Alexis'-' 10 Posted October 9, 2016 Report Share Posted October 9, 2016 Hola, alguien me puede ayudar, me tira un error al compilar un mapa basebuilder, aca les dejo el log hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Entering C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [boxes.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [cstrike.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.60 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.16 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 3 used textures, 13.04 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 1 used texture, 4.35 percent of map (13 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad - Contains 1 used texture, 4.35 percent of map (447 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 13 used textures, 56.52 percent of map (1367 textures in wad) Including Wadfile: \users\pc\desktop\.wads extraidos\jbxgames.wad - Contains 3 used textures, 13.04 percent of map (106 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\cstrike.wad - Contains 1 used texture, 4.35 percent of map (123 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad - Contains 1 used texture, 4.35 percent of map (100 textures in wad) Texture usage is at 1.41 mb (of 4.00 mb MAX) 4.22 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 98 (0.02 seconds) BSP generation successful, writing portal file 'C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.prt' SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause. ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause. ----- END hlrad ----- Quote BOCA JUNIORS Link to comment Share on other sites More sharing options...
Anon_01 10 Posted October 9, 2016 Report Share Posted October 9, 2016 Puede deberse a dos causas. 1: Hay un prefab o un solido que posee un error, como ejemplo puede ser una rueda hecha a base de un cilindro de 32 caras, cosa que el vhe no soporta. 2: Hay una cara o varias que poseen una escala de la textura muy pequeña, un valor por decirte de 0.4 o 0.01 etc. Quote Link to comment Share on other sites More sharing options...
Alexis'-' 10 Posted October 11, 2016 Author Report Share Posted October 11, 2016 (edited) Sii, era lo segundo, el sky estaba con una escala muy pequeña... Pero ahora me tira otro error, me salta esto: Error: Exceeded MAX_MAP_MODELS, es decir, lo dice ahi Max map models, pero no use ningun model, talvez seran los bloques basebuilder "Func_wall", pero nose, aca te dejo el log si sabes el problema sino alguien que lo sepa.. hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map Entering C:\Users\pc\Desktop\gg\bb_wood.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [boxes.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [credits_rg.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.67 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.61 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 6 used textures, 26.09 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 1 used texture, 4.35 percent of map (13 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad - Contains 1 used texture, 4.35 percent of map (447 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad - Contains 1 used texture, 4.35 percent of map (14 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 13 used textures, 56.52 percent of map (1367 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad - Contains 1 used texture, 4.35 percent of map (100 textures in wad) Texture usage is at 1.27 mb (of 4.00 mb MAX) 4.51 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...735 (0.14 seconds) BSP generation successful, writing portal file 'C:\Users\pc\Desktop\gg\bb_wood.prt' SolidBSP [hull 1] 500...735 (0.14 seconds) SolidBSP [hull 2] 500...729 (0.12 seconds) SolidBSP [hull 3] 500...791 (0.16 seconds) Error: Exceeded MAX_MAP_MODELS Description: The maximum number of brush based entities has been reached Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause. ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause. ----- END hlrad ----- Edited October 11, 2016 by Alexis'-' Quote BOCA JUNIORS Link to comment Share on other sites More sharing options...
Ezequiel'C 238 Posted October 11, 2016 Report Share Posted October 11, 2016 Hay el error MAP_MAX_MODELS (Alcanzaste el máximo de entidades), si no usaste models, capas que creaste muchos sólidos pequeños y los enlazaste con la entidad func_wall.. Trata de probar compilarlo disminuyendo los bloques con esa entidad, o crealos pero por separado 1 x 1, intenta a ver que onda Quote Link to comment Share on other sites More sharing options...
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