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# Batch Compiler Zoners Spec #
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# Please report bugs to: ryansgregg@hotmail.com #
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Written At: 01/08/2011 01:58:17
BC Version: 2.0.3.1
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlcsg.exe"-wad
autodetect -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map"
Entering C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(6.99 seconds)
SetModelCenters:
(0.03 seconds)
CSGBrush:
(3.02 seconds)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 42 used textures, 63.64 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 2 used textures, 3.03 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\rober.wad
- Warning: Larger than expected texture (348972 bytes): 'CREDITOS1'
- Warning: Larger than expected texture (348972 bytes): 'CREDITOS2'
- Warning: Larger than expected texture (348972 bytes): 'CREDITOS3'
- Warning: Larger than expected texture (348972 bytes): 'CT'
- Warning: Larger than expected texture (348972 bytes): 'DEATHRUN'
- Warning: Larger than expected texture (348972 bytes): 'FUTBOL'
- Warning: Larger than expected texture (348972 bytes): 'KZ'
- Warning: Larger than expected texture (348972 bytes): 'PAPEL'
- Warning: Larger than expected texture (348972 bytes): 'PIEDRA'
- Warning: Larger than expected texture (348972 bytes): 'PIEDRASPAPELTIJ'
- Warning: Larger than expected texture (348972 bytes): 'PILETA'
- Warning: Larger than expected texture (348972 bytes): 'RING'
- Warning: Larger than expected texture (348972 bytes): 'SURF'
- Warning: Larger than expected texture (348972 bytes): 'TIJERAS'
- Warning: Larger than expected texture (348972 bytes): 'TRAMPOLIN'
- Warning: Larger than expected texture (348972 bytes): 'VERDADEROOFALSO'
- Warning: Larger than expected texture (348972 bytes): 'VESTIDORES'
- Warning: Larger than expected texture (348972 bytes): 'CELDS'
- Warning: Larger than expected texture (348972 bytes): 'CARRERAS1'
- Warning: Larger than expected texture (348972 bytes): 'CARRERAS2'
- Contains 21 used textures, 31.82 percent of map (63 textures in wad)
added 12 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 3.34 mb (of 4.00 mb MAX)
10.66 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlbsp.exe"-est
imate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...
5000...5500...6000...6453 (0.81 seconds)
BSP generation successful, writing portal file 'C:\Users\Nico\Documentos\Xtremer
JB\Celdas +\Celdas.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...
4919 (0.43 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...
4511 (0.31 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...
5000...5240 (0.47 seconds)
6.72 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlvis.exe"-ful
l -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map"
3124 portalleafs
9926 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(26.46 seconds)
LeafThread:
(479.23 seconds)
average leafs visible: 176
g_visdatasize:175968 compressed from 1221484
506.16 seconds elapsed [8m 26s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlrad.exe"-ext
ra -sparse -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\ligh
ts.rad']
[59 texlights parsed from 'C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\li
ghts.rad']
15014 faces
Create Patches : 86242 base patches
0 opaque faces
705767 square feet [101630448.00 square inches]
1895 direct lights
BuildFacelights:
1492 / 15014Malformed face (1492) normal @
(-248.00, 3537.00, -269.00)
(-248.00, 3537.00, -289.00)
(-247.00, 3537.00, -289.00)
(-247.00, 3537.00, -269.00)
1493 / 15014Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences o
f 'Texture axis perpindicular to face'
1494 / 15014
----- END hlrad -----
Presione una tecla para continuar . . .
Ya intenté tocando alt + p y fixeando y no me funcionó.. lo que necesito es que me expliquen como encuentro el objeto mediante coordenadas