computadora hdp 31 Posted April 12, 2015 Report Share Posted April 12, 2015 hola gente tanto tiempo , volvi con el mapeo y como siempre con problemas jejeje , estoy haciendo un nuevo mapa y al principio me tiro un error de un leak lo solucione y no paso mas , despues me salio un error de que no me funcionaba el vis....descarga todo de aqui configure bien todo el valve y el bath y ahora quiero compilar y no me compila , osea en milesimas de segundos se cierra el bath porque sera ? si a alguien le paso y que me pueda ayudar muy agradecido a otra cosa ( tengo todos los programas mapas , etc en el mismo disco) "La guerra vuelve estúpido al vencedor y rencoroso al vencido" Link to comment Share on other sites More sharing options...
LeaN 2,203 Posted April 12, 2015 Report Share Posted April 12, 2015 1. Abri el Batch como Administrador. 2. Fijate si tenés los Zhlt configurados, de última bajate los de éste post: http://www.mundo-mapping.net/foro/showthread.php?390-Descarga-SHLT Link to comment Share on other sites More sharing options...
DanielMap 367 Posted April 12, 2015 Report Share Posted April 12, 2015 Yo tenia ese problema y lo solucione descargandome los archivos rad, vis y demas para wx64. Proba con eso , nose Link to comment Share on other sites More sharing options...
computadora hdp 31 Posted April 12, 2015 Author Report Share Posted April 12, 2015 hola lean muchas gracias por responder , baje los que me diste y ahora si me compila pero me tira un error y no se que puede ser , te paso los log hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\Users\USUARIO\Desktop\SHLT\SHLT\HLCSG.exe -nowadtextures -wadautodetect -wadinclude halflife.wad"cs_dust.wad -wadinclude halflife.wad -wadinclude cs_dust.wad -texdata 18000 C:\Users\USUARIO\Desktop\dust2\de_dust2 Entering C:\Users\USUARIO\Desktop\dust2\de_dust2.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 8 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [halflife.wad"cs_dust.wad] [halflife.wad] [cs_dust.wad] Brushes discarded from clipping hulls: 12 (totalling 72 sides) CreateBrush: (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.35 seconds) Checking Wadfiles: Including Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad: Contains 8 used textures, 34.78 percent of map. (3116 textures in wad) Including Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad: Contains 15 used textures, 65.22 percent of map. (28 textures in wad) Added 4 additional animating textures. Texture usage is at 0.55 MB (of 32.00 MB max) 0.43 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\Users\USUARIO\Desktop\SHLT\SHLT\HLBSP.exe -texdata 18000 C:\Users\USUARIO\Desktop\dust2\de_dust2 Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 8 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1068 (0.03 seconds) BSP generation successful, writing portal file 'C:\Users\USUARIO\Desktop\dust2\de_dust2.prt' SolidBSP [hull 1] 500...1000...1041 (0.02 seconds) SolidBSP [hull 2] 500...1000...1014 (0.02 seconds) SolidBSP [hull 3] 500...1000...1180 (0.03 seconds) 0.44 seconds elapsed ----- END hlbsp ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\Users\USUARIO\Desktop\SHLT\SHLT\HLRAD.exe -extra -texdata 18000 C:\Users\USUARIO\Desktop\dust2\de_dust2 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 8 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Warning: No vis information, direct lighting only. Faces: 1860 Create Patches: 8214 base patches Opaque faces: 0 Square feet: 84425 [12157233.00 square inches] Base patches created: 8214 out of 65545 max. (12.5%) Direct lights: 9 BuildFacelights: (3.90 seconds) FinalLightFace: (0.01 seconds) 4.08 seconds elapsed ----- END hlrad ----- "La guerra vuelve estúpido al vencedor y rencoroso al vencido" Link to comment Share on other sites More sharing options...
FREDDY 660 Posted April 12, 2015 Report Share Posted April 12, 2015 Es un warning eso, podes compilar el mapa igual no? Link to comment Share on other sites More sharing options...
computadora hdp 31 Posted April 12, 2015 Author Report Share Posted April 12, 2015 Es un warning eso, podes compilar el mapa igual no? hola si , es un warning nomas , pero me fije y si anda , pero el problema es que tengo miedo que les tire error a los demas por ese warning... "La guerra vuelve estúpido al vencedor y rencoroso al vencido" Link to comment Share on other sites More sharing options...
computadora hdp 31 Posted April 12, 2015 Author Report Share Posted April 12, 2015 Yo tenia ese problema y lo solucione descargandome los archivos rad, vis y demas para wx64. Proba con eso , nose hola dani , yo tengo windows 8 , a lo mejor sera por eso ? :S , antes tenia windows 7 y me andaba lo mas bien , pero ya baje los que me paso lean y me compila , solo que me tira ese warning , gracias "La guerra vuelve estúpido al vencedor y rencoroso al vencido" Link to comment Share on other sites More sharing options...
computadora hdp 31 Posted May 5, 2015 Author Report Share Posted May 5, 2015 problema solucionado cierren el tema , la solucion fue con los SHLT que me paso lean , saludos "La guerra vuelve estúpido al vencedor y rencoroso al vencido" Link to comment Share on other sites More sharing options...
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