Jump to content

Toda la actividad

Este flujo se autoactualiza

  1. Hoy
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed some maps not tracking play time correctly Fixed alpha channel for the updated Cozy Camper backpack image Updated cp_holyhellFixed BLU side skybox not rendering for users with HDR enabled Improved RED side art pass Improved middle point art pass Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways. Lowered round timer to 5 minutes After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal. Lowered respawn wave times Gargoyles now only spawn near middle Better optimizationUpdated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed player models being invisible in dx8 Fixed tiling HUD icon for Heal ability Fixed bad number display in the "Auto-spawn" text in the spawn picker Updated Zombie Engineer's BeaconInstead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location Fixed thrown toolboxes appearing offcenter Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid locationZombie Sniper Spit cooldown changed from 9 seconds to 6 seconds Updated Zombie PyroIncreased Zombie Pyro's melee damage from 45 to 65 Sticky Spew now applies a 20% movement slow Standing on puddles of sticky spew applies an additional 20% movement slow Sticky spew puddles are now larger Spewed Demoman shield movement slow changed from -60% to -70% Humans covered in sticky spew are now tinted purple instead of black Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ashFixed Zombie Heavy exploding into rock gibs when not holding a rock Fixed the Homewrecker not being able to destroy EMP grenades Updated Zombie Demoman charge kill icon Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat Fixed Zombie Spy dealing more damage than intended Fixed queue events with some zombie abilities Fixed Zombies sometimes moving slowly after casting an abilityVer el artículo completo
  3. La semana pasada
  4. [ INTERFAZ DE USUARIO ] Se llevaron a cabo mejoras en el reproductor de demos y repeticiones: Se añadió una barra de progreso para las descargas de demos y repeticiones. Los controles de la cámara ahora utilizan un sistema de hacer clic y arrastrar. La cámara libre y la de seguimiento ahora se pueden utilizar durante una demo pausada. Se corrigieron algunos problemas menores al buscar una posición diferente en el archivo de la demo. [ MISCELÁNEA ] Los archivos de copia de seguridad de las rondas ahora necesitan el parámetro de inicio del servidor del juego «-allow_round_backup_files». Se actualizaron las animaciones de recarga de pie y al agacharse del AUG para que coincidan mejor con la nueva duración de la recarga. Se añadió una lista explícita de órdenes por radio permitidas. Se añadió el material de herramientas toolsskybox_occluder a las herramientas del Workshop de CS2. Se realizaron mejoras de estabilidad en el renderizador Vulkan. Ver el artículo completo
  5. cambiarelacquaaifivut, se acaba de unir a MundoMapper Hammer editor Community !!
  6. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Grenades' style for the General's Greatcoat Fixed regression in the Sandwich Diner war paint Fixed an exploit where the Dragon's Fury could crash the server Updated the in-game item importer to support the Medic's backpack bodygroup Updated the style names for The Damage Dealer Updated the Flor de Muerto Unusual effect to fix to fix clutter issues Updated the Electric Impulse Unusual effect to fix visibility issues Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials Updated koth_sawmill_eventAdded new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill) Fixed RED teleport spawn being unusable by clients Fixed random particles not working on cap Fixed eyes under point not moving around Fixed clipping on roof near RED spawn Fixed damage numbers for kill zone in underworld Changed some overlays Minor Luxel optimizationUpdated koth_trainsawlaserImproved overall map performance Slightly lowered respawn times Added missing nobuilds to rooftops (thanks Mr. Happy Face!) Added nobuilds under stairs on each side of the map Updated some particle effects Marked some less important particles as weather effects, which allows them to be turned off for improved performance Fixed being able to shoot through balcony railings (thanks Casapillar!) Fixed stuck-in-floor bug on train that falls just outside of spawn Fixed floating light outside of map (thanks orizyre!) Fixed vphysics spam in consoleUpdated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed Zombie ability icons sometimes turning into a white line between level changes Fixed "Heal" ability icon creating a gray line on the screenUpdated zi_murky (additional changes)Removed nobuilds from rooftops Fixed missing human spawn triggersUpdated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)More clipping and trigger fixesVer el artículo completo
  7. Anteriormente
  8. La saga di Elena Ferrante è un viaggio che non si dimentica. L'amica geniale è l'inizio di tutto, il momento in cui conosciamo Lila e Lenù. La loro storia è la nostra storia. Chi sceglie di leggere L'amica geniale pdf apprezza la flessibilità del formato elettronico. La possibilità di leggere al buio, in viaggio, o in attesa, rende il libro ancora più godibile. È un romanzo che parla di speranze e delusioni, di amore e odio. Una lettura profonda e necessaria. https://lamicagenialepdf.site/ L Amica Geniale In Pdf
  9. lamicagenialepdfvut, se acaba de unir a MundoMapper Hammer editor Community !!
  10. La voglia di evadere è un sentimento universale, e questo libro la incarna alla perfezione. Non è solo una fuga fisica, ma un tentativo di ritrovare la propria identità smarrita nei ruoli sociali. Se ti senti ispirato da questa premessa, potresti voler cercare informazioni su una vita nuova pdf per leggere il romanzo in formato digitale. La praticità degli ebook è indiscutibile, specialmente per chi ama viaggiare leggero proprio come i protagonisti della storia. Un racconto che ti sprona a guardare oltre l'orizzonte e a non aver paura di prendere strade sconosciute per raggiungere la felicità. https://unavitanuovapdf.site/ Frasi Fabio Volo Una Vita Nuova​
  11. unavitanuovapdfvut, se acaba de unir a MundoMapper Hammer editor Community !!
  12. El arte de sanar a través de la lectura tiene un nombre propio: De: Mí Para: Mí. La serie completa es un testimonio de amor y superación. Nacarid Portal Arráez guía con sus palabras y Chriss Braund ilumina con sus dibujos. Para el lector contemporáneo, la inmediatez es vital, lo que explica la popularidad de búsquedas como de mi para mi pdf. Acceder a estos libros en formato digital no disminuye su impacto; al contrario, democratiza el acceso a herramientas de salud emocional que son urgentes en los tiempos que corren. Prepárate para un viaje interior que cambiará tu perspectiva. https://demiparamipdf.site/ 36 Preguntas Para Enamorarte De Mi Pdf Online
  13. demiparamipdfvut, se acaba de unir a MundoMapper Hammer editor Community !!
  14. The rules say revenge is necessary. The ghosts say revenge is a trap. Will is caught in the middle. This novel is a debate about justice. If you are looking for a Long Way Down PDF, you are looking for intellectual stimulation. The text is smart and sharp. It is a story that respects the intelligence of its readers. https://longwaydownpdf.store/ A Long Way Down Script Pdf
  15. longwaydownpdfvut, se acaba de unir a MundoMapper Hammer editor Community !!
  16. Nestor Rafael Romero Barrios, se acaba de unir a MundoMapper Hammer editor Community !!
  17. Ignacio Bernal, se acaba de unir a MundoMapper Hammer editor Community !!
  18. [ MISCELÁNEA ] Las páginas de los álbumes de fotos de mascotas ahora tienen ilustraciones con texto localizado. Se añadieron botones en el menú «Jugar» para administrar los mapas descargados del Workshop. Se ajustaron los marcadores de extensión de caché de los sombreadores de Vulkan. Ver el artículo completo
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom) Fixed view jitter that occurs and persists when playing for extended periods of time Fixed snd_mix_async from crashing the game Fixed sv_parallel_sendsnapshot Fixed Marshlands contract not activating Fixed the Skeleton Crew not hiding the Sniper bullets Fixed the Bone Chiller not hiding the correct bodygroup Fixed additional bodygroup settings for styles not being applied to disguised Spies Updated the Bounty Hunter's Brim to fix a problem with the materials Updated the Clowning CowlFixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses Fixed texture warping on the Tucked styleFixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills Updated Marshlands to use mp_winlimit 2 like last year Updated the numbers required to complete the Scaredy-Cat bonus objectives Updated quest objectives for Outburst (VSH) Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon Custom MapsIncreased various limits for new custom maps Added -notjuncsdetail option to VBSPMissed from the Halloween update: Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props Ver el artículo completo
  20. joselarralde, se acaba de unir a MundoMapper Hammer editor Community !!
  21. \[ MISC ] Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels Fixed formatting of titles in commend and report dialogs Improved lighting in the Warehouse map Updated workshop convars whitelist with the new crosshair settings Stability improvements Ver el artículo completo
  22. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Adding missing zi_ strings Fixed some missing VO lines for the Taunt: One-Eyed Punt! Fixed Scout Crazy Legs using the incorrect lightwarp (community fix from Chickenman456) Updated the Skeleton Crew to add a second style that was originally missed Updated the Autumn Breeze Unusual effect to fix visibility problems Updated cp_wildcat_eventFixed an exploit where Heavy and Sniper could move full-speed while aiming Fixed Jack-o'-Potion appear/break sounds playing globally Fixed being able to capture points if using the Pain Train as a pumpkin (Community Fix by Skull) Replaced the "Collect a Halloween Pumpkin" contract objective with "Kill with a pumpkin bomb"Updated ctf_medi_evilIncreased timer to 10 minutes (previously 8 minutes) Removed overtime Replaced "Kill with a pumpkin bomb" contract objective with "Get 5 kills in a single life"Ver el artículo completo
  23. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XVIII has arrived! Featuring 5 new community maps: HolyHell, Scarypass, Trainsawlaser, Medi-Evil, and Scaredy-Cat Added the Haunted Hoard CaseContains 23 new community-created cosmetic items that make up the Haunted Hoard Collection Has a chance to give a taunt Unusualifier as a bonus itemAdded 5 new community-contributed taunts to the Mann Co. StoreTaunt: Hippocratic Hypocrite Taunt: Showrunner's Spirit Taunt: Barrel Roll Taunt: One-Eyed Punt! Taunt: Sear You LaterAdded 21 new community-created Unusual effects11 new effects for Unusual hats 10 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Haunted Hoard Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2026 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XVIII runs through November 7th, 2026 General Fixed ÜberCharge response rules not playing for Halloween items (community fix from robbilookatme) Fixed missing lighting parameters for the Scottish Resistance materials (community fix from Lindon) Fixed client crash related to missing HUDAutoAim element (community fix from flower) Fixed TFBot crash related to moving control points (community fix from BetaM) Fixed joining a new lobby while being revived locking up the camera (community fix from Vlad) Fixed misplaced muzzle attachment for The AWPer Hand (community fix from dilbertron2) Fixed the Pomson's kill icon bleeding into the Wrap Assassin's (community fix from Grampa Swood) Fixed Spy disguising as a player without primary weapon (community fix from leemustache) Fixed invalid Soul Gargoyle locations on Helltower (community fix from Kimmy) Fixed bad computer_wall02b material (community fix from DiskIntegrity) Added convars to control ready countdown (community fix from nemmy) Fixed a bug where HUD item meters weren't always being cleared/loaded properly Fixed cosmetics attached to ragdolls not cloaking with the ragdolls when killed with a weapon like Your Eternal Reward Fixed crit boost material effect not working on several weapons Added OnDropTeam1 and OnDropTeam2 outputs for item_teamflag Fixed Summer 2024 Cosmetic Key and Summer 2024 Cosmetic Key backpack images Updated style strings for the Chief Executor, Vested Investor's Vest, and Standing Offer Updated The Hundekopf to fix a problem with the paint mask Updated the Chief ExecutorAdded style names Fixed style preview window orientation Added missing hat bodygroup to the third style Added style names for the Standing Offer and Vested Investors VestUpdated the Handsome RangerUpdated UVs to prevent mipmapping with the paint region Increased the size of the cigarette in the "Off Duty" styleUpdated the Long ShotUpdated the textures to reduce the strength of the normal map & ambient occlusion Updated the backpack icon to reflect these changeUpdated the Night RidersUpdated the textures to reduce the strength of the normal map & ambient occlusion Updated the backpack icon to reflect these changeUpdated The Lo-Fi Longwave logo to add a second style with the updated logo Updated/Added some tournament medals Updated the Standing OfferFixed clipping issues Fixed a wrongly assigned UV Fixed paint texture issuesUpdated the Vested Investor's Vest to fix some clippling issues Updated Le Morne Uniforme to fix some LOD issues Updated backpack images for Le Sapeur and Le Morne Uniforme Updated Beaten and BruisedOptimized model exports, reducing file size Fixed location and rotation of the Style and Paint preview Improved head bandage geometry Reduced clipping with other cosmetics Reduced normal map compression artifacts on Pyro and Engineer's cracked lenses Updated textures, improving blue team texture variation Fixed Nightmare style selfillum not displaying as intended Updated backpack imageUpdated Hard HearingOptimized model exports, reducing file size Fixed location and rotation of the Style and Paint preview Reduced clipping with other cosmetics Fixed a gap above the brim on some classes Updated textures to better match class colors Adjusted phong values slightly Sniper now takes off his hat when melee taunting on the "Hearing Issue" styleUpdated koth_sawmill_event to fix missing materials in the underworld Updated ctf_2fort to fix inconsistent DX level setting for the grain_elevator01 prop (community fix from sonomahyenaz) Updated cp_dustbowl to fix func_occluder problem in stage 3 (community fix from sonomahyenaz) Updated cp_well to fix Engineers building in RED's forward spawn room (community fix from sonomahyenaz) Updated pl_redwoodFixed visual stuttering on players using a zipline Fixed bug that would break client collision with certain entities Fixed zipline sounds being interrupted when the user fires their weapon Fixed some cases where ziplines would not take players in the desired direction Fixed the The Mantreads and The Thermal Thruster not dealing damage when landing on players after dismounting a zipline Dismounting a zipline while wielding The Winger now boosts jump height by 25% Reduced speed gained from dismounting a zipline shortly after shield charging Adjusted zipline dismount input to help prevent accidental early dismountsUpdated pd_mannsylvaniaReduced duration of the Vampire Buff from 20 > 15 seconds Added a 5 second speed boost for players exiting Dracula's Castle Added additional player voice lines that can play upon exiting Dracula's Castle Removed some particle effects from the capture zone in Dracula's Castle for visual clarity Map now precaches audio on map load, this fixes a major stutter issue when entering Dracula's Castle for the first time (Thanks Aar!) Fixed players not being forced into melee in the ending sequence Fixed some issues with sound scripts calling sounds that don't exist Updated the texture on the resupply cabinets to help them stand out from the environment more Reduced the amount of edicts taken up by converting some dynamic objects into static ones Increased number of active pumpkin bombs on the map Lighting adjustments Minor visual tweaks OptimizationsUpdated koth_demolitionReplaced the health and ammo pack platforms with new ones made by Goobert Updated the control point to have a neutral version matching RED and BLU (thanks Goobert) Replaced the textures under the water to save file size Replaced the team logos and oil rig overlays with new ones Extended the space between the playable area and the invisible wall on the sea Removed a bit of brushwork on the crane to avoid players bonking against it when using the jump pad Moved the jump pad back a bit and gave it more strength Removed the last bits of func_nobuild on the crane platform Added two broken catwalks on the side of the crane platform Added a new broken catwalk behind both spawns alongside cover and a trimp spot Added a new shortcut on the radio towers connecting to the previously mentioned catwalk to give players another way out of spawn (Thanks ItJazzy for the suggestion) Added a set of catwalks hanging from the point platform under the point to add a new flank route for players (Thanks ItJazzy for the suggestion) Added a small health pack in the furnace rooms of each team Added decorative lights under the point Upgraded the health pack on the furnace room from medium to full Upgraded the health pack on the office building from small to medium Removed some ropes under the point Fixed some pipes fading too soon Fixed some weird collision near the spawns that messed with blast jumps Administrator now reacts when a player dies to the Evil Deer. Try at your own risk.Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsGeneral ChangesPlayers can no longer be selected as a starting Zombie two rounds in a row Dying during setup now respawns you instantly Players who are dead or spectating when the round begins now considered infected The B.A.S.E Jumper can now be deployed at any point in the round Jumper weapons no longer have decreased max ammoZombie ChangesNew Feature: Zombie Spawn PickerOn respawn, Zombies will be able to manually choose which spawn point to spawn atPressing your left and right mouse inputs will cycle through all spawn points Pressing your jump input will spawn you at your current spawn pointIf no inputs are pressed, you will automatically respawn after a short timeZombies are no longer ÜberCharged when respawning Zombies can change class while picking a spawn pointZombies now drop a small ammo pack Zombies now receive Mini-Crits when the Zombie team is below the starting infection quota Updated Zombie viewmodel animations and removed view punch when attacking Updated Zombie playermodels and third person animations (thanks Coolchao Zhao!) Updated Zombie ability icons with polished art (thanks TheLazerSofa!) Respawning Zombies no longer play lightning visuals and thunder sounds Zombies no longer leave a trail of green footsteps, no longer emit green fog, and can now ragdoll Updated Zombie EngineerZombie Engineer has a new "Beacon" abilityThrow a toolbox to erect a beacon that Zombies can respawn at Beacons are the default spawn point for Zombies in the new Spawn Picker feature Beacons can be destroyed by Survivors Each Zombie Engineer can only have one beacon active at a timeUpdated Zombie SpyZombie Spy has been given Zombie Engineer's old "EMP Grenade"Like before, the EMP grenade will temporarily disable buildings around it after detonation EMP Grenade blast highlights Survivors and buildings like the previous "Reveal" ability No longer instantly detonates when directly hitting a building Now takes half as long to detonate Reveal and EMP duration changed from 6.5s to 5.5s Reveal range changed from 1000HU to 900HU EMP range changed from 500HU to 450HUMax Health lowered to 125 Melee damage changed from 100% to 69%Updated Zombie PyroZombie Pyro has a new "Sticky Spew" abilitySpew balls of tar at Survivors, coating them in disorienting liquid that hinders their movement-based weaponsNo longer drops a medium health kit on death Fire resistance changed from 100% to 70% No longer ignites players on hit or deals bonus damage to burning SurvivorsUpdated Zombie HeavyZombie Heavy has a new "Rock Hurl" abilityGrab a chunk of concrete from the ground, lift it, and heave it at Survivors Survivors in the radius of the concrete get knocked back and take damage Survivors directly hit by the concrete get stunned and take additional damage Buildings hit by concrete are temporarily disabledAdded loud footsteps Knockback resistance changed from 100% to 85% Damage vs buildings changed from 120 to 90 No longer drops a medium health kit on deathUpdated Zombie SniperSpit can now settle on slopes, staircases, and rooftopsUpdated Zombie DemomanExplosive Charge's channel period has full aim controlUpdated Zombie SoldierPouncing Zombie Soldiers now play a whistling falling soundBug FixesFixed Zombies sometimes being immune to headshots Fixed a bug where Zombie Sniper's Spit would not create a puddle on impact with a building Fixed Zombie Heavy's attack damaging through Bonk! Atomic Punch and ÜberCharge Fixed Zombie Medic leaving dispensers behind when changing class, spectating or disconnecting Fixed Survivors sometimes starting with no ammo or metal Fixed "game_text" entities leaking when a player disconnects or changes class mid-respawn Fixed the starting Zombie quota being able to select a spectator or a dead survivorUpdated zi_atoll (additional changes)Removed a zombie spawn beneath the cliff shack Returned full ammo pack in the turbine room Removed Uber effect from spawning zombiesUpdated zi_blazehattan (additional changes)Reworked lighting and updated the visuals across the map Reworked zombie spawns to create safer zones for Survivors Reworked the grinder building and the evacuation center Removed fence in cargo crate pile to allow for more rotations Added more pickups across the map Cleaned up collisions Fixed Survivor respawn wave time being too long Reduced round timer from 210s to 180s Removed little nobuild zones from on top of various crates and barrels Optimization passUpdated zi_devastation_final1 (additional changes)Added Zombie access to the surface above the parking garage, allowing them to drop down onto higher floors Simplified and clarified Zombie spawns Added Survivor access to third floor vents corridor Removed nobuild triggers from third floor cars Brightened dark corners Lowered the water in the parking lot bottom floorUpdated zi_murky (additional changes)The previously condemned Mudpuppy clearance tunnels are now opened Mudpuppy spawn points have been removed and moved to the docks Reduced some pickup spawns Decreased fog and lightened ambient lighting for improved visibility Lowered volume of soundscape effects Cleaned, fixed, added, and decluttered collisions around the map Merged props to improve performance Updated water visuals and removed expensive reflection effects Adjusted pumpkin bomb spawnsUpdated zi_sanitarium (additional changes)Removed outside ladder access to the roof. You'll have to take the stairs. Removed Uber effect from spawning zombies Removed access to sloped roof adjacent to the sanitarium rooftop Removed a wooden barrier near the upstairs bathroom Removed some wooden plank walkways connecting several balconies Fixed being able to attack through window frames Fixed bad clipping and stuck spots around wooden scaffolding Shortened Far Z clip plane for optimization Added "Ding" noise when the elevator arrives at its locationUpdated zi_woods (additional changes)Updated Zombie spawn zones Reworked the boathouse roof Terraformed cliffs around the lake Added access to raised terrain platforms Added health and ammo platform in the wooded pathway to the docks Added clipping to tall rock spires Brightened some dark spots of the forest Made the airboat easier to jump over and into Increased round timer from 120s to 160s Optimization passVer el artículo completo
  24. [ MISCELÁNEA ] Se realizaron varias correcciones en las colisiones en los mapas de Asalto. [ PUNTO DE MIRA ] Se corrigió la visualización de la imprecisión y la dispersión del arma. Se añadió la opción de color del contorno del punto de mira. Se añadió un nuevo estilo denominado «Cuadrante estático». Se activaron las miras de las granadas durante el período de congelación para lanzar granadas de humo instantáneamente al comenzar la ronda (solo tienes que mantener pulsado cualquier botón de ataque con granadas). Ahora se permiten aberturas negativas para el estilo de mira dinámico clásico. Se cambiaron los incrementos del alfa del punto de mira dinámico clásico a 0,01. Las preferencias de escala y color de la mira telescópica ahora se incluyen en el nuevo código para compartir el punto de mira. Se cambió el formato del código para compartir el punto de mira con el fin de dar cabida a los nuevos ajustes incluidos. Ver el artículo completo
  25. [ MISCELÁNEA ] Se corrigieron los píxeles que faltaban en varias zonas del modo Asalto. Se ajustaron las colisiones en Castillo T y Castillo AT. Ver el artículo completo
  26. Topo 4ide, se acaba de unir a MundoMapper Hammer editor Community !!
  1. Cargar más actividad
×
×
  • Crear nuevo...

Información importante

Al utilizar nuestra web, aceptas nuestras Política de privacidad estás de acuerdo con las condiciones establecidas.