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  • [CS2]Introducing TrueView

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    Today we're adding a new feature to demo playback called TrueView.  With TrueView, demo playback will match the player's original experience much more closely.

    Previously, demo playback showed the server's view of the world, without accounting for network latency. This could be confusing because shots would hit that didn't look like they should have, and vice versa. 

    TrueView provides a more accurate representation of the observed player's experience by re-running their client-side prediction.

    The video below shows the difference between the old demo playback and the same playback with TrueView.

    A few caveats:

    • By default, TrueView is deactivated when the version of the game you are using to view the demo does not match the version of the game used to record the demo.

    • Even with TrueView active, there may still be some differences between what you see in the demo and what the player originally saw (especially with slow-motion playback). For example, damage effects will have different timing during demo playback due to the way CPU and GPU work are pipelined.

    • In addition to performing clientside prediction of the observed player, TrueView will also perform Damage Prediction on enemies, if Damage Prediction was used by the observed player at the time.

    Additionally, we're shipping movement changes that we made available last week in a beta branch. All that and more and today's update!

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