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Publicado

Hola, alguien me puede ayudar, me tira un error al compilar un mapa basebuilder, aca les dejo el log

hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -wadautodetect -cliptype simple 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map 
Entering C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[boxes.wad]
[jbxgames.wad]
[credits_rg.wad]
[bMS.wad]
[cstrike.wad]
[hl2_tex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.60 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 3 used textures, 13.04 percent of map (3116 textures in wad)
Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad
- Contains 1 used texture, 4.35 percent of map (13 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad
- Contains 1 used texture, 4.35 percent of map (447 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad
- Contains 13 used textures, 56.52 percent of map (1367 textures in wad)
Including Wadfile: \users\pc\desktop\.wads extraidos\jbxgames.wad
- Contains 3 used textures, 13.04 percent of map (106 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\cstrike.wad
- Contains 1 used texture, 4.35 percent of map (123 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad
- Contains 1 used texture, 4.35 percent of map (100 textures in wad)

Texture usage is at 1.41 mb (of 4.00 mb MAX)
4.22 seconds elapsed

-----   END   hlcsg -----



hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 98 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.prt'
SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush.  Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


-----   END   hlbsp -----



hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -full 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause.

-----   END   hlvis -----



hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -bounce 3 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause.

-----   END   hlrad -----


BOCA JUNIORS

Publicado

Puede deberse a dos causas.

 

1: Hay un prefab o un solido que posee un error, como ejemplo puede ser una rueda hecha a base de un cilindro de 32 caras, cosa que el vhe no soporta.

2: Hay una cara o varias que poseen una escala de la textura muy pequeña, un valor por decirte de 0.4 o 0.01 etc.

Publicado (editado)

Sii, era lo segundo, el sky estaba con una escala muy pequeña... Pero ahora me tira otro error, me salta esto: Error: Exceeded MAX_MAP_MODELS, es decir, lo dice ahi Max map models, pero no use ningun model, talvez seran los bloques basebuilder "Func_wall", pero nose, aca te dejo el log si sabes el problema sino alguien que lo sepa..

hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map -low -wadautodetect -cliptype simple 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map 
Entering C:\Users\pc\Desktop\gg\bb_wood.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[boxes.wad]
[jbxgames.wad]
[credits_rg.wad]
[bMS.wad]
[credits_rg.wad]
[hl2_tex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.67 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.61 seconds)

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 6 used textures, 26.09 percent of map (3116 textures in wad)
Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad
- Contains 1 used texture, 4.35 percent of map (13 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad
- Contains 1 used texture, 4.35 percent of map (447 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad
- Contains 1 used texture, 4.35 percent of map (14 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad
- Contains 13 used textures, 56.52 percent of map (1367 textures in wad)
Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad
- Contains 1 used texture, 4.35 percent of map (100 textures in wad)

Texture usage is at 1.27 mb (of 4.00 mb MAX)
4.51 seconds elapsed

-----   END   hlcsg -----



hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...735 (0.14 seconds)
BSP generation successful, writing portal file 'C:\Users\pc\Desktop\gg\bb_wood.prt'
SolidBSP [hull 1] 500...735 (0.14 seconds)
SolidBSP [hull 2] 500...729 (0.12 seconds)
SolidBSP [hull 3] 500...791 (0.16 seconds)
Error: Exceeded MAX_MAP_MODELS
Description: The maximum number of brush based entities has been reached
Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity


-----   END   hlbsp -----



hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map -low -full 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause.

-----   END   hlvis -----



hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low -bounce 3 
Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map 
>> There was a problem compiling the map.
>> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause.

-----   END   hlrad -----



Editado por Alexis'-'

BOCA JUNIORS

Publicado

Hay el error MAP_MAX_MODELS (Alcanzaste el máximo de entidades), si no usaste models, capas que creaste muchos sólidos pequeños y los enlazaste con la entidad func_wall..

Trata de probar compilarlo disminuyendo los bloques con esa entidad, o crealos pero por separado 1 x 1, intenta a ver que onda


v1.png

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