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Alexis'-'

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Mensajes publicados por Alexis'-'

  1. Sii, era lo segundo, el sky estaba con una escala muy pequeña... Pero ahora me tira otro error, me salta esto: Error: Exceeded MAX_MAP_MODELS, es decir, lo dice ahi Max map models, pero no use ningun model, talvez seran los bloques basebuilder "Func_wall", pero nose, aca te dejo el log si sabes el problema sino alguien que lo sepa..

    hlcsg v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlcsg -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map -low -wadautodetect -cliptype simple 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map 
    Entering C:\Users\pc\Desktop\gg\bb_wood.map
    
    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       4 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory   [ 6291456 ] [ 6291456 ]
    priority              [     Low ] [  Normal ]
    
    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clip hull type        [  simple ] [  legacy ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [   0.100 ] [   0.100 ]
    brush union threshold [   0.000 ] [   0.000 ]
    map scaling           [    None ] [    None ]
    
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [zhlt.wad]
    [boxes.wad]
    [jbxgames.wad]
    [credits_rg.wad]
    [bMS.wad]
    [credits_rg.wad]
    [hl2_tex.wad]
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (1.67 seconds)
    SetModelCenters:
    (0.02 seconds)
    CSGBrush:
    (0.61 seconds)
    
    Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
    - Contains 6 used textures, 26.09 percent of map (3116 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad
    - Contains 1 used texture, 4.35 percent of map (13 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad
    - Contains 1 used texture, 4.35 percent of map (447 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad
    - Contains 1 used texture, 4.35 percent of map (14 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad
    - Contains 13 used textures, 56.52 percent of map (1367 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad
    - Contains 1 used texture, 4.35 percent of map (100 textures in wad)
    
    Texture usage is at 1.27 mb (of 4.00 mb MAX)
    4.51 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    hlbsp v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlbsp -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map 
    
    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       4 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [     Low ] [  Normal ]
    
    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    noopt               [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
    
    
    SolidBSP [hull 0] 500...735 (0.14 seconds)
    BSP generation successful, writing portal file 'C:\Users\pc\Desktop\gg\bb_wood.prt'
    SolidBSP [hull 1] 500...735 (0.14 seconds)
    SolidBSP [hull 2] 500...729 (0.12 seconds)
    SolidBSP [hull 3] 500...791 (0.16 seconds)
    Error: Exceeded MAX_MAP_MODELS
    Description: The maximum number of brush based entities has been reached
    Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity
    
    
    -----   END   hlbsp -----
    
    
    
    hlvis v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlvis -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map -low -full 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map 
    >> There was a problem compiling the map.
    >> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause.
    
    -----   END   hlvis -----
    
    
    
    hlrad v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlrad -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low -bounce 3 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map 
    >> There was a problem compiling the map.
    >> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause.
    
    -----   END   hlrad -----
    
    
    
    

  2. Hola, alguien me puede ayudar, me tira un error al compilar un mapa basebuilder, aca les dejo el log

    hlcsg v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlcsg -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -wadautodetect -cliptype simple 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map 
    Entering C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map
    
    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       4 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory   [ 6291456 ] [ 6291456 ]
    priority              [     Low ] [  Normal ]
    
    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clip hull type        [  simple ] [  legacy ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [   0.100 ] [   0.100 ]
    brush union threshold [   0.000 ] [   0.000 ]
    map scaling           [    None ] [    None ]
    
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [zhlt.wad]
    [boxes.wad]
    [jbxgames.wad]
    [credits_rg.wad]
    [bMS.wad]
    [cstrike.wad]
    [hl2_tex.wad]
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (1.60 seconds)
    SetModelCenters:
    (0.02 seconds)
    CSGBrush:
    (0.16 seconds)
    
    Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
    - Contains 3 used textures, 13.04 percent of map (3116 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad
    - Contains 1 used texture, 4.35 percent of map (13 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad
    - Contains 1 used texture, 4.35 percent of map (447 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad
    - Contains 13 used textures, 56.52 percent of map (1367 textures in wad)
    Including Wadfile: \users\pc\desktop\.wads extraidos\jbxgames.wad
    - Contains 3 used textures, 13.04 percent of map (106 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\cstrike.wad
    - Contains 1 used texture, 4.35 percent of map (123 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad
    - Contains 1 used texture, 4.35 percent of map (100 textures in wad)
    
    Texture usage is at 1.41 mb (of 4.00 mb MAX)
    4.22 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    hlbsp v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlbsp -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map 
    
    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       4 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [     Low ] [  Normal ]
    
    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    noopt               [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
    
    
    SolidBSP [hull 0] 98 (0.02 seconds)
    BSP generation successful, writing portal file 'C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.prt'
    SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
    Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
    Howto Fix: Find the invalid brush.  Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
    
    
    -----   END   hlbsp -----
    
    
    
    hlvis v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlvis -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -full 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map 
    >> There was a problem compiling the map.
    >> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause.
    
    -----   END   hlvis -----
    
    
    
    hlrad v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlrad -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -bounce 3 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map 
    >> There was a problem compiling the map.
    >> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause.
    
    -----   END   hlrad -----
    
    
    

  3. Chicos alguien me puede explicar que seria un HULL?, me tira ese error cuando compilo, aca el log. salu2

    hlcsg v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlcsg -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -wadautodetect -cliptype simple 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map 
    Entering C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map
    
    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       4 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory   [ 6291456 ] [ 6291456 ]
    priority              [     Low ] [  Normal ]
    
    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clip hull type        [  simple ] [  legacy ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [   0.100 ] [   0.100 ]
    brush union threshold [   0.000 ] [   0.000 ]
    map scaling           [    None ] [    None ]
    
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [zhlt.wad]
    [zm_bioplant.wad]
    [jbxgames.wad]
    [credits_rg.wad]
    [bMS.wad]
    [coolf.wad]
    [hl2_tex.wad]
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.24 seconds)
    SetModelCenters:
    (0.01 seconds)
    CSGBrush:
    (0.21 seconds)
    
    Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
    - Contains 28 used textures, 87.50 percent of map (3116 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad
    - Contains 1 used texture, 3.13 percent of map (14 textures in wad)
    Including Wadfile: \users\pc\desktop\.wads extraidos\coolf.wad
    - Contains 1 used texture, 3.13 percent of map (102 textures in wad)
    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad
    - Contains 2 used textures, 6.25 percent of map (1367 textures in wad)
    
    added 5 additional animating textures.
    Texture usage is at 0.50 mb (of 4.00 mb MAX)
    1.29 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    hlbsp v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlbsp -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map 
    
    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       4 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [     Low ] [  Normal ]
    
    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    noopt               [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
    
    
    SolidBSP [hull 0] 261 (0.04 seconds)
    Warning: No entities exist in hull 0, no filling performed for this hull
    SolidBSP [hull 1] 230 (0.03 seconds)
    Warning: No entities exist in hull 1, no filling performed for this hull
    SolidBSP [hull 2] 223 (0.03 seconds)
    Warning: No entities exist in hull 2, no filling performed for this hull
    SolidBSP [hull 3] 245 (0.04 seconds)
    Warning: No entities exist in hull 3, no filling performed for this hull
    1.30 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
    hlvis v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlvis -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -full 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map 
    Error: Portal file 'C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.prt' does not exist, cannot vis the map
    
    
    -----   END   hlvis -----
    
    
    
    hlrad v??? rel VL 12 (May  1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlrad -----
    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -bounce 3 
    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map 
    >> There was a problem compiling the map.
    >> Check the file C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.log for the cause.
    
    -----   END   hlrad -----

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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