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DAniloCO

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  • Cumpleaños 10/11/1993

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  1. Hola amigos de MZ hoy Estuve haciendo un mapa nuevo pero no me quiere compilar nose porque, en el vhe dice q no hay problemas pero no me qiere compilar simplemente, les dejo el log y ojala q me puedan ayudar.. gracias ! hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map" Entering C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: (0.02 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.13 seconds) Checking Wadfiles: Using Wadfile: \valve\valve\halflife.wad: Contains 2 used textures, 20.00 percent of map. (3116 textures in wad) Using Wadfile: \valve\cstrike\springfield.wad: Contains 8 used textures, 80.00 percent of map. (252 textures in wad) Texture usage is at 0.12 MB (of 32.00 MB max) 0.20 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe"-estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 315 (0.02 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ (-1156, 275,-332) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 284 (0.02 seconds) SolidBSP [hull 2] 270 (0.02 seconds) SolidBSP [hull 3] 297 (0.02 seconds) 0.20 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlvis.exe"-full -estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.log for the cause. ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-extra -estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.log for the cause. ----- END hlrad -----
  2. Y yo solo le pongo un aaatriger con funcion triger hurt encima del agua y ya Comentario Nuevo 17:06:21 Comentario Viejo 17:05:12 Ya no funciona mi pc por eso no los vuelvo a subir D:
  3. para la proxima, no entiendo nomas mucho en la parte de hacer formas por eso no hago pero voy a intentar, gracias igual.
  4. Hola a todos les dejo otro mapa que hice espero que les guste Jugadores: 32 players Fps: como siempre entre 60 y 70 Peso: 887 kb Link de descarga: http://www.megaupload.com/?d=9UM8PC7N Algunas Imagenes Saludos
  5. Bueno.. Voy buscar una solucion a esto.. gracias de todos modos
  6. El tema no es con el server sino con el mapa, ademas no es mi server.. Ya muchos mapas rechazo este anti-cheat por eso quise preguntar en mz porque quizas algunos de ustedes sabe :(cocodrilo):
  7. Lo posteo de todas formas hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-estimate "C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map" Entering C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 49 (totalling 294 sides) CreateBrush: (0.16 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.50 seconds) Checking Wadfiles: Using Wadfile: \valve\valve\halflife.wad: Contains 31 used textures, 96.88 percent of map. (3116 textures in wad) Added 4 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 0.23 MB (of 32.00 MB max) 0.81 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe"-estimate "C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 491 (0.06 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.prt' SolidBSP [hull 1] 229 (0.02 seconds) SolidBSP [hull 2] 220 (0.02 seconds) SolidBSP [hull 3] 364 (0.03 seconds) 0.44 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlvis.exe"-full -estimate "C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map" Portalleafs: 205 Numportals: 459 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.16 seconds) LeafThread: (2.55 seconds) Average leafs visible: 71 g_visdatasize: 4823 compressed from 5330 2.72 seconds elapsed ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-extra -estimate "C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 1705 Create Patches: 7928 base patches Opaque faces: 0 Square feet: 69329 [9983489.00 square inches] Base patches created: 7928 out of 65545 max. (12.1%) Direct lights: 20 BuildFacelights: (14.55 seconds) visibility matrix : 3.7 megs BuildVisLeafs: (6.98 seconds) MakeScales: (5.75 seconds) SwapTransfers: (1.50 seconds) Transfer Lists : 2803216 : 2.80M transfers Indices : 2037172 : 1.94M bytes Data : 11212864 : 10.69M bytes GatherLight: (1.08 seconds) FinalLightFace: (0.80 seconds) 31.19 seconds elapsed ----- END hlrad -----
  8. En un server normal o con sxe funciona bien D: Comentario Nuevo 21:13:16 Comentario Viejo 20:55:56 En el log aparecen los errores verdad? si lo posteo alguien me podria decir si tengo problemas?
  9. Hola, nose si alguien conosca y entienda el ucp anticheat, espero que si porque los mapas que hago los quise subir a un server con este anticheat, bueno ya estaba en el server mi mapa, pero cuando estamos jugando y a la hora de que pase a mi mapa se cuelga el server, ni siquiera descarga el mapa solo se cuelga.. Nose que pueda ser =G): Si alguien sabe algo porfabor que me ayude, de ante mano gracias..

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