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Blessed

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  1. Bueno.. sigo esta guía http://www.mundomapper.net/foro/showthread.php?t=22 pero al momento de hacer todo como lo dice no me lo cambia :S en el sky.. el que seleccioné es: blueup gracias.
  2. But i need to search the solid and that's my problem.. i don't know how..
  3. Necesito que me enseñen a guiarme por las coordenadas ya que ALT + P no funciona
  4. ################################################### # Batch Compiler Zoners Spec # ################################################### ################################################### # Please report bugs to: ryansgregg@hotmail.com # ################################################### Written At: 01/08/2011 01:58:17 BC Version: 2.0.3.1 hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlcsg.exe"-wad autodetect -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map" Entering C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 2 brushes (totalling 12 sides) discarded from clipping hulls CreateBrush: (6.99 seconds) SetModelCenters: (0.03 seconds) CSGBrush: (3.02 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 42 used textures, 63.64 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 2 used textures, 3.03 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\rober.wad - Warning: Larger than expected texture (348972 bytes): 'CREDITOS1' - Warning: Larger than expected texture (348972 bytes): 'CREDITOS2' - Warning: Larger than expected texture (348972 bytes): 'CREDITOS3' - Warning: Larger than expected texture (348972 bytes): 'CT' - Warning: Larger than expected texture (348972 bytes): 'DEATHRUN' - Warning: Larger than expected texture (348972 bytes): 'FUTBOL' - Warning: Larger than expected texture (348972 bytes): 'KZ' - Warning: Larger than expected texture (348972 bytes): 'PAPEL' - Warning: Larger than expected texture (348972 bytes): 'PIEDRA' - Warning: Larger than expected texture (348972 bytes): 'PIEDRASPAPELTIJ' - Warning: Larger than expected texture (348972 bytes): 'PILETA' - Warning: Larger than expected texture (348972 bytes): 'RING' - Warning: Larger than expected texture (348972 bytes): 'SURF' - Warning: Larger than expected texture (348972 bytes): 'TIJERAS' - Warning: Larger than expected texture (348972 bytes): 'TRAMPOLIN' - Warning: Larger than expected texture (348972 bytes): 'VERDADEROOFALSO' - Warning: Larger than expected texture (348972 bytes): 'VESTIDORES' - Warning: Larger than expected texture (348972 bytes): 'CELDS' - Warning: Larger than expected texture (348972 bytes): 'CARRERAS1' - Warning: Larger than expected texture (348972 bytes): 'CARRERAS2' - Contains 21 used textures, 31.82 percent of map (63 textures in wad) added 12 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 3.34 mb (of 4.00 mb MAX) 10.66 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlbsp.exe"-est imate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500... 5000...5500...6000...6453 (0.81 seconds) BSP generation successful, writing portal file 'C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500... 4919 (0.43 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500... 4511 (0.31 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500... 5000...5240 (0.47 seconds) 6.72 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlvis.exe"-ful l -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map" 3124 portalleafs 9926 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (26.46 seconds) LeafThread: (479.23 seconds) average leafs visible: 176 g_visdatasize:175968 compressed from 1221484 506.16 seconds elapsed [8m 26s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlrad.exe"-ext ra -sparse -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\ligh ts.rad'] [59 texlights parsed from 'C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\li ghts.rad'] 15014 faces Create Patches : 86242 base patches 0 opaque faces 705767 square feet [101630448.00 square inches] 1895 direct lights BuildFacelights: 1492 / 15014Malformed face (1492) normal @ (-248.00, 3537.00, -269.00) (-248.00, 3537.00, -289.00) (-247.00, 3537.00, -289.00) (-247.00, 3537.00, -269.00) 1493 / 15014Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences o f 'Texture axis perpindicular to face' 1494 / 15014 ----- END hlrad ----- Presione una tecla para continuar . . . Ya intenté tocando alt + p y fixeando y no me funcionó.. lo que necesito es que me expliquen como encuentro el objeto mediante coordenadas

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


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Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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