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Problema con un Leak


Alzitt
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Hola gente, Soy nuevo en este foro y me parece muy bueno, ya que todos se ayudan, vi este foro en el fb y me intereso ya que soy noob en esto de mapper y tengo varios problemas xDD, pero algunos ya los eh arreglado con Youtube, pero lo que no encuentro como arreglar es el leak, se que es un agujero en el map pero no lo encuentro y no se como se usa el pointfile, alguien me ayudaria o me enseñaria a usar el "POINTFILE"?.:(

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hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude credits_rg.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude cs_havana.WAD -wadinclude zsh_deadcity.wad -wadinclude uacyber_stproz.wad C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -wadautodetect -cliptype simple 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude credits_rg.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude cs_havana.WAD -wadinclude zsh_deadcity.wad -wadinclude uacyber_stproz.wad C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
Entering C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[credits_rg.wad]
[al.wad]
[zm_ilc_silent_hill.wad]
[cs_havana.WAD]
[zsh_deadcity.wad]
[uacyber_stproz.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.83 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.37 seconds)

Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad
- Contains 3 used textures, 2.52 percent of map (13 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 63 used textures, 52.94 percent of map (3116 textures in wad)
Including Wadfile: \users\pc\desktop\maps\al.wad
- Contains 1 used texture, 0.84 percent of map (1 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\zsh_deadcity.wad
- Contains 16 used textures, 13.45 percent of map (138 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\uacyber_stproz.wad
- Warning: Larger than expected texture (221812 bytes): 'KRIVEDKO_STPROZ'
- Warning: Larger than expected texture (245612 bytes): 'TRAVA_STPROZ'
- Contains 7 used textures, 5.88 percent of map (48 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\zm_ilc_silent_hill.wad
- Contains 13 used textures, 10.92 percent of map (129 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad
- Contains 6 used textures, 5.04 percent of map (14 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\cs_havana.wad
- Contains 10 used textures, 8.40 percent of map (122 textures in wad)

added 16 additional animating textures.
Texture usage is at 3.95 mb (of 4.00 mb MAX)
3.29 seconds elapsed

-----   END   hlcsg -----



hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2269 (0.53 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 749,-481, -75)
Error: 
 A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...1709 (0.30 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 301,-486, -75)
SolidBSP [hull 2] 500...1000...1500...1622 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...1942 (0.34 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 301,-486, -75)
4.73 seconds elapsed

-----   END   hlbsp -----



hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -full 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.log for the cause.

-----   END   hlvis -----



hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -bounce 3 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.log for the cause.

-----   END   hlrad -----

 

Edited by Rodrii
usar etiqueta '#' [Code]
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[spoiler]hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude credits_rg.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude cs_havana.WAD -wadinclude zsh_deadcity.wad -wadinclude uacyber_stproz.wad C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -wadautodetect -cliptype simple 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude credits_rg.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude cs_havana.WAD -wadinclude zsh_deadcity.wad -wadinclude uacyber_stproz.wad C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
Entering C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[credits_rg.wad]
[al.wad]
[zm_ilc_silent_hill.wad]
[cs_havana.WAD]
[zsh_deadcity.wad]
[uacyber_stproz.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.83 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.37 seconds)

Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad
- Contains 3 used textures, 2.52 percent of map (13 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 63 used textures, 52.94 percent of map (3116 textures in wad)
Including Wadfile: \users\pc\desktop\maps\al.wad
- Contains 1 used texture, 0.84 percent of map (1 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\zsh_deadcity.wad
- Contains 16 used textures, 13.45 percent of map (138 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\uacyber_stproz.wad
- Warning: Larger than expected texture (221812 bytes): 'KRIVEDKO_STPROZ'
- Warning: Larger than expected texture (245612 bytes): 'TRAVA_STPROZ'
- Contains 7 used textures, 5.88 percent of map (48 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\zm_ilc_silent_hill.wad
- Contains 13 used textures, 10.92 percent of map (129 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad
- Contains 6 used textures, 5.04 percent of map (14 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\cs_havana.wad
- Contains 10 used textures, 8.40 percent of map (122 textures in wad)

added 16 additional animating textures.
Texture usage is at 3.95 mb (of 4.00 mb MAX)
3.29 seconds elapsed

-----   END   hlcsg -----



hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2269 (0.53 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 749,-481, -75)
Error: 
 A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...1709 (0.30 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 301,-486, -75)
SolidBSP [hull 2] 500...1000...1500...1622 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...1942 (0.34 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 301,-486, -75)
4.73 seconds elapsed

-----   END   hlbsp -----



hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -full 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.log for the cause.

-----   END   hlvis -----



hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -bounce 3 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.log for the cause.

-----   END   hlrad -----[/spoiler]

 

 

1- Ponelo en

 

2- El leak lo tenes que buscar vos, nosotros no podemos adivinar donde esta el leak si el .rmf lo tenes vos, LeaN había dejado una manera de buscar el leak, pero no me acuerdo donde esta el comentario.

3- Para usar el "pointfile", cuando compilas el mapa y te da el error del leak automáticamente se crea el .pts, cuando estés dentro del VHE abrí tu mapa y después dale a la pestaña que dice "Map" y después "Load pointfile" y selecciona el .pts que se creó cuando intentaste compilar el mapa.

8L4LlV.png
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Las lineas tienen un color azul en las partes del mapa que están bien, a medida que las lineas cambian de color (a rojo) quiere decir que estás mas cerca del leak, así que tendrás que seguir todas las lineas y tener buen ojo para no pasar de largo el leak. Otra cosa, el sistema de los point no es preciso, por eso si vas por la linea que está mas rojo no quiere decir que estés justo donde está el leak, solo qué estás cerca.

8L4LlV.png
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hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude credits_rg.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude cs_havana.WAD -wadinclude zsh_deadcity.wad -wadinclude uacyber_stproz.wad C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -wadautodetect -cliptype simple 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude credits_rg.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude cs_havana.WAD -wadinclude zsh_deadcity.wad -wadinclude uacyber_stproz.wad C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
Entering C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[credits_rg.wad]
[al.wad]
[zm_ilc_silent_hill.wad]
[cs_havana.WAD]
[zsh_deadcity.wad]
[uacyber_stproz.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.83 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.37 seconds)

Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad
- Contains 3 used textures, 2.52 percent of map (13 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 63 used textures, 52.94 percent of map (3116 textures in wad)
Including Wadfile: \users\pc\desktop\maps\al.wad
- Contains 1 used texture, 0.84 percent of map (1 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\zsh_deadcity.wad
- Contains 16 used textures, 13.45 percent of map (138 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\uacyber_stproz.wad
- Warning: Larger than expected texture (221812 bytes): 'KRIVEDKO_STPROZ'
- Warning: Larger than expected texture (245612 bytes): 'TRAVA_STPROZ'
- Contains 7 used textures, 5.88 percent of map (48 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\zm_ilc_silent_hill.wad
- Contains 13 used textures, 10.92 percent of map (129 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad
- Contains 6 used textures, 5.04 percent of map (14 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\cs_havana.wad
- Contains 10 used textures, 8.40 percent of map (122 textures in wad)

added 16 additional animating textures.
Texture usage is at 3.95 mb (of 4.00 mb MAX)
3.29 seconds elapsed

-----   END   hlcsg -----



hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2269 (0.53 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 749,-481, -75)
Error: 
 A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...1709 (0.30 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 301,-486, -75)
SolidBSP [hull 2] 500...1000...1500...1622 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...1942 (0.34 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 301,-486, -75)
4.73 seconds elapsed

-----   END   hlbsp -----



hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -full 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.log for the cause.

-----   END   hlvis -----



hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map -low -bounce 3 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\zex_city_resistence\zex_city_resistence.log for the cause.

-----   END   hlrad -----

 

 

Viste en la parte de hlbsp? Ahi dice que dio el error del leak y tambien dice que point entity esta mas cerca del agujero, te guias con las coordenadas que dan despues de esa enidad y la buscas.

 

En tu caso es: Entity info_player_deathmatch @ ( 301,-486, -75)

 

Por aqui habia un tutorial para arreglar leaks. Es que me va a swr dificir explicartelo ahora.

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