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Mensajes publicados por cherkow0w
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en un lan anda bien! pero cuando lo subo a mi host se cae el server ._. , bueno fijense les dejo el log, el unico wad que uso es el d dust2, y si, esta en el ftp del sv
** Executing...
** Command: Change Directory
** Parameters: C:\Archivos de programa\Counter-Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Admin\Escritorio\aim_zk.map" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.map"
** Executing...
** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlcsg.exe
** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlcsg.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"
Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
40%...70%... (0.05 seconds)
Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_dust.wad
- Contains 6 used textures, 85.71 percent of map (36 textures in wad)
added 5 additional animating textures.
Warning: ::FindTexture() texture -0OUT_RK5 not found!
Warning: ::LoadLump() texture -0OUT_RK5 not found!
Texture usage is at 0.28 mb (of 4.00 mb MAX)
0.09 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlbsp.exe
** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlbsp.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 249 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.prt'
SolidBSP [hull 1] 254 (0.00 seconds)
SolidBSP [hull 2] 296 (0.02 seconds)
SolidBSP [hull 3] 271 (0.02 seconds)
0.16 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlvis.exe
** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlvis.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"
158 portalleafs
491 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
average leafs visible: 64
g_visdatasize:3396 compressed from 3160
0.61 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlrad.exe
** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlrad.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\lights.rad']
681 faces
Create Patches : 5392 base patches
0 opaque faces
92797 square feet [13362839.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)
visibility matrix : 1.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Transfer Lists : 2422616 : 2.42M transfers
Indices : 283056 : 276.42k bytes
Data : 9690464 : 9.24M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
2.34 seconds elapsed
----- END hlrad -----
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sisi, con el game player equip, pero lo que yo quiero saber es como hacer para que no se acaben la "municion de granada" , osea , que cuand tire una venga automaticamente otra, asi no tengo qe poner granadas en el piso , es para hacer un mapa HE_
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ok. y con lo del cronometro como hago? tengo los 10 numeros i to2 eso
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alguno me pasa su fdg? por que en game_player_equip solo me aparece Name y Team Master =S y tendrian q aparecer mas cosas ¬¬
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si pero solo aparece esto :S
y no se que hacer con eso para los bloques con vida. es que soi nuevo , hay q poner alguna entidad para subir la vida?
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me pasas tu fdg? por que en la mia en game_player_equip solamente aparece
Name
y
Team master :S
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y el wad de timecounter ya viene con el recargador de vida?
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lo q dice el titulo ; i tambien quiero saber como poner un cronometro
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ningun error , se me cierra de 1
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estuve matandome haciendo un map (no tanto)
pasa q soi nuevo : se trata de un map bhop : aca lo subí (todavia no tiene blockes pero hice la base para provarlo , i no me deja abrir el map, se me cierra el cs apenas pongo changelevel "nombre de mi map"
http://www.mediafire.com/?2iue3y4ouci6iek
si no les pasa esto devese problema d mi pc :S i si saben arreglarlo diganme
Se cae el server al subirlo a mi host
en Dudas y Problemas
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