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Hola gente soy apple y no es que emepese a mappiar hace poco ya hace varios meses qe ando en estoy en esto da mapping Tube leaks bad surface de todo Pero los solucione Pero hoy se me presento algo serio El mapa iva todo bien modifike cosas y estaba todo bien despues arregle pares de Ilucyonaris Y La cosa es que el mapa Empeso A estar Sin lihgt Obio Un leak Pero Encerre en sky y use todo los metodos y el mapa sige sin sombra Osea que no creo que sea un leak Por que al encerrar todo Aparecen las sombras o NO? Bueno Me Fije el archivo Prt las liñas que te guian al leak Bueno El archivo no se crea!!! El mapa compila Las luces y todo Dejo el log Pero no se que es !!!!!!!!!!!!!! Entintidades todas adentro del mapa no se por favor :S No tiene Hull!!! plis ayudenme :S Y en Alt-P no aparece errores hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\COSMICOS\Escritorio\zhlt34x86final\hlcsg.exe"-wadautodetect -wadinclude Ultimate_Textures.wad -wadinclude Players.wad -wadinclude byapple.wad -wadinclude lasdivinas.wad -wadinclude null.wad -estimate "C:\Documents and Settings\COSMICOS\Escritorio\Mapas-Y-texturas mas usadas\zpd_VIPlayers_LD.map" Entering C:\Documents and Settings\COSMICOS\Escritorio\Mapas-Y-texturas mas usadas\zpd_VIPlayers_LD.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [ultimate_Textures.wad] [Players.wad] [byapple.wad] [lasdivinas.wad] [null.wad] 51 brushes (totalling 306 sides) discarded from clipping hulls CreateBrush: (0.25 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.48 seconds) Using Wadfile: \archivos de programa\valve\cstrike\de_storm.wad - Contains 1 used texture, 3.70 percent of map (74 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 2 used textures, 7.41 percent of map (162 textures in wad) Including Wadfile: \documents and settings\cosmicos\escritorio\accesos\wav\null.wad - Contains 1 used texture, 3.70 percent of map (1 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\de_vegas.wad - Contains 1 used texture, 3.70 percent of map (101 textures in wad) Including Wadfile: \documents and settings\cosmicos\escritorio\ultimate_textures.wad - Contains 6 used textures, 22.22 percent of map (462 textures in wad) Using Wadfile: \archivos de programa\valve\valve\halflife.wad - Contains 11 used textures, 40.74 percent of map (3116 textures in wad) Including Wadfile: \documents and settings\cosmicos\escritorio\byapple.wad - Contains 1 used texture, 3.70 percent of map (1 textures in wad) Including Wadfile: \documents and settings\cosmicos\escritorio\accesos\lasdivinas.wad - Warning: Larger than expected texture (348972 bytes): 'LASDIVINAS' - Contains 1 used texture, 3.70 percent of map (1 textures in wad) Including Wadfile: \documents and settings\cosmicos\escritorio\mapas-y-texturas mas usadas\players.wad - Warning: Larger than expected texture (348972 bytes): 'PLAYERS2' - Warning: Larger than expected texture (348972 bytes): 'ROOM1+COMUNIDAD' - Warning: Larger than expected texture (348972 bytes): 'PLAYERS' - Warning: Larger than expected texture (348972 bytes): 'PLAYERS3' - Contains 3 used textures, 11.11 percent of map (4 textures in wad) Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 2 additional animating textures. Texture usage is at 1.85 mb (of 4.00 mb MAX) 2.17 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\COSMICOS\Escritorio\zhlt34x86final\hlbsp.exe"-estimate "C:\Documents and Settings\COSMICOS\Escritorio\Mapas-Y-texturas mas usadas\zpd_VIPlayers_LD.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...622 (0.06 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\COSMICOS\Escritorio\Mapas-Y-texturas mas usadas\zpd_VIPlayers_LD.prt' SolidBSP [hull 1] 491 (0.06 seconds) SolidBSP [hull 2] 427 (0.05 seconds) SolidBSP [hull 3] 500...654 (0.08 seconds) 0.80 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\COSMICOS\Escritorio\zhlt34x86final\hlvis.exe"-full -estimate "C:\Documents and Settings\COSMICOS\Escritorio\Mapas-Y-texturas mas usadas\zpd_VIPlayers_LD.map" 283 portalleafs 855 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.31 seconds) LeafThread: (12.47 seconds) average leafs visible: 83 g_visdatasize:6798 compressed from 10188 12.91 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\COSMICOS\Escritorio\zhlt34x86final\hlrad.exe"-extra -estimate "C:\Documents and Settings\COSMICOS\Escritorio\Mapas-Y-texturas mas usadas\zpd_VIPlayers_LD.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Documents and Settings\COSMICOS\Escritorio\zhlt34x86final\lights.rad'] [59 texlights parsed from 'C:\Documents and Settings\COSMICOS\Escritorio\zhlt34x86final\lights.rad'] 1697 faces Create Patches : 9541 base patches 0 opaque faces 60811 square feet [8756925.00 square inches] 12 direct lights BuildFacelights: Malformed face (1607) normal @ (464.00, -174.00, -311.00) (462.00, -174.00, -311.00) (462.00, -174.00, -284.00) (464.00, -174.00, -284.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- Este es El otro LOG DESPUES DE LO DE EMI Plis ayudenme estare eternamente agradecido Alguna duda diganme y les respondo al toke