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cherkow0w

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Mensajes publicados por cherkow0w

  1. en un lan anda bien! pero cuando lo subo a mi host se cae el server ._. , bueno fijense les dejo el log, el unico wad que uso es el d dust2, y si, esta en el ftp del sv

     

    ** Executing...

    ** Command: Change Directory

    ** Parameters: C:\Archivos de programa\Counter-Strike 1.6

     

     

    ** Executing...

    ** Command: Copy File

    ** Parameters: "C:\Documents and Settings\Admin\Escritorio\aim_zk.map" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.map"

     

     

    ** Executing...

    ** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlcsg.exe

    ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

     

    hlcsg v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlcsg -----

    Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlcsg.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

    Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    clip hull type [ legacy ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ on ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

     

    Using mapfile wad configuration

    Wadinclude list :

    [zhlt.wad]

     

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)

    SetModelCenters:

    40%...50%...90%... (0.00 seconds)

    CSGBrush:

    40%...70%... (0.05 seconds)

     

    Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_dust.wad

    - Contains 6 used textures, 85.71 percent of map (36 textures in wad)

     

    added 5 additional animating textures.

    Warning: ::FindTexture() texture -0OUT_RK5 not found!

    Warning: ::LoadLump() texture -0OUT_RK5 not found!

    Texture usage is at 0.28 mb (of 4.00 mb MAX)

    0.09 seconds elapsed

     

    ----- END hlcsg -----

     

     

     

     

    ** Executing...

    ** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlbsp.exe

    ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

     

    hlbsp v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlbsp -----

    Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlbsp.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

     

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    noopt [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

     

     

    SolidBSP [hull 0] 249 (0.00 seconds)

    BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.prt'

    SolidBSP [hull 1] 254 (0.00 seconds)

    SolidBSP [hull 2] 296 (0.02 seconds)

    SolidBSP [hull 3] 271 (0.02 seconds)

    0.16 seconds elapsed

     

    ----- END hlbsp -----

     

     

     

     

    ** Executing...

    ** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlvis.exe

    ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

     

    hlvis v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlvis -----

    Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlvis.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

    158 portalleafs

    491 numportals

     

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ Normal ] [ Normal ]

     

    fast vis [ off ] [ off ]

    full vis [ off ] [ off ]

     

     

    BasePortalVis:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

    LeafThread:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)

    average leafs visible: 64

    g_visdatasize:3396 compressed from 3160

    0.61 seconds elapsed

     

    ----- END hlvis -----

     

     

     

     

    ** Executing...

    ** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlrad.exe

    ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

     

    hlrad v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlrad -----

    Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlrad.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

     

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 2 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ off ] [ off ]

    bounces [ 1 ] [ 1 ]

    bounce dynamic light [ on ] [ on ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 255.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

     

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 2.000 ] [ 2.000 ]

    coring threshold [ 1.000 ] [ 1.000 ]

    patch interpolation [ on ] [ on ]

     

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

     

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 1.000 ] [ 1.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

     

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

     

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

     

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

     

     

    [Reading texlights from 'C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\lights.rad']

    [59 texlights parsed from 'C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\lights.rad']

     

    681 faces

    Create Patches : 5392 base patches

    0 opaque faces

    92797 square feet [13362839.00 square inches]

    1 direct lights

     

    BuildFacelights:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)

    visibility matrix : 1.7 megs

    BuildVisLeafs:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)

    MakeScales:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

    SwapTransfers:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)

    Transfer Lists : 2422616 : 2.42M transfers

    Indices : 283056 : 276.42k bytes

    Data : 9690464 : 9.24M bytes

    Bounce 1 GatherLight:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)

    FinalLightFace:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)

    2.34 seconds elapsed

     

    ----- END hlrad -----

     

     

  2. estuve matandome haciendo un map (no tanto) :) pasa q soi nuevo : se trata de un map bhop : aca lo subí (todavia no tiene blockes pero hice la base para provarlo , i no me deja abrir el map, se me cierra el cs apenas pongo changelevel "nombre de mi map"

     

    http://www.mediafire.com/?2iue3y4ouci6iek

     

    si no les pasa esto devese problema d mi pc :S i si saben arreglarlo diganme ;)

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