hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
----- BEGIN hlcsg -----
Command line: "C:\Users\User\Desktop\Valve Hammer Editor\Zhlt\hlcsg.exe"-wadinclude halflife.wad C:\Users\User\Desktop\Jail_blacknight
Entering C:\Users\User\Desktop\Jail_blacknight.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[halflife.wad]
Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)
Checking Wadfiles:
Warning: Wad file '\counter-strike\valve\halflife.wad' not found
Including Wadfile: \users\user\desktop\valve hammer editor\zhlt\zhlt.wad:
Contains 0 used textures, 0.00 percent of map. (9 textures in wad)
Error: Could not open wad file \counter-strike\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
----- END hlcsg -----
Estaba probando algunas cosas, ya que no manejo el VHE al 100% y me dice: "Warning: Wad file '\counter-strike\valve\halflife.wad' not found" :s
Gracias, saludos-
Buenas, alguien me puede ayudar?
Yo hice un plugin para las reglas en motd:
#include
#include
public plugin_init()
{
register_clcmd("say /reglas","help_motd"
register_clcmd("say_team /reglas","help_motd"
}
public help_motd(id)
{
show_motd(id,"reglas.txt","Reglas Server"
return PLUGIN_CONTINUE
}
Lo que pasa es que el Motd tiene muy poca capacidad. Como puedo agrandar capacidad al motd?
Gracias.