Jump to content
Al día de 3/3/24 el foro se integró con Mapping-Zone.net, se está llevando el foro a una versión estable, puede encontrarse algunos errores navegando. Mientras, podes logear tu cuenta MZ ×

[Problema] texturas [SOLUCIONADO]


Fosy Project

Publicaciones recomendadas


  • Seguidores:  0
  • Post:  21
  • Reputación:   25
  • Registrado:  23/07/10
  • Estado:  Desconectado

Hola, estavez el problema que tengo es que cuando voy a jugar el mapa no em aparece ninguna textura solo cuadrados rosas y negros...

 

no se si servira de algo pero aqui os dejo lo que sale cuando terminas de compilar ;)

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "G:\Valve Hammer Edition\Zhlt\hlcsg.exe"-nonulltex -wadautodetect -wadconfig wad.cfg -wadinclude de_Logono01.wad -wadinclude zhlt.wad -wadinclude fy_house.wad "G:\Valve Hammer Edition\Mapas\fy_house"

Entering G:\Valve Hammer Edition\Mapas\fy_house.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ off ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Warning: no wadfiles are specified in configuration 'wad.cfg' --

Using map wadfile configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

[de_Logono01.wad]

[zhlt.wad]

[fy_house.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.03 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.17 seconds)

 

Warning: Wad file '\valve hammer edition\mis texturas\de_logono01.wad' not found

Warning: Wad file '\valve hammer edition\mis texturas\fy_house.wad' not found

Using Wadfile: \program files\counter-strike\valve\halflife.wad

- Contains 1 used texture, 10.00 percent of map (3116 textures in wad)

 

Warning: ::FindTexture() texture BALDOSA12 not found!

Warning: ::FindTexture() texture PARED05 not found!

Warning: ::FindTexture() texture PUERTA05 not found!

Warning: ::FindTexture() texture PUERTA06 not found!

Warning: ::FindTexture() texture MADERA01 not found!

Warning: ::FindTexture() texture CDJ not found!

Warning: ::FindTexture() texture BALDOSA13 not found!

Warning: ::FindTexture() texture PLATOS_VINILOS not found!

Warning: ::FindTexture() texture MIXER not found!

Warning: ::LoadLump() texture BALDOSA12 not found!

Warning: ::LoadLump() texture BALDOSA13 not found!

Warning: ::LoadLump() texture CDJ not found!

Warning: ::LoadLump() texture MADERA01 not found!

Warning: ::LoadLump() texture MIXER not found!

Warning: ::LoadLump() texture PARED05 not found!

Warning: ::LoadLump() texture PLATOS_VINILOS not found!

Warning: ::LoadLump() texture PUERTA05 not found!

Warning: ::LoadLump() texture PUERTA06 not found!

Texture usage is at 0.00 mb (of 4.00 mb MAX)

0.55 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "G:\Valve Hammer Edition\Zhlt\hlbsp.exe"-nonulltex "G:\Valve Hammer Edition\Mapas\fy_house"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ off ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 89 (0.02 seconds)

BSP generation successful, writing portal file 'G:\Valve Hammer Edition\Mapas\fy_house.prt'

SolidBSP [hull 1] 89 (0.01 seconds)

SolidBSP [hull 2] 57 (0.00 seconds)

SolidBSP [hull 3] 105 (0.01 seconds)

0.45 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "G:\Valve Hammer Edition\Zhlt\hlvis.exe""G:\Valve Hammer Edition\Mapas\fy_house"

31 portalleafs

61 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(0.02 seconds)

LeafThread:

(0.03 seconds)

average leafs visible: 14

g_visdatasize:174 compressed from 124

0.25 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "G:\Valve Hammer Edition\Zhlt\hlrad.exe"-lights "G:\Valve Hammer Edition\Zhlt\lights.rad""G:\Valve Hammer Edition\Mapas\fy_house"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'G:\Valve Hammer Edition\Zhlt\lights.rad']

[59 texlights parsed from 'G:\Valve Hammer Edition\Zhlt\lights.rad']

 

[Reading texlights from 'G:\Valve Hammer Edition\Zhlt\lights.rad']

Warning: Duplication of texlight '+0~WHITE' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~GENERIC65' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~GENERIC85' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~GENERIC86' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~GENERIC86B' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~GENERIC86R' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'GENERIC87A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'GENERIC88A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'GENERIC89A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'GENERIC90A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'GENERIC105' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'GENERIC106' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'GENERIC107' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'GEN_VEND1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'EMERGLIGHT' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~FIFTS_LGHT01' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~FIFTIES_LGT2' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~FIFTS_LGHT4' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~LIGHT1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~LIGHT3A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~LIGHT4A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~LIGHT5A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~LIGHT6A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~TNNL_LGT1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~TNNL_LGT2' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~TNNL_LGT3' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~TNNL_LGT4' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0LAB1_W6D' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0LAB1_W6' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0LAB1_W7' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'SKKYLITE' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~DRKMTLS1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~DRKMTLGT1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~DRKMTLS2' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~DRKMTLS2C' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0DRKMTL_SCRN' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '~LAB_CRT9A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '~LAB_CRT9B' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '~LAB_CRT9C' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '~LIGHT3A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '~LIGHT3B' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '~LIGHT3C' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '~LIGHT3E' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'C1A3C_MAP' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'FIFTIES_MON1B' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight '+0~LAB_CRT8' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'ELEV2_CIEL' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'YELLOW' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'RED' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'C14_LIGHT_BIG00' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'SUBWAY_LIGHTS' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'grate_light_ury' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'quaintLight1bar' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'C14_LIGHT_null' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'comp_lights2' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'light_newblue' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'C3A2_LIGHT' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'hera_light1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

Warning: Duplication of texlight 'LITEPANEL1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!

[59 texlights parsed from 'G:\Valve Hammer Edition\Zhlt\lights.rad']

 

1666 faces

Create Patches : 7477 base patches

0 opaque faces

13415 square feet [1931790.75 square inches]

3 direct lights

 

BuildFacelights:

(1.83 seconds)

visibility matrix : 3.3 megs

BuildVisLeafs:

(7.68 seconds)

MakeScales:

(7.14 seconds)

SwapTransfers:

(1.60 seconds)

Transfer Lists : 11479520 : 11.48M transfers

Indices : 1191420 : 1.14M bytes

Data : 45918080 : 43.79M bytes

GatherLight:

(0.94 seconds)

FinalLightFace:

(2.32 seconds)

22.48 seconds elapsed

 

----- END hlrad -----

 

 

 

 

 

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  6
  • Post:  309
  • Reputación:   865
  • Registrado:  01/07/10
  • Estado:  Desconectado

mira una vez me paso en el mapa zm_terror_house... esas texturas que dicen error estan mal o le sacaste el wad despues de crearlas y lo compilaste o borra el solido que tenga esa textura y volvelo a crear yo hice eso y me volvio a andar de 10

neco.png

25013td0.png

metallica.gif

 

:acordeon:

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  0
  • Post:  21
  • Reputación:   25
  • Registrado:  23/07/10
  • Estado:  Desconectado

mira una vez me paso en el mapa zm_terror_house... esas texturas que dicen error estan mal o le sacaste el wad despues de crearlas y lo compilaste o borra el solido que tenga esa textura y volvelo a crear yo hice eso y me volvio a andar de 10

 

lo que quieres decir es que borre porejemplo la parez? esque en ningun momento me da error pero en el cs no me van las texturas de ese mapa...

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  6
  • Post:  309
  • Reputación:   865
  • Registrado:  01/07/10
  • Estado:  Desconectado

sisis te da un error ai en el log que dice:

 

Warning: ::FindTexture() texture BALDOSA12 not found!

Warning: ::FindTexture() texture PARED05 not found!

Warning: ::FindTexture() texture PUERTA05 not found!

Warning: ::FindTexture() texture PUERTA06 not found!

Warning: ::FindTexture() texture MADERA01 not found!

Warning: ::FindTexture() texture CDJ not found!

Warning: ::FindTexture() texture BALDOSA13 not found!

Warning: ::FindTexture() texture PLATOS_VINILOS not found!

Warning: ::FindTexture() texture MIXER not found!

Warning: ::LoadLump() texture BALDOSA12 not found!

Warning: ::LoadLump() texture BALDOSA13 not found!

Warning: ::LoadLump() texture CDJ not found!

Warning: ::LoadLump() texture MADERA01 not found!

Warning: ::LoadLump() texture MIXER not found!

Warning: ::LoadLump() texture PARED05 not found!

Warning: ::LoadLump() texture PLATOS_VINILOS not found!

Warning: ::LoadLump() texture PUERTA05 not found!

Warning: ::LoadLump() texture PUERTA06 not found!

 

fijate esos solidos y borralos lo que tengan esas texturas y volvelos a hacer... o fijate si sacaste el wad y volvelo a poner

neco.png

25013td0.png

metallica.gif

 

:acordeon:

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  6
  • Post:  309
  • Reputación:   865
  • Registrado:  01/07/10
  • Estado:  Desconectado

si te digo te miento no tengo idea :S yo cuando me paso esto una vez borre todos los solidos con ese nombre. me costo un huevo hacerlo pero lo arregle xD

 

suerte

neco.png

25013td0.png

metallica.gif

 

:acordeon:

Enlace al comentario
Compartir en otros sitios web

Invitado
Este tema está cerrado a nuevas respuestas.

SOBRE MUNDO MAPPER

logo-mundomapper.webp

Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

guias.webp

Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

×
×
  • Crear nuevo...

Información importante

Aceptar terminos y condiciones Términos de Uso, Política de privacidad Hemos colocado cookies en su dispositivo para ayudar a mejorar este sitio web. Puede ajustar la configuración de cookies, de lo contrario, asumiremos que está bien para continuar.