Jump to content
Al día de 3/3/24 el foro se integró con Mapping-Zone.net, se está llevando el foro a una versión estable, puede encontrarse algunos errores navegando. Mientras, podes logear tu cuenta MZ ×

Error de compilacion


Prodigy23

Publicaciones recomendadas


  • Seguidores:  0
  • Post:  1
  • Reputación:   10
  • Registrado:  16/02/17
  • Estado:  Desconectado

Hola, buenas les vengo a presentar un error que tengo al compilar un mapa que estoy creando.

me salta esto en el Valve Hammer Editor

** Executing...

** Command: Change Directory

** Parameters: D:\Niko\Counter-Strike 1.6

 

 

** Executing...

** Command: Copy File

** Parameters: "C:\Users\Moncho\Desktop\zm_horrorV1.map" "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1.map"

 

 

** Executing...

** Command: D:\VHE\ZHLT\hlcsg.exe

** Parameters: "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1"

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: D:\VHE\ZHLT\hlcsg.exe "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1"

Entering D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)

SetModelCenters:

10%...50%...60%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)

 

Warning: Wad file '\niko\counter-strike 1.6\cstrike\ajawad.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cached.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\chateau.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_747.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_assault.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_bdog.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_cbble.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_dust.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_havana.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_office.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_snowbase.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_thunder.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cstraining.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cstrike.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_airstrip.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_aztec.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_piranesi.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_storm.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_vegas.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_vertigo.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\decals.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\greenvalley.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\itsitaly.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\jos.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\n0th1ng.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\prodigy.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\torntextures.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\tswad.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\null.wad' not found

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\ajawad.wad

Error: Could not find WAD file

Description: The compile tools could not locate a wad file that the map was referencing.

Howto Fix: Make sure the wad's listed in the level editor actually all exist

 

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cached.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\chateau.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_747.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_assault.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_bdog.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_cbble.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_dust.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_havana.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_office.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_snowbase.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_thunder.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cstraining.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cstrike.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_airstrip.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_aztec.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_piranesi.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_storm.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_vegas.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_vertigo.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\decals.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\greenvalley.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\itsitaly.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\jos.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\n0th1ng.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\prodigy.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\torntextures.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\tswad.wad

Error: Could not open wad file \niko\counter-strike 1.6\cstrike\null.wad

Using Wadfile: \users\moncho\desktop\wad\zm_ilc_silent_hill.wad

- Contains 9 used textures, 75.00 percent of map (129 textures in wad)

Using Wadfile: \users\moncho\desktop\wad\logoprodigy.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

 

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: D:\VHE\ZHLT\hlbsp.exe

** Parameters: "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1"

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: D:\VHE\ZHLT\hlbsp.exe "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1"

>> There was a problem compiling the map.

>> Check the file D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1.log for the cause.

 

----- END hlbsp -----

 

 

 

y luego pruebo con Batch Compiler y me salta esto

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\hlcsg.exe"-nowadtextures -wadautodetect -wadinclude zm_ilc_silent_hill.wad -wadinclude logoprodigy.wad -wadinclude null.wad C:\Users\Moncho\Desktop\MAP\zm_horrorV1

Entering C:\Users\Moncho\Desktop\MAP\zm_horrorV1.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

[zm_ilc_silent_hill.wad]

[logoprodigy.wad]

[null.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.04 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.15 seconds)

 

Warning: Wad file '\niko\counter-strike 1.6\cstrike\ajawad.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cached.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\chateau.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_747.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_assault.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_bdog.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_cbble.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_dust.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_havana.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_office.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_snowbase.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_thunder.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cstraining.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\cstrike.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_airstrip.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_aztec.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_piranesi.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_storm.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_vegas.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_vertigo.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\decals.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\greenvalley.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\itsitaly.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\jos.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\n0th1ng.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\prodigy.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\torntextures.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\tswad.wad' not found

Warning: Wad file '\niko\counter-strike 1.6\cstrike\null.wad' not found

Including Wadfile: \users\moncho\desktop\wad\zm_ilc_silent_hill.wad

- Contains 9 used textures, 75.00 percent of map (129 textures in wad)

 

Warning: ::FindTexture() texture SKY not found!

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::FindTexture() texture CLIP not found!

Warning: ::LoadLump() texture CLIP not found!

Warning: ::LoadLump() texture NULL not found!

Warning: ::LoadLump() texture SKY not found!

Texture usage is at 0.52 mb (of 4.00 mb MAX)

0.27 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\hlbsp.exe"C:\Users\Moncho\Desktop\MAP\zm_horrorV1

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 261 (0.01 seconds)

BSP generation successful, writing portal file 'C:\Users\Moncho\Desktop\MAP\zm_horrorV1.prt'

SolidBSP [hull 1] 178 (0.00 seconds)

SolidBSP [hull 2] 181 (0.00 seconds)

SolidBSP [hull 3] 242 (0.01 seconds)

0.12 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\hlvis.exe"C:\Users\Moncho\Desktop\MAP\zm_horrorV1

93 portalleafs

226 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(0.01 seconds)

LeafThread:

(0.18 seconds)

average leafs visible: 43

g_visdatasize:1261 compressed from 1116

0.21 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\hlrad.exe"C:\Users\Moncho\Desktop\MAP\zm_horrorV1

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\lights.rad']

[59 texlights parsed from 'D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\lights.rad']

 

671 faces

Create Patches : 5518 base patches

0 opaque faces

81483 square feet [11733586.00 square inches]

1 direct lights

 

BuildFacelights:

(0.97 seconds)

visibility matrix : 1.8 megs

BuildVisLeafs:

(2.98 seconds)

MakeScales:

(1.19 seconds)

SwapTransfers:

(0.50 seconds)

Transfer Lists : 4962260 : 4.96M transfers

Indices : 1502420 : 1.43M bytes

Data : 19849040 : 18.93M bytes

GatherLight:

(0.26 seconds)

FinalLightFace:

(0.47 seconds)

6.50 seconds elapsed

 

----- END hlrad -----

 

 

 

 

y me crea el archivo .bsp

y cuando pruebo el mapa me salta esto

80peMvs.jpg

espero alguna solucion, muchas gracias

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  0
  • Post:  539
  • Reputación:   660
  • Registrado:  06/12/14
  • Estado:  Desconectado

Hola, vamos a tratar de ayudarte...

1.- Solo ví un error en los logs de compilación, donde te dice que no se encuentra una textura, lo demás son warning's y son normal al usar un ZHLT demasiado viejo. Te recomiendo actualizarlo > Vluzacn's ZHLT v34 Update

Esa es la versión más reciente y con muchas mejoras más. Te recomiendo usarlo.

 

2.- Ese error de "Bad Surface" es un error que te está marcando que en la posición "846, 483, 380", hay un textura que está MUY estirada, eso se soluciona dejando la textura con las dimensiones normales.

8L4LlV.png
Enlace al comentario
Compartir en otros sitios web

Crear una cuenta o conéctate para comentar

Tienes que ser miembro para dejar un comentario

Crear una cuenta

Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!

Registrar una nueva cuenta

Conectar

¿Ya tienes una cuenta? Conéctate aquí.

Conectar ahora

SOBRE MUNDO MAPPER

logo-mundomapper.webp

Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

guias.webp

Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

×
×
  • Crear nuevo...

Información importante

Aceptar terminos y condiciones Términos de Uso, Política de privacidad Hemos colocado cookies en su dispositivo para ayudar a mejorar este sitio web. Puede ajustar la configuración de cookies, de lo contrario, asumiremos que está bien para continuar.