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Mostrando resultados para las etiquetas 'porfa'.
Encontrado 5 resultados
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Miren, no qiero tener muchas texturas en mi map, entonces lo que hice fue hacer unos 5 o 6 wad no mas, y no se cual es la textura .wad que sea el aaatriger, la escaleras , alguien sabe cual es?
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Hola amigos de MZ hoy Estuve haciendo un mapa nuevo pero no me quiere compilar nose porque, en el vhe dice q no hay problemas pero no me qiere compilar simplemente, les dejo el log y ojala q me puedan ayudar.. gracias ! hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map" Entering C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: (0.02 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.13 seconds) Checking Wadfiles: Using Wadfile: \valve\valve\halflife.wad: Contains 2 used textures, 20.00 percent of map. (3116 textures in wad) Using Wadfile: \valve\cstrike\springfield.wad: Contains 8 used textures, 80.00 percent of map. (252 textures in wad) Texture usage is at 0.12 MB (of 32.00 MB max) 0.20 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe"-estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 315 (0.02 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ (-1156, 275,-332) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 284 (0.02 seconds) SolidBSP [hull 2] 270 (0.02 seconds) SolidBSP [hull 3] 297 (0.02 seconds) 0.20 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlvis.exe"-full -estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.log for the cause. ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-extra -estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.log for the cause. ----- END hlrad -----
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quien sabe como se llama el plugins q cuando uno mata a cuchillo sale un sonido???
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Hola Amigos queria decirle si me podian ayudar con el valve hammer editor tengo un problema poorfa si me pudieran ayudar agreguen alex_elcanchero@hotmail.com PD: el poblema es q cuando uso la entidad no me aparece y tambien es cuando lo quiero pobrar me slae un error POrfa nesesito ayuda Muchas Grax Atentamente:Londor Msn:Alex_elcanchero@hotmail.com Fotos y otra Agradan la foto asi se ve bn grax