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Publicado

Hola a todos, estoy ya terminando mi mapa, solamente tengo que agregar unas cosas mas y ya lo termino. Pero quise hacer una prueba para ver que tal me funcionaba y al parecer se compila pero el log muestra errores. Os dejo el log para que me digaís que puede ser.

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "D:\Otros archivos\mapping\hammer\zhlt\hlcsg.exe""C:\Documents and Settings\Carlos\Escritorio\de_bons"

Entering C:\Documents and Settings\Carlos\Escritorio\de_bons.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(1.89 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(2.50 seconds)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\cached.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\decals.wad

- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\fonts.wad

- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\gfx.wad

- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad

- Contains 58 used textures, 96.67 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\liquids.wad

- Contains 1 used texture, 1.67 percent of map (32 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\spraypaint.wad

- Contains 0 used textures, 0.00 percent of map (14 textures in wad)

 

added 21 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 0.88 mb (of 4.00 mb MAX)

4.84 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "D:\Otros archivos\mapping\hammer\zhlt\hlbsp.exe""C:\Documents and Settings\Carlos\Escritorio\de_bons"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2325 (0.28 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\Carlos\Escritorio\de_bons.prt'

SolidBSP [hull 1] 500...1000...1500...1918 (0.25 seconds)

SolidBSP [hull 2] 500...1000...1500...1806 (0.22 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2219 (0.30 seconds)

3.61 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "D:\Otros archivos\mapping\hammer\zhlt\hlvis.exe""C:\Documents and Settings\Carlos\Escritorio\de_bons"

1321 portalleafs

4337 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(4.80 seconds)

LeafThread:

(580.75 seconds)

Warning: Leaf portals saw into leaf

Problem at portal between leaves 208 and 210:

(1406.500 -848.000 -53.500)

(1408.421 -848.000 -55.421)

(1408.444 -848.015 -55.445)

(1408.444 -870.000 -55.445)

(1406.500 -870.000 -53.500)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 741 and 747:

(-149.000 -343.000 -178.912)

(-148.000 -342.375 -179.000)

(-112.200 -320.000 -181.281)

(-112.200 -320.000 -120.000)

(-149.000 -343.000 -120.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 912 and 915:

(-124.647 -1399.779 -298.538)

(-125.644 -1402.520 -298.877)

(-133.345 -1423.698 -301.330)

(-133.345 -1423.698 -120.000)

(-124.647 -1399.779 -120.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1085 and 1195:

(-1370.500 -929.375 -233.255)

(-1370.682 -928.876 -233.385)

(-1379.000 -906.000 -236.104)

(-1379.000 -906.000 -120.000)

(-1370.500 -929.375 -120.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1194 and 1196:

(-1362.000 -906.000 -237.471)

(-1362.203 -906.557 -237.550)

(-1365.148 -914.657 -236.025)

(-1365.148 -914.657 -120.000)

(-1362.000 -906.000 -120.000)

 

average leafs visible: 248

g_visdatasize:112170 compressed from 219286

585.64 seconds elapsed [9m 45s]

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "D:\Otros archivos\mapping\hammer\zhlt\hlrad.exe""C:\Documents and Settings\Carlos\Escritorio\de_bons"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'D:\Otros archivos\mapping\hammer\zhlt\lights.rad']

[59 texlights parsed from 'D:\Otros archivos\mapping\hammer\zhlt\lights.rad']

 

7737 faces

Create Patches : 52332 base patches

0 opaque faces

642177 square feet [92473544.00 square inches]

33 direct lights

 

BuildFacelights:

(168.77 seconds)

visibility matrix : 163.2 megs

BuildVisLeafs:

(279.02 seconds)

MakeScales:

(166.55 seconds)

SwapTransfers:

(14.36 seconds)

Transfer Lists : 41540768 : 41.54M transfers

Indices : 20681560 : 19.72M bytes

Data : 166163072 : 158.47M bytes

GatherLight:

(7.30 seconds)

FinalLightFace:

(13.63 seconds)

653.66 seconds elapsed [10m 53s]

 

----- END hlrad -----

 

 

Publicado

2 Cosas:

 

-Tenes agregados wads que no se usan en el mapping, son:

chached.wad

gfx.wad

spraypaint.wad

fonts.wad

 

Quita esos wads.

 

- Cuando creaste tu mapa, al final lo sellaste con un sky en forma de cubo, es por eso el error.

 

Creo que podrias usar el comando -sparse para que no te tire ese error.

Si usas el batch compiler es mas facil.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Publicado

Voy a probar haber que tal

 

doblecomentsepara.png Comentario Nuevo 12:40:20 doblecomentsepara.png Comentario Viejo 12:08:28doblecomentsepara.png

 

el comando -sparse en que pestaña lo pongo? BSP, CSG, VIS o RAD?

 

Saludos

Publicado

Haber he seguido los pasos de martinssj4 y he colocado el comando de -sparse en la pestaña de BPS y se compila en menos de 5 segundos pero luego no me carga el mapa. Probé a buscar errores y me dice que no hay ninguno, pero a pesar de eso al compilarlo vuelvo a tener los mismos errores.

Publicado
Bueno acaba de terminar de compilarse y sigue saliendo ese mensaje al igual que el de las texturas aun quitándolas. Lo bueno es que ahora el mapa se carga y al probarlo funciona bien.
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