Jump to content
  • Hola invitado

    Hello, if you speak English, you can change the language by going to the footer of the page.

No me carga mapa(SOLUCIONADO)


Alexis'-'

Recommended Posts

Hola como anteriormente me ayudaron mucho, vuelvo a necesitar de su ayuda :c, hice un mapa lo compile todo, no tiro ningun error pero cuando pongo el .bsp en maps y entro al cs no carga llega hasta un cierto punto y no carga y se cuelga el cs, Aca el log

hlcsg v??? rel VL 12 (May 1 2010)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlcsg -----

Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zs_anothertruth.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude zs_memories3.wad -wadinclude MISC.wad C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -wadautodetect -cliptype simple

Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zs_anothertruth.wad -wadinclude al.wad -wadinclude zm_ilc_silent_hill.wad -wadinclude zs_memories3.wad -wadinclude MISC.wad C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

Entering C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 4 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Low ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clip hull type [ simple ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.100 ] [ 0.100 ]

brush union threshold [ 0.000 ] [ 0.000 ]

map scaling [ None ] [ None ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

[zhlt.wad]

[zs_anothertruth.wad]

[al.wad]

[zm_ilc_silent_hill.wad]

[zs_memories3.wad]

[MISC.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.13 seconds)

SetModelCenters:

(0.01 seconds)

CSGBrush:

(0.37 seconds)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad

- Contains 5 used textures, 20.00 percent of map (3116 textures in wad)

Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad

- Contains 1 used texture, 4.00 percent of map (13 textures in wad)

Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\cso textures\zs_anothertruth.wad

- Contains 6 used textures, 24.00 percent of map (164 textures in wad)

Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\misc.wad

- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'

- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'

- Warning: Larger than expected texture (348972 bytes): '!HL4_1'

- Warning: Larger than expected texture (348972 bytes): '!HL4_2'

- Warning: Larger than expected texture (348972 bytes): '!HL4_252'

- Contains 5 used textures, 20.00 percent of map (187 textures in wad)

Including Wadfile: \users\pc\desktop\maps\wads\zm_ilc_silent_hill.wad

- Contains 3 used textures, 12.00 percent of map (129 textures in wad)

Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\cso textures\zs_memories3.wad

- Contains 4 used textures, 16.00 percent of map (63 textures in wad)

 

added 3 additional animating textures.

Warning: ::FindTexture() texture PSY_NEWWALL77 not found!

Warning: ::LoadLump() texture PSY_NEWWALL77 not found!

Texture usage is at 1.71 mb (of 4.00 mb MAX)

0.92 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v??? rel VL 12 (May 1 2010)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlbsp -----

Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low

Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 4 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Low ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...585 (0.07 seconds)

BSP generation successful, writing portal file 'C:\Users\pc\Desktop\Maps\de_legend\de_legend.prt'

SolidBSP [hull 1] 500...690 (0.10 seconds)

SolidBSP [hull 2] 500...683 (0.09 seconds)

SolidBSP [hull 3] 500...721 (0.09 seconds)

1.12 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v??? rel VL 12 (May 1 2010)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlvis -----

Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -full

Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

309 portalleafs

731 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 4 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Low ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

(0.12 seconds)

LeafThread:

(1.05 seconds)

average leafs visible: 65

g_visdatasize:13060 compressed from 12051

1.31 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v??? rel VL 12 (May 1 2010)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlrad -----

Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map -low -bounce 3

Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\de_legend\de_legend.map

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 4 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Low ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 3 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 1.000 ] [ 1.000 ]

coring threshold [ 0.100 ] [ 0.100 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 2.000 ] [ 2.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

bounce scale [ 0.150 ] [ 0.150 ]

minimum final light [ 0 ] [ 0 ]

size of transfer [ 1 (16bit) ] [ 1 (16bit) ]

size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]

 

 

 

2224 faces

Create Patches : 19810 base patches

0 opaque models

0 opaque faces

230433 square feet [33182456.00 square inches]

1 direct lights

 

BuildFacelights:

(32.83 seconds)

visibility matrix : 23.4 megs

BuildVisLeafs:

(33.88 seconds)

MakeScales:

(21.00 seconds)

Transfer Lists : 21542006 : 21.54M transfers

Indices : 5544156 : 5.29M bytes

Data : 43131304 : 41.13M bytes

Bounce 1 GatherLight:

(2.12 seconds)

Bounce 2 GatherLight:

(3.72 seconds)

Bounce 3 GatherLight:

(3.24 seconds)

FinalLightFace:

(3.64 seconds)

104.44 seconds elapsed [1m 44s]

 

----- END hlrad -----

BOCA JUNIORS

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using our website, you accept our Privacy Policy and agree to the established conditions.