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Mapa de gamebanana

 
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  1. Hola gente Tengo una duda porq el valve me tira error El error dice max_patches Les copio el error: ** Executing... ** Command: Change Directory ** Parameters: C:\Users\Propietario\Desktop\emanuel\emanuel\ema\valve ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\Jail_Fs.map" "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map" ** Executing... ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" Entering C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 17 brushes (totalling 110 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds) Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_assault.wad - Contains 2 used textures, 3.77 percent of map (22 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad - Contains 1 used texture, 1.89 percent of map (28 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 3 used textures, 5.66 percent of map (24 textures in wad) Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad - Contains 41 used textures, 77.36 percent of map (3116 textures in wad) Using Wadfile: \program files\counter-strike 1.6\valve\liquids.wad - Contains 4 used textures, 7.55 percent of map (32 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\null.wad - Contains 1 used texture, 1.89 percent of map (1 textures in wad) added 19 additional animating textures. Warning: ::FindTexture() texture 256WHITE not found! Warning: ::LoadLump() texture 256WHITE not found! Texture usage is at 0.78 mb (of 4.00 mb MAX) 2.88 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2998 (0.33 seconds) BSP generation successful, writing portal file 'C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.prt' SolidBSP [hull 1] 500...1000...1500...2000...2455 (0.16 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2132 (0.11 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2478 (0.14 seconds) 2.71 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" 1598 portalleafs 5258 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.65 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.93 seconds) average leafs visible: 134 g_visdatasize:94071 compressed from 319600 41.82 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 9438 faces Create Patches : 68813 base patches 0 opaque faces 646576 square feet [93106944.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- cuando me pasa esto el mapa se me pone muy brilloso y…. LAGOSO Tenía leak y se lo saque Lo tenia envuelto en una textura cielo pero se la saque por q había leído q era malo. Lo que yo quiero es q mi mapa se vea con sombras así es mas real jajaj Alguien sabe como solucionarlo por q me estoy sacando el cerebro para arreglarlo jaja gracias
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