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Gamebanana Map

 
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Found 4 results

  1. Nhl

    ¿Error?

    Buenas, queria reportar este error que me esta pasando y queria ver si podrian ayudarme a solucionarlo Basicamente me aparece un fondo negro que esta a cierta distancia, este error no me ocurria antes, tampoco es debido al mapa por que lo probe en otra pc y se ve norma Cabe aclarar que antes este error no me pasaba y ahora no se por que me estaria pasando
  2. Hola, tengo un problema al entrar al mapa que creo, que aparezco como en agua y no me puedo mover. Y con el VHE tengo el problema que me dice esto: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1.2\zhtl\hlcsg.exe "C:\Users\W7\Desktop\mapas compilados\de_mapa1" Entering C:\Users\W7\Desktop\mapas compilados\de_mapa1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad - Contains 2 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: \users\w7\desktop\wad\cpl.wad - Contains 0 used textures, 0.00 percent of map (174 textures in wad) Using Wadfile: \users\w7\desktop\wad\czde_aztec.wad - Contains 0 used textures, 0.00 percent of map (87 textures in wad) Using Wadfile: \users\w7\desktop\wad\de_aztec_css_beta3.wad - Contains 0 used textures, 0.00 percent of map (48 textures in wad) Using Wadfile: \users\w7\desktop\wad\dod_wad.wad - Contains 2 used textures, 50.00 percent of map (1306 textures in wad) Using Wadfile: \users\w7\desktop\wad\port.wad - Contains 0 used textures, 0.00 percent of map (98 textures in wad) Texture usage is at 0.17 mb (of 4.00 mb MAX) 0.36 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1.2\zhtl\hlbsp.exe "C:\Users\W7\Desktop\mapas compilados\de_rodaobeso" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 53 (0.00 seconds) BSP generation successful, writing portal file 'C:\Users\W7\Desktop\mapas compilados\de_rodaobeso.prt' SolidBSP [hull 1] 7 (0.00 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 7 (0.00 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 7 (0.00 seconds) Warning: No entities exist in hull 3, no filling performed for this hull 0.01 seconds elapsed ----- END hlbsp ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1.2\zhtl\hlrad.exe -extra "C:\Users\W7\Desktop\mapas compilados\de_rodaobeso" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\VALVEH~1.2\zhtl\lights.rad'] [62 texlights parsed from 'C:\PROGRA~1\VALVEH~1.2\zhtl\lights.rad'] Warning: No vis information, direct lighting only. 202 faces Create Patches : 2084 base patches 0 opaque faces 40277 square feet [5799936.00 square inches] 1 direct lights BuildFacelights: (5.69 seconds) FinalLightFace: (0.03 seconds) 5.95 seconds elapsed ----- END hlrad ----- No se si un problema lleva a otro o que, pero necesito una solucion .
  3. Hola como estan? No se por que me sale este error cuando quiero compilar en Batch Compiler, en el programa Batch Compiler ya tengo todo configurado pero no se por que sale este error alguien que me pueda ayudar.
  4. Hola buenas foro de mappers, quisiera pedir consejos u ayuda con este problema. LLevo mucho tiempo que me sale este problema de vez en cuando, cuando creo curvas, manejo un poco los vertices o roto un solido. No sé a alguien más le sucede y espero alguna solución, ya que es un problema que realmente me cansa, porque a veces me sale demasiados. Por lo general me sale 1 a veces, y al ir al solido he debido borrarlo y crearlo de otra forma. ----- BEGIN hlbsp ----- Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 8290304 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1522,615,279)-(-1522,623,299) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2276,84,316)-(-2274,88,320) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2276,60,312)-(-2272,84,320) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2589,124,352)-(-2580,128,372) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2640,68,381)-(-2630,96,398) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2336,4,372)-(-2328,60,384) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2368,8,376)-(-2331,48,384) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2368,4,372)-(-2298,9,377) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2275,37,312)-(-2272,60,317) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2640,32,381)-(-2630,60,398) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (826,-736,377)-(907,-522,409) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1001,-338,329)-(1029,-209,342) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (934,-570,278)-(941,-568,298) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (287,-441,278)-(295,-439,298) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Espero me puedan dar alguna solución o consejo para evitar eso, ya que cuando me salen muchos como que me deprime. Y creo solo me sucede cuando uso los compiladores de Vluzacn's ZHLT v34
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