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Mostrando resultados para las etiquetas 'face'.
Encontrado 9 resultados
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Te doy mango y medio y poagas tu los costos del envio
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asdpkaskda , aver qe tal soy armando una historietita ► Un dia jugando al counter strike . . . Yo siendo terrorist con c4.. me dicen -- planta c4 en River --eh? -- que plantes c4 en river ! ! -- en donde es eso? -- planta en B ! ! !
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################################################### # Batch Compiler Zoners Spec # ################################################### ################################################### # Please report bugs to: ryansgregg@hotmail.com # ################################################### Written At: 01/08/2011 01:58:17 BC Version: 2.0.3.1 hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlcsg.exe"-wad autodetect -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map" Entering C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 2 brushes (totalling 12 sides) discarded from clipping hulls CreateBrush: (6.99 seconds) SetModelCenters: (0.03 seconds) CSGBrush: (3.02 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 42 used textures, 63.64 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 2 used textures, 3.03 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\rober.wad - Warning: Larger than expected texture (348972 bytes): 'CREDITOS1' - Warning: Larger than expected texture (348972 bytes): 'CREDITOS2' - Warning: Larger than expected texture (348972 bytes): 'CREDITOS3' - Warning: Larger than expected texture (348972 bytes): 'CT' - Warning: Larger than expected texture (348972 bytes): 'DEATHRUN' - Warning: Larger than expected texture (348972 bytes): 'FUTBOL' - Warning: Larger than expected texture (348972 bytes): 'KZ' - Warning: Larger than expected texture (348972 bytes): 'PAPEL' - Warning: Larger than expected texture (348972 bytes): 'PIEDRA' - Warning: Larger than expected texture (348972 bytes): 'PIEDRASPAPELTIJ' - Warning: Larger than expected texture (348972 bytes): 'PILETA' - Warning: Larger than expected texture (348972 bytes): 'RING' - Warning: Larger than expected texture (348972 bytes): 'SURF' - Warning: Larger than expected texture (348972 bytes): 'TIJERAS' - Warning: Larger than expected texture (348972 bytes): 'TRAMPOLIN' - Warning: Larger than expected texture (348972 bytes): 'VERDADEROOFALSO' - Warning: Larger than expected texture (348972 bytes): 'VESTIDORES' - Warning: Larger than expected texture (348972 bytes): 'CELDS' - Warning: Larger than expected texture (348972 bytes): 'CARRERAS1' - Warning: Larger than expected texture (348972 bytes): 'CARRERAS2' - Contains 21 used textures, 31.82 percent of map (63 textures in wad) added 12 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 3.34 mb (of 4.00 mb MAX) 10.66 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlbsp.exe"-est imate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500... 5000...5500...6000...6453 (0.81 seconds) BSP generation successful, writing portal file 'C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500... 4919 (0.43 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500... 4511 (0.31 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500... 5000...5240 (0.47 seconds) 6.72 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlvis.exe"-ful l -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map" 3124 portalleafs 9926 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (26.46 seconds) LeafThread: (479.23 seconds) average leafs visible: 176 g_visdatasize:175968 compressed from 1221484 506.16 seconds elapsed [8m 26s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\hlrad.exe"-ext ra -sparse -estimate "C:\Users\Nico\Documentos\Xtremer JB\Celdas +\Celdas.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\ligh ts.rad'] [59 texlights parsed from 'C:\Users\Nico\Documentos\Xtremer JB\Batch Compiler\li ghts.rad'] 15014 faces Create Patches : 86242 base patches 0 opaque faces 705767 square feet [101630448.00 square inches] 1895 direct lights BuildFacelights: 1492 / 15014Malformed face (1492) normal @ (-248.00, 3537.00, -269.00) (-248.00, 3537.00, -289.00) (-247.00, 3537.00, -289.00) (-247.00, 3537.00, -269.00) 1493 / 15014Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences o f 'Texture axis perpindicular to face' 1494 / 15014 ----- END hlrad ----- Presione una tecla para continuar . . . Ya intenté tocando alt + p y fixeando y no me funcionó.. lo que necesito es que me expliquen como encuentro el objeto mediante coordenadas
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Tengo este problema de Texture axis perpendicular to face, leo que pongo Alt+P y pongo fix a los problemas, pero no me da error!!!!! Por si acaso, sí use la herramienta corte. ** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "D:\Luis Enrique\Casa\Programas\Mapas no Compilados 3.map" "D:\Luis Enrique\Casa\Programas\Mapas Compilados 3.5\Mapas no Compilados 3.map" ** Executing... ** Command: C:\ARCHIV~1\VALVEH~1\tools\qcsg.exe ** Parameters: "D:\Luis Enrique\Casa\Programas\Mapas Compilados 3.5\Mapas no Compilados 3" qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering D:\Luis Enrique\Casa\Programas\Mapas Compilados 3.5\Mapas no Compilados 3.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2) Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad added 3 additional animating textures. 3 seconds elapsed ** Executing... ** Command: C:\ARCHIV~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "D:\Luis Enrique\Casa\Programas\Mapas Compilados 3.5\Mapas no Compilados 3" qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing D:\Luis Enrique\Casa\Programas\Mapas Compilados 3.prt 1 seconds elapsed ** Executing... ** Command: C:\ARCHIV~1\VALVEH~1\tools\vis.exe ** Parameters: -fast "D:\Luis Enrique\Casa\Programas\Mapas Compilados 3.5\Mapas no Compilados 3" vis.exe v1.3 (Dec 30 1998) ---- vis ---- fastvis = true 2 thread(s) 732 portalleafs 1756 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0) average leafs visible: 126 visdatasize:41042 compressed from 67344 0.0 seconds elapsed ** Executing... ** Command: C:\ARCHIV~1\VALVEH~1\tools\qrad.exe ** Parameters: "D:\Luis Enrique\Casa\Programas\Mapas Compilados 3.5\Mapas no Compilados 3" qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 2 threads [Reading texlights from 'C:\ARCHIV~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\ARCHIV~1\VALVEH~1\tools\lights.rad'] 4214 faces 183859 square feet [26475748.00 square inches] 13583 patches after subdivision 7 direct lights BuildFacelights: 0... ************ ERROR ************ Texture axis perpendicular to face
- 4 respuestas
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- problema
- perpendicular
- (y 4 más)
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J3j3, estaba viendo una pagina con 302940912384938591385021375091730957013713 Faces, sobre todo Trolls y we voi a poner algunos aca con una explicacion, como para que entiendad los que no entienden :E Troll Faces! Resulta ser que el amigo de sus hijos era el hijo del otro :E [TROLL FACE] Jeje, se supone que lo entendieron :E Comprando cosas chanchas en la casa de un amigo mientras no esta :E [ultimate Maximium Trolling] Usar el MSN de tu amigo cuando lo deja abierto en tu casa [Maximium Trolling] Este es el truco para ser un buen Troll Face :E Je, no se estaciono en ninguno de los 2 lugares que no se podia :E J3jj33, decia que habia que pagar a esa hora :E Nunca intentes cambiar a un TROLL, nunca vas a poder En el mejor lugar, hay un TROLL :S Entienden? El Iman atrae el Metal :E Se ahogaria :E Trolleando a un Trollero Tipica madre, para que te levantes abre la perciana, ventana, "limpia las sabanas" y aspira :S El pibe cambio de planes, pero nunca dijo que no iva a ir :E Trolleando al Troll Dad Troll HDP Troll Dad! J3j3, le hiso una trampa y le hiso una rima :E 1- Le da manos de juguete :E (creo o no?) y si no le aplaude :E 2- Entendible :E 3- Que padre te dice eso? 4- J3j3j3, trolled imposible 7- J3j3j3, por el hijo :E 8- Entendible 9- Guillotina para cortarse la kbza J3jj3, la mando para ver que hacia el hijo :E Bautista al revez = Troll Dad :E Se olvido de todo lo que dijo el padre por pajearse (quedo ciego) (creo que era eso :E) J3j3j, lo re Trolleo, mejor agarrar los 2 que 1 Jajajjajajaj, espero que lo hayan entendido :E Fuck Yeah El pibe sabia todo, gracias a los juegos, quien dice que los juegos no ensenian? La forma mas facil es hacer pure de papa Buscando a Wally, Walldo Salir del lugar sin cortarte nada :E (este era mas para un Troll Face :E) Jajjaja, si lo sabia para que necesita demostrarselo? (Re Troll pero we) Le dice que lleva peines porque el otro es pelado :E (tarde banda en entenderlo xD) Chuck RLZ! Nice estacionando Otros Porque otra cosa creen que ayudarian? :E j3j3j igual :E No solo existe la PC Es obio que no le va a decir soi un chorro ¬¬ La mejor pelicula del mundo (? Mirada Ninja Espero que se hayan reido, y etc, ya que tarde horas en este post ¬¬ Las que no hayan entendido, diganme que se las detallo mas
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Espero que me puedan ayudar, apreto alt + p y no aparece ningun error
- 9 respuestas
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- solucionado
- max
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(y 3 más)
Etiquetado con:
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Chicos actualizen el Facebook de Mapping-Zone.NET por que ni pelota le dan :$ xD Gracias.
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Bueno como dice en el titulo las pelotudeces que ponen que serian cadenas de mierda que son todo puro chamuyo y algunas de terror spiritus etc que te hacen pegar tanto 1 cagaso de mierda que no podes ni dormi we jaja xD Aca les dejo uno y sigan poniendo para que vean que es toda una pelotudes mi nombre es Jenna. Tengo 7 años de edad, cabello rubio y ojos aterradores. No tengo nariz ni orejas, estoy muerta. si no pones esto en los iguientes 7 juegos en los proximos 40 minutos me aparecere esta noche junto a tu cama con un cuchillo y te matare... esto no es una broma algo bueno te sucederá a ti esta noche a l 9:50. Te lo vuelvo a decir esto no es una broma Alguien especial te llamara por telefono o hablara contigo y te dira cuanto te quiere.NO LA ROMPAS!!! ponla almenos en 7 juego (FACEBOOK)
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AJAJAJ, buenas gente! Estaba muuy al pedo en dibujo tecnico y me puse a hacer esta carita, está pintada con acrílicos. LA VENDO A 1 1/2 MANGOS (48 1/2 MANGOS DE ENVÍO)