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  • [CS2]Counter-Strike 2 Update

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    \[ PREMIER ]

    • Premier Season Five has begun

    • Added Cache to the Active Duty Map Pool

    • Removed Overpass from the Active Duty Map Pool

    \[ GAMEPLAY ]

    • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

      • Damage is now applied according to precomputed simulation values, baked into the compiled map.

      • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

    • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

    \[ ARMORY ]

    • Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

    • Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

    • Train 2025 and Sport & Field weapon collections are no longer available in the Armory

    • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

    \[ WORKSHOP ]

    • Updated "Custom Paint Job Extended" 

      • Added option to include a dedicated overlay mask texture 

      • Added option to set unique overlay UV randomization separate from albedo UV randomization 

    \[ MISC ]

    • Reduced the performance cost of showing the scoreboard.

    • Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

    • Increased sticker rotation precision to allow half-degree increments on application screen.

    \[ MAP SCRIPTING ]

    • Added Instance.QueueAfterThinks

    • Added Instance.OnWeaponDrop

    • Added CSWeaponBase.GetOriginalOwner

    • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

    • Added file name and line number to errors caught during the CompileModule step of script loading.

    • Removed support for deprecated vts assets.

    \[ ENGINE ]

    • Updated engine code to the latest version of Source 2

    \[ MAPS ]

    • Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

    • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

    • Added community maps Debris and El Dorado to Wingman mode

    Cache

    • Various clipping adjustments

    Dust II

    • Fixed pixel gap Outside Tunnel

    • Clipping adjustment Outside Tunnel

    Inferno

    • Clipping fix to prevent pixel boost at Top of Mid

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