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  • [CS2]Counter-Strike 2 Update

       (0 reseñas)

    \[ ARMORY ]

    • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.

    • Added Dr. Boom Charms collection featuring 22 new charms.

    • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.

    • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.

    • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

    \[ GAMEPLAY ]

    • Death count in scoreboard will now increment when players die to C4 bomb detonation.

    • Limited Zeus-x27 kill streak bonus in deathmatch.

    • Fixed incorrect pixel offset for greater than one pixel width sniper scope.

    • Added inaccuracy representation in sniper scopes.

    • Keychains will now slightly jolt when a player makes an audible footstep sound.

    \[ SPECTATING ]

    • Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.

    • In-game loadout of spectated player will auto-close at the end of the match.

    • In-game loadout of spectated player will now show wear and pattern of gloves.

    \[ MAPS ]

    • Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.

    • Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.

    • Added community maps Rooftop and Transit to Wingman mode.

    • Ancient / Shoots

      • Various player clipping fixes.

    \[ MISC ]

    • Minor adjustments to MAC-10 and R8 Revolver skinning.

    • Fixed a crash for missing bullet impact effects.

    • Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.

    • Re-enabled example content in train_zoo using lattice and bend deformers.

    \[ MAP SCRIPTING ]

    • Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.

    • Improved performance of handling Vector, QAngle, and Color values as arguments and return values.

    • When interpreting a Color argument, rgba values will be clamped to a maximum of 255.

    • Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.

      • Instance.DebugScreenText

      • Instance.DebugLine

      • Instance.DebugBox

      • Instance.DebugSphere

      • Instance.EntFireAtName

      • Instance.EntFireAtTarget

      • Entity.Teleport

    • Changed all callbacks to accept a single object holding all parameters.

    • Added Instance.OnScriptReload

    • Deprecated Instance.OnReload and Instance.OnBeforeReload

    • Added Instance.TraceLine

    • Added Instance.TraceSphere

    • Added Instance.TraceBox

    • Added Instance.TraceBullet

    • Deprecated Instance.GetTraceHit

    • Added Instance.OnPlayerReset

    • Added Instance.OnBeforePlayerDamage

    • Added Instance.OnPlayerDamage

    • Added Instance.OnPlayerJump

    • Added Instance.OnPlayerLand

    • Added Instance.OnGunReload

    • Added Instance.OnBulletImpact

    • Added Instance.OnPlayerPing

    • Added Instance.OnGrenadeBounce

    • Added Instance.OnKnifeAttack

    • Added Instance.IsFreezePeriod

    • Added Entity.GetOwner

    • Added Entity.SetOwner

    • Added Entity.GetParent

    • Added Entity.SetParent

    • Added Entity.IsAlive

    • Added Entity.IsWorld

    • Added Entity.TakeDamage

    • Added CSPlayerPawn.DropWeapon

    • Added CSWeaponData.GetDamage

    • Added CSWeaponData.GetRange

    • Added CSWeaponData.GetRangeModifier

    • Added CSWeaponData.GetPenetration

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