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Alexis'-'

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Mensajes publicados por Alexis'-'

  1. Hola como anteriormente me ayudaron mucho, vuelvo a necesitar de su ayuda :c, hice un mapa lo compile todo, no tiro ningun error pero cuando pongo el .bsp en maps y entro al cs no carga llega hasta un cierto punto y no carga y se cuelga el cs, Aca el log

    hlcsg v??? rel VL 12 (May 1 2010)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (vluzacn@163.com)

    ----- BEGIN hlcsg -----

    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zs_anothertruth.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude zs_memories3.wad -wadinclude MISC.wad C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -wadautodetect -cliptype simple

    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zs_anothertruth.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude zs_memories3.wad -wadinclude MISC.wad C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

    Entering C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 4 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Low ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clip hull type [ simple ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ on ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.100 ] [ 0.100 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

    map scaling [ None ] [ None ]

     

    Using mapfile wad configuration

    Wadfiles not in use by the map will be excluded

    Wadinclude list :

    [zhlt.wad]

    [zhlt.wad]

    [zs_anothertruth.wad]

    [al.wad]

    [zm_ilc_silent_hill.wad]

    [zs_memories3.wad]

    [MISC.wad]

     

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    (0.13 seconds)

    SetModelCenters:

    (0.01 seconds)

    CSGBrush:

    (0.37 seconds)

     

    Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad

    - Contains 5 used textures, 20.00 percent of map (3116 textures in wad)

    Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad

    - Contains 1 used texture, 4.00 percent of map (13 textures in wad)

    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\cso textures\zs_anothertruth.wad

    - Contains 6 used textures, 24.00 percent of map (164 textures in wad)

    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\misc.wad

    - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'

    - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'

    - Warning: Larger than expected texture (348972 bytes): '!HL4_1'

    - Warning: Larger than expected texture (348972 bytes): '!HL4_2'

    - Warning: Larger than expected texture (348972 bytes): '!HL4_252'

    - Contains 5 used textures, 20.00 percent of map (187 textures in wad)

    Including Wadfile: \users\pc\desktop\maps\wads\zm_ilc_silent_hill.wad

    - Contains 3 used textures, 12.00 percent of map (129 textures in wad)

    Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\cso textures\zs_memories3.wad

    - Contains 4 used textures, 16.00 percent of map (63 textures in wad)

     

    added 3 additional animating textures.

    Warning: ::FindTexture() texture PSY_NEWWALL77 not found!

    Warning: ::LoadLump() texture PSY_NEWWALL77 not found!

    Texture usage is at 1.71 mb (of 4.00 mb MAX)

    0.92 seconds elapsed

     

    ----- END hlcsg -----

     

     

     

    hlbsp v??? rel VL 12 (May 1 2010)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (vluzacn@163.com)

    ----- BEGIN hlbsp -----

    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low

    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

     

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 4 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Low ] [ Normal ]

     

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    noopt [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

     

     

    SolidBSP [hull 0] 500...585 (0.07 seconds)

    BSP generation successful, writing portal file 'C:\Users\pc\Desktop\Maps\de_legend\de_legend.prt'

    SolidBSP [hull 1] 500...690 (0.10 seconds)

    SolidBSP [hull 2] 500...683 (0.09 seconds)

    SolidBSP [hull 3] 500...721 (0.09 seconds)

    1.12 seconds elapsed

     

    ----- END hlbsp -----

     

     

     

    hlvis v??? rel VL 12 (May 1 2010)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (vluzacn@163.com)

    ----- BEGIN hlvis -----

    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -full

    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

    309 portalleafs

    731 numportals

     

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 4 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ Low ] [ Normal ]

     

    fast vis [ off ] [ off ]

    full vis [ on ] [ off ]

     

     

    BasePortalVis:

    (0.12 seconds)

    LeafThread:

    (1.05 seconds)

    average leafs visible: 65

    g_visdatasize:13060 compressed from 12051

    1.31 seconds elapsed

     

    ----- END hlvis -----

     

     

     

    hlrad v??? rel VL 12 (May 1 2010)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (vluzacn@163.com)

    ----- BEGIN hlrad -----

    Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -bounce 3

    Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

     

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 4 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Low ] [ Normal ]

     

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ off ] [ off ]

    bounces [ 3 ] [ 1 ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 256.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

     

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 1.000 ] [ 1.000 ]

    coring threshold [ 0.100 ] [ 0.100 ]

    patch interpolation [ on ] [ on ]

     

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

     

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 2.000 ] [ 2.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

     

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

     

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

     

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

    bounce scale [ 0.150 ] [ 0.150 ]

    minimum final light [ 0 ] [ 0 ]

    size of transfer [ 1 (16bit) ] [ 1 (16bit) ]

    size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]

     

     

     

    2224 faces

    Create Patches : 19810 base patches

    0 opaque models

    0 opaque faces

    230433 square feet [33182456.00 square inches]

    1 direct lights

     

    BuildFacelights:

    (32.83 seconds)

    visibility matrix : 23.4 megs

    BuildVisLeafs:

    (33.88 seconds)

    MakeScales:

    (21.00 seconds)

    Transfer Lists : 21542006 : 21.54M transfers

    Indices : 5544156 : 5.29M bytes

    Data : 43131304 : 41.13M bytes

    Bounce 1 GatherLight:

    (2.12 seconds)

    Bounce 2 GatherLight:

    (3.72 seconds)

    Bounce 3 GatherLight:

    (3.24 seconds)

    FinalLightFace:

    (3.64 seconds)

    104.44 seconds elapsed [1m 44s]

     

    ----- END hlrad -----

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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