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[AYUDA] Exceeded MAX_PATCHES [SOLUCIONADO]


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Publicado (editado)

Se que este error es muy bien conocido como el error que se pone una caja para cubrir todo de leaks.. pero he aquí mi problema..

 

NO PUSE ESA CAJA

 

 

¿Algún consejo?

 

---------------------------------------------------.log-----------------------------------------------

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Users\Nico\Desktop\Documentos\Hammer 2.0 1.6\Zhlt\hlcsg.exe"-wadinclude halflife.wad -wadinclude cstrike.wad -wadinclude rober.wad C:\Users\Nico\Desktop\asdasddd\completo2

Entering C:\Users\Nico\Desktop\asdasddd\completo2.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[halflife.wad]

[cstrike.wad]

[rober.wad]

 

3 brushes (totalling 18 sides) discarded from clipping hulls

CreateBrush:

(6.34 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(2.61 seconds)

 

Including Wadfile: \program files\valve\cstrike\cstrike.wad

- Contains 2 used textures, 2.44 percent of map (123 textures in wad)

Including Wadfile: \program files\valve\valve\halflife.wad

- Contains 50 used textures, 60.98 percent of map (3116 textures in wad)

Including Wadfile: \program files\valve\cstrike\rober.wad

- Warning: Larger than expected texture (348972 bytes): 'CREDITOS1'

- Warning: Larger than expected texture (348972 bytes): 'CREDITOS2'

- Warning: Larger than expected texture (348972 bytes): 'CREDITOS3'

- Warning: Larger than expected texture (348972 bytes): 'CT'

- Warning: Larger than expected texture (348972 bytes): 'DEATHRUN'

- Warning: Larger than expected texture (348972 bytes): 'FUTBOL'

- Warning: Larger than expected texture (348972 bytes): 'KZ'

- Warning: Larger than expected texture (348972 bytes): 'PAPEL'

- Warning: Larger than expected texture (348972 bytes): 'PIEDRA'

- Warning: Larger than expected texture (348972 bytes): 'PIEDRASPAPELTIJ'

- Warning: Larger than expected texture (348972 bytes): 'PILETA'

- Warning: Larger than expected texture (348972 bytes): 'RING'

- Warning: Larger than expected texture (348972 bytes): 'SURF'

- Warning: Larger than expected texture (348972 bytes): 'TIJERAS'

- Warning: Larger than expected texture (348972 bytes): 'TRAMPOLIN'

- Warning: Larger than expected texture (348972 bytes): 'VERDADEROOFALSO'

- Warning: Larger than expected texture (348972 bytes): 'VESTIDORES'

- Warning: Larger than expected texture (348972 bytes): 'CELDS'

- Warning: Larger than expected texture (348972 bytes): 'CARRERAS1'

- Warning: Larger than expected texture (348972 bytes): 'CARRERAS2'

- Contains 29 used textures, 35.37 percent of map (63 textures in wad)

 

added 21 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 3.97 mb (of 4.00 mb MAX)

10.34 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Users\Nico\Desktop\Documentos\Hammer 2.0 1.6\Zhlt\hlbsp.exe"C:\Users\Nico\Desktop\asdasddd\completo2

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9003 (0.82 seconds)

BSP generation successful, writing portal file 'C:\Users\Nico\Desktop\asdasddd\completo2.prt'

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6884 (0.49 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6296 (0.44 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7365 (0.53 seconds)

8.73 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Users\Nico\Desktop\Documentos\Hammer 2.0 1.6\Zhlt\hlvis.exe"-fast C:\Users\Nico\Desktop\asdasddd\completo2

4306 portalleafs

14011 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ on ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(31.59 seconds)

average leafs visible: 1186

g_visdatasize:954725 compressed from 2320934

32.19 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Users\Nico\Desktop\Documentos\Hammer 2.0 1.6\Zhlt\hlrad.exe"C:\Users\Nico\Desktop\asdasddd\completo2

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\Users\Nico\Desktop\Documentos\Hammer 2.0 1.6\Zhlt\lights.rad']

[59 texlights parsed from 'C:\Users\Nico\Desktop\Documentos\Hammer 2.0 1.6\Zhlt\lights.rad']

 

20283 faces

Create Patches : 114542 base patches

0 opaque faces

991299 square feet [142747168.00 square inches]

Error: Exceeded MAX_PATCHES

Description: The map has a problem which must be fixed

Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

 

 

----- END hlrad -----

Editado por Pepitos
Publicado

No se mucho de los errores, pero estoy me llamo la atención.

 

Including Wadfile: \program files\valve\cstrike\rober.wad
- Warning: Larger than expected texture (348972 bytes): 'CREDITOS1'
- Warning: Larger than expected texture (348972 bytes): 'CREDITOS2'
- Warning: Larger than expected texture (348972 bytes): 'CREDITOS3'
- Warning: Larger than expected texture (348972 bytes): 'CT'
- Warning: Larger than expected texture (348972 bytes): 'DEATHRUN'
- Warning: Larger than expected texture (348972 bytes): 'FUTBOL'
- Warning: Larger than expected texture (348972 bytes): 'KZ'
- Warning: Larger than expected texture (348972 bytes): 'PAPEL'
- Warning: Larger than expected texture (348972 bytes): 'PIEDRA'
- Warning: Larger than expected texture (348972 bytes): 'PIEDRASPAPELTIJ'
- Warning: Larger than expected texture (348972 bytes): 'PILETA'
- Warning: Larger than expected texture (348972 bytes): 'RING'
- Warning: Larger than expected texture (348972 bytes): 'SURF'
- Warning: Larger than expected texture (348972 bytes): 'TIJERAS'
- Warning: Larger than expected texture (348972 bytes): 'TRAMPOLIN'
- Warning: Larger than expected texture (348972 bytes): 'VERDADEROOFALSO'
- Warning: Larger than expected texture (348972 bytes): 'VESTIDORES'
- Warning: Larger than expected texture (348972 bytes): 'CELDS'
- Warning: Larger than expected texture (348972 bytes): 'CARRERAS1'
- Warning: Larger than expected texture (348972 bytes): 'CARRERAS2'

Publicado

tu mapa es muy grande. y el sky es muy cuadrado

 

COnsejo,

reduci la cantidad de solidos de tu mapa, lo digo por experiencia.

 

Hay un metodo de arreglar el sky y acondicionar el mapa pero no lo se

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Publicado

Si morte ami tambien me llamo la atencion que tenes muchas texturas estiradas o mal encajadas.

 

Exceded max_map_patches

 

 

Se puede decir que el mapa se divide en pequeños sectores y por ende al tener un mapa muy grande tendremos muchisimos de esos pequeños sectores. Esps pequeños sectores son los patches por asi decirlo y se exceden en un numero considerable al tener mapas grandes.

 

La solucion es usar los comandos -sparse o -chop 64 en el HLRAD.

 

 

Fijae en recopilacion de dudas y problemas para la proxima (y)

Publicado (editado)
Si morte ami tambien me llamo la atencion que tenes muchas texturas estiradas o mal encajadas.

 

Exceded max_map_patches

 

 

Se puede decir que el mapa se divide en pequeños sectores y por ende al tener un mapa muy grande tendremos muchisimos de esos pequeños sectores. Esps pequeños sectores son los patches por asi decirlo y se exceden en un numero considerable al tener mapas grandes.

 

La solucion es usar los comandos -sparse o -chop 64 en el HLRAD.

 

 

Fijae en recopilacion de dudas y problemas para la proxima (y)

 

Muchas gracias a todos.. ahora me manda Bad Surface extends.. voy a ver que onda..

 

Ya pueden cerrar xd.

Editado por Xtremer
Invitado
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