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no me compila el batch compiler (SOLUCIONADO)


computadora hdp

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hola gente tanto tiempo , volvi con el mapeo y como siempre con problemas jejeje , estoy haciendo un nuevo mapa y al principio me tiro un error de un leak lo solucione y no paso mas , despues me salio un error de que no me funcionaba el vis....descarga todo de aqui configure bien todo el valve y el bath y ahora quiero compilar y no me compila , osea en milesimas de segundos se cierra el bath porque sera ? si a alguien le paso y que me pueda ayudar muy agradecido a otra cosa ( tengo todos los programas mapas , etc en el mismo disco)

"La guerra vuelve estúpido al vencedor y rencoroso al vencido"

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hola lean muchas gracias por responder , baje los que me diste y ahora si me compila pero me tira un error y no se que puede ser , te paso los log

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: C:\Users\USUARIO\Desktop\SHLT\SHLT\HLCSG.exe -nowadtextures -wadautodetect -wadinclude halflife.wad"cs_dust.wad -wadinclude halflife.wad -wadinclude cs_dust.wad -texdata 18000 C:\Users\USUARIO\Desktop\dust2\de_dust2

Entering C:\Users\USUARIO\Desktop\dust2\de_dust2.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 8 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

[halflife.wad"cs_dust.wad]

[halflife.wad]

[cs_dust.wad]

 

Brushes discarded from clipping hulls: 12 (totalling 72 sides)

CreateBrush:

(0.03 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.35 seconds)

 

 

Checking Wadfiles:

 

Including Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad:

Contains 8 used textures, 34.78 percent of map. (3116 textures in wad)

 

Including Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad:

Contains 15 used textures, 65.22 percent of map. (28 textures in wad)

 

 

Added 4 additional animating textures.

 

Texture usage is at 0.55 MB (of 32.00 MB max)

0.43 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: C:\Users\USUARIO\Desktop\SHLT\SHLT\HLBSP.exe -texdata 18000 C:\Users\USUARIO\Desktop\dust2\de_dust2

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 8 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1068 (0.03 seconds)

BSP generation successful, writing portal file 'C:\Users\USUARIO\Desktop\dust2\de_dust2.prt'

SolidBSP [hull 1] 500...1000...1041 (0.02 seconds)

SolidBSP [hull 2] 500...1000...1014 (0.02 seconds)

SolidBSP [hull 3] 500...1000...1180 (0.03 seconds)

0.44 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: C:\Users\USUARIO\Desktop\SHLT\SHLT\HLRAD.exe -extra -texdata 18000 C:\Users\USUARIO\Desktop\dust2\de_dust2

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 8 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Warning: No vis information, direct lighting only.

Faces: 1860

Create Patches: 8214 base patches

Opaque faces: 0

Square feet: 84425 [12157233.00 square inches]

Base patches created: 8214 out of 65545 max. (12.5%)

Direct lights: 9

 

BuildFacelights:

(3.90 seconds)

FinalLightFace:

(0.01 seconds)

4.08 seconds elapsed

 

----- END hlrad -----

"La guerra vuelve estúpido al vencedor y rencoroso al vencido"

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Yo tenia ese problema y lo solucione descargandome los archivos rad, vis y demas para wx64. Proba con eso , nose

 

hola dani , yo tengo windows 8 , a lo mejor sera por eso ? :S , antes tenia windows 7 y me andaba lo mas bien , pero ya baje los que me paso lean y me compila , solo que me tira ese warning , gracias

"La guerra vuelve estúpido al vencedor y rencoroso al vencido"

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