Jump to content
  • ¡Hola, Invitado! Únete a nuestra comunidad y construyamos juntos algo increíble.

    ¡Bienvenido a nuestra comunidad! Al unirte, formarás parte de una comunidad apasionada por MAPPING. Para participar activamente, simplemente haz clic en el botón ‘Conectarse’ o ‘Registrarse’. Una vez registrado, podrás publicar mensajes, compartir tus experiencias y explorar los diversos foros disponibles. ¡Esperamos verte pronto y compartir momentos increíbles juntos!

Publicaciones recomendadas

Publicado

Hola buenos dias y antes qe nada gracias por leer :D

 

Bueno soy nuevo en esto del mapping y me surgio este problema cuando trato de compilar mi 4º mapa. x LO QE VEo es algo de qe no habre dust.wad o algo asi , Bueno espero sus respuesta.

 

Saludos y gracias,

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Documents and Settings\Ivancitooo\Escritorio\Zhlt\hlcsg.exe"-wadinclude cs_dust.wad -wadinclude halflife.wad -estimate "C:\Documents and Settings\Ivancitooo\Escritorio\Ivann.map"

Entering C:\Documents and Settings\Ivancitooo\Escritorio\Ivann.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[cs_dust.wad]

[halflife.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

(0.09 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.34 seconds)

 

 

Checking Wadfiles:

 

Warning: Wad file '\valve\cstrike\halflife.wad' not found

Warning: Wad file '\valve\cstrike\cs_dust.wad' not found

Error: Could not open wad file \valve\cstrike\halflife.wad

Error: Could not find WAD file

Description: The compile tools could not locate a wad file that the map was referencing.

Howto Fix: Make sure the wad's listed in the level editor actually all exist

 

Error: Could not open wad file \valve\cstrike\cs_dust.wad

 

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Documents and Settings\Ivancitooo\Escritorio\Zhlt\hlbsp.exe"-estimate "C:\Documents and Settings\Ivancitooo\Escritorio\Ivann.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Ivancitooo\Escritorio\Ivann.log for the cause.

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Documents and Settings\Ivancitooo\Escritorio\Zhlt\hlvis.exe"-full -estimate "C:\Documents and Settings\Ivancitooo\Escritorio\Ivann.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Ivancitooo\Escritorio\Ivann.log for the cause.

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "C:\Documents and Settings\Ivancitooo\Escritorio\Zhlt\hlrad.exe"-extra -estimate "C:\Documents and Settings\Ivancitooo\Escritorio\Ivann.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Ivancitooo\Escritorio\Ivann.log for the cause.

 

----- END hlrad -----

Publicado

Lo mas probable es que tengas las texturas en una particion diferente a la del ZHLT

 

Pon todo en la misma carpeta (C: o como tengas tu)

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

Publicado (editado)

Disculpame pero no entendi...como ya dije soy nuevo en esto u.u

 

Y para sumar mas informacion ya compile 3 mapas y no paso nada .

 

Igual lo intento pero porfavor explicame mejor :D

 

Gracias y Saludos.

 

EDIT; A lo qe me refiero con qe no paso nada, es qe no tube ningun problema.

Editado por Ivann96
×
×
  • Crear nuevo...

Información importante

Al utilizar nuestra web, aceptas nuestras Política de privacidad estás de acuerdo con las condiciones establecidas.