SolidBSP [hull 3] 500...1000...1500...1788 (0.27 seconds) 2.25 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe ** Parameters: +map "EM_Mech"
  8. Mira yo creo el mapa todo bien. Lo termino y cuando entro todo tranqui elijo equipo y se me tilda asi como si tuviera lag pero no tengo lag solo se me tilda. Llase que es algo del VHE. Pero me dirian todas las cosas que tengo que hacer para que no se te tilde Gracias respondan rapido porfa vor. RESUELTOOO
  9. Ayudenme el tema no esta resuelto todavia
  10. Em amigo no entiendi no me puedes agregar a skype o algo y hablamos y me explicas bien ?
  11. Es eso de start ese info_player_start pero como lo arreglo lo alejo que ? esta lejos esos son los respawn de las personas o no? Como pongo adonde aparecen los cts y los tts ?
  12. Mira mi explicacion quieres que suba el mapa y lo veas ?

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


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Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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