Secco 10 Posted January 21, 2017 Report Share Posted January 21, 2017 (edited) Hola tengo un problema al compilar mi mapa aca dejo el log hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlcsg.exe"-nowadtextures -wadautodetect -wadcfgfile "C:\Users\facun\Desktop\Nueva carpeta"-high C:\Users\facun\Downloads\aasd\aasd Entering C:\Users\facun\Downloads\aasd\aasd.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Warning: ::FindTexture() texture CONCRETE140 not found! Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::FindTexture() texture CSTRIKE_WB6PLN3 not found! Warning: ::FindTexture() texture BRICK003 not found! Warning: ::FindTexture() texture LGGGG1 not found! Warning: ::FindTexture() texture RSZ_PERFIL_SECC not found! Warning: ::FindTexture() texture !WATERBLUE not found! Warning: ::FindTexture() texture SKY not found! Warning: ::FindTexture() texture BRICKA10 not found! Warning: ::FindTexture() texture CRATE13 not found! Warning: ::FindTexture() texture {LADDER1 not found! Warning: ::FindTexture() texture CLIP not found! Warning: ::FindTexture() texture GLASS_BRIGHT not found! Warning: ::FindTexture() texture AAATRIGGER not found! Warning: ::LoadLump() texture !WATERBLUE not found! Warning: ::LoadLump() texture AAATRIGGER not found! Warning: ::LoadLump() texture BRICK003 not found! Warning: ::LoadLump() texture BRICKA10 not found! Warning: ::LoadLump() texture CLIP not found! Warning: ::LoadLump() texture CONCRETE140 not found! Warning: ::LoadLump() texture CRATE13 not found! Warning: ::LoadLump() texture CSTRIKE_WB6PLN3 not found! Warning: ::LoadLump() texture GLASS_BRIGHT not found! Warning: ::LoadLump() texture LGGGG1 not found! Warning: ::LoadLump() texture NULL not found! Warning: ::LoadLump() texture RSZ_PERFIL_SECC not found! Warning: ::LoadLump() texture SKY not found! Warning: ::LoadLump() texture {LADDER1 not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.06 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlbsp.exe"-high C:\Users\facun\Downloads\aasd\aasd Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Users\facun\Downloads\aasd\aasd.prt' 0.05 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlvis.exe"-full -high C:\Users\facun\Downloads\aasd\aasd 268 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ High ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.13 seconds) average leafs visible: 70 g_visdatasize:1122 compressed from 957 0.15 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "C:\Users\facun\Desktop\Nueva carpeta\hlrad.exe"-extra -high -lights "C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad"C:\Users\facun\Downloads\aasd\aasd -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad'] [0 texlights parsed from 'C:\Program Files (x86)\Mapping Tools MMapping\ZHLT\lights.rad'] 382 faces Create Patches : 2304 base patches 0 opaque faces 24665 square feet [3551894.50 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map. ----- END hlrad ----- Espero que me ayuden a solucionar mi problema gracias Edited January 22, 2017 by Rodrii MOVIDO Link to comment Share on other sites More sharing options...
Darío 759 Posted January 21, 2017 Report Share Posted January 21, 2017 382 facesCreate Patches : 2304 base patches 0 opaque faces 24665 square feet [3551894.50 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map. Ahi esta el error, no pusiste luces en el mapa o estan adentro de un solido. Tenes que poner las entidades "light" y separarlas un poco de la pared o techo, no mucho (Depende de lo que quieras hacer). Si no sabes hacerlo, avisa y te enseño. Saludos. Jail_Future: [100% Completado GameBanana - Foro Mundo Mapping] Mapa DeathRun_: [10% Completado (innovando cosas nuevas)] Remake mapa Deathrun_Friday3_Fix: [85% Completado] Link to comment Share on other sites More sharing options...
Secco 10 Posted January 21, 2017 Author Report Share Posted January 21, 2017 Ahi esta el error, no pusiste luces en el mapa o estan adentro de un solido.Tenes que poner las entidades "light" y separarlas un poco de la pared o techo, no mucho (Depende de lo que quieras hacer). Si no sabes hacerlo, avisa y te enseño. Saludos. Hola gracias por responder, ahora el problema es que no guarde el .rmf, abre el .map en el vhe y no me sale nada que tendria que hacer como lo transpaso? y eso como lo hago de no lights? el mapa es tipo aim Link to comment Share on other sites More sharing options...
FREDDY 660 Posted January 22, 2017 Report Share Posted January 22, 2017 No entendÃ, vos ahora no tenes el .rmf? Si al abrir el .map no te sale nada creo que deberÃas reinstalar el vhe. Y para el problema de los lights como dijo DarÃo, tenes que hacerlos un poco alejado de las paredes. Link to comment Share on other sites More sharing options...
Darío 759 Posted January 22, 2017 Report Share Posted January 22, 2017 No, si no guardaste el mapa, lo mas probable es que lo hayas perdido, porque la extension .map es solamente para compilar, si lo abris con vhe, puede que tengas la suerte de recuperar algo del mapa, pero solamente pasa en mapas un poco mas grandes y no se recupera todo, mejor dicho, no se recupera ni la mitad... Si lo hubieses guardado en algun momento y perdes por alguna razon el .rmf o se te daña, tenes el archivo .rmx, que seria como una copia del .rmf para ese tipo de cosas, que para poder abrirlo en el vhe, tenes que cambiar la extension .rmx por .rmf y listo, pero si no lo guardaste en ningun momento al mapa, dudo que tengas ese archivo tambien, porque se crea cuando lo guardas. Jail_Future: [100% Completado GameBanana - Foro Mundo Mapping] Mapa DeathRun_: [10% Completado (innovando cosas nuevas)] Remake mapa Deathrun_Friday3_Fix: [85% Completado] Link to comment Share on other sites More sharing options...
Pipo Argenti 10 Posted January 23, 2017 Report Share Posted January 23, 2017 Tenes un par de errores. ¿Con qué estás compilando? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Secco 10 Posted February 16, 2017 Author Report Share Posted February 16, 2017 con el batch compiler Link to comment Share on other sites More sharing options...
FREDDY 660 Posted February 16, 2017 Report Share Posted February 16, 2017 con el batch compiler El tema ya lo habÃas "resuelto" en el otro foro, seguÃs teniendo el problema? Si no lo seguÃs teniendo cierro, si no avisa. Link to comment Share on other sites More sharing options...
Secco 10 Posted February 17, 2017 Author Report Share Posted February 17, 2017 El tema ya lo habÃas "resuelto" en el otro foro, seguÃs teniendo el problema? Si no lo seguÃs teniendo cierro, si no avisa. lo deje ahi al mapa, ahora lo estoy retomando ahora de nuevo los errores de error writing batch file, solo eso y dps no se qe tenia qe tocar Link to comment Share on other sites More sharing options...
FREDDY 660 Posted February 17, 2017 Report Share Posted February 17, 2017 (edited) Ese error creo que es porque no creaste el archivo .bcp del batch compiler, que es la configuración. O si no es porque tenes el batch en el disco "C" y los mapas en el disco "D", el batch no lee otros disco. EDIT; El tema ya fue solucionado, cierro y lo muevo a solucionados. Edited February 18, 2017 by FREDDY Link to comment Share on other sites More sharing options...
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