Alexis'-' 10 Posted September 4, 2016 Report Share Posted September 4, 2016 Hola como anteriormente me ayudaron mucho, vuelvo a necesitar de su ayuda :c, hice un mapa lo compile todo, no tiro ningun error pero cuando pongo el .bsp en maps y entro al cs no carga llega hasta un cierto punto y no carga y se cuelga el cs, Aca el log hlcsg v??? rel VL 12 (May 1 2010)Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zs_anothertruth.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude zs_memories3.wad -wadinclude MISC.wad C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zs_anothertruth.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude zs_memories3.wad -wadinclude MISC.wad C:\Users\pc\Desktop\Maps\de_legend\de_legend.map Entering C:\Users\pc\Desktop\Maps\de_legend\de_legend.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [zs_anothertruth.wad] [al.wad] [zm_ilc_silent_hill.wad] [zs_memories3.wad] [MISC.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.13 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.37 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 5 used textures, 20.00 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 1 used texture, 4.00 percent of map (13 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\cso textures\zs_anothertruth.wad - Contains 6 used textures, 24.00 percent of map (164 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\misc.wad - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (348972 bytes): '!HL4_1' - Warning: Larger than expected texture (348972 bytes): '!HL4_2' - Warning: Larger than expected texture (348972 bytes): '!HL4_252' - Contains 5 used textures, 20.00 percent of map (187 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\zm_ilc_silent_hill.wad - Contains 3 used textures, 12.00 percent of map (129 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\cso textures\zs_memories3.wad - Contains 4 used textures, 16.00 percent of map (63 textures in wad) added 3 additional animating textures. Warning: ::FindTexture() texture PSY_NEWWALL77 not found! Warning: ::LoadLump() texture PSY_NEWWALL77 not found! Texture usage is at 1.71 mb (of 4.00 mb MAX) 0.92 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...585 (0.07 seconds) BSP generation successful, writing portal file 'C:\Users\pc\Desktop\Maps\de_legend\de_legend.prt' SolidBSP [hull 1] 500...690 (0.10 seconds) SolidBSP [hull 2] 500...683 (0.09 seconds) SolidBSP [hull 3] 500...721 (0.09 seconds) 1.12 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map 309 portalleafs 731 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.12 seconds) LeafThread: (1.05 seconds) average leafs visible: 65 g_visdatasize:13060 compressed from 12051 1.31 seconds elapsed ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 3 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.100 ] [ 0.100 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] bounce scale [ 0.150 ] [ 0.150 ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] 2224 faces Create Patches : 19810 base patches 0 opaque models 0 opaque faces 230433 square feet [33182456.00 square inches] 1 direct lights BuildFacelights: (32.83 seconds) visibility matrix : 23.4 megs BuildVisLeafs: (33.88 seconds) MakeScales: (21.00 seconds) Transfer Lists : 21542006 : 21.54M transfers Indices : 5544156 : 5.29M bytes Data : 43131304 : 41.13M bytes Bounce 1 GatherLight: (2.12 seconds) Bounce 2 GatherLight: (3.72 seconds) Bounce 3 GatherLight: (3.24 seconds) FinalLightFace: (3.64 seconds) 104.44 seconds elapsed [1m 44s] ----- END hlrad ----- BOCA JUNIORS Link to comment Share on other sites More sharing options...
FREDDY 660 Posted September 4, 2016 Report Share Posted September 4, 2016 Actualiza tu zhlt por este > Vluzacn's ZHLT v34 Update Otra osa, aveces pasa eso, a mi ya me paso un montón de veces y después termina funciona solo. Link to comment Share on other sites More sharing options...
Alexis'-' 10 Posted September 4, 2016 Author Report Share Posted September 4, 2016 Ya lo arregle, es que habia puesto cualquier cosa en cl_skyname (cult 2) lo saque y me andubo, gracias por la ayuda BOCA JUNIORS Link to comment Share on other sites More sharing options...
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