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  1. La semana pasada
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing style for the One-Man Convoy Fixed regression in vbsp Fixed broken styles for the Professor Photon Renamed Feathered Villain to Feathered Foe Updated the Pyromantic Plumage to fix a clipping problem Updated the backpack image for the Fused Plates Updated arena_afterlifeFixed the bug that caused the round to never end Fixed some of the default announcer lines not being replaced with the DevilUpdated koth_duskerLighting and fog adjustments Fixed displacement seam Fixed perch spot on blue mountain Fixed being able to build in the death pit Adjusted timing of voicelinesUpdated sd_marshlandsReduced pumpkin bomb amount Removed spell pickup from the mid shack Adjusted trigger_push speed on top of the bridge Reduced respawn timeVer el artículo completo
  3. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XVII has arrived! Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands Added the Spectral Stash CaseContains 23 new community-created cosmetic items that make up the Spectral Stash Collection Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus itemAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: Heartbreaker Taunt: Healthcare Hog Taunt: Ring KingAdded 15 new community-created Unusual effects7 new effects for Unusual hats 8 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XVII runs through November 7th, 2025 General Added (VSH) and (ZI) extensions to the community game mode map names to help identify them Fixed self-illum settings for capture point materials (community fix from Horiuchi) Fixed The Weather Master not cloaking properly Fixed an issue with props and team colors when taunting with the Mutated Milk Updated several strings with consistency fixes Updated the ConTracker to allow community map contracts to be completed in any order Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel Updated the Fully Charged and Overcharged Unusual effects to improve performance Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team Updated pl_camberFixed forward spawn againUpdated pl_citadelAdjusted prop placement around the C checkpoint Clipping fixes and adjustments Visual fixes and adjustmentsUpdated koth_demolitionUpdated steam whistle sounds Reduced ambient_generic across the map to avoid problems with sounds not playing Adjusted RED side wooden signs on the lower flank to match BLU side Adjusted spawn points to point at the main door Removed trimp spot on the crane platform Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there Added critical hit particles to the "evil deer" when it kills players Added collision to some pipes near the control point platform so players can stand on them Adjusted nav mesh to accommodate the new changes (thanks again Katsu)Ver el artículo completo
  4. Life with a black sex doll has changed the way I live, but because it was a personal choice and not one imposed on me, it’s much better.

  5. Anteriormente
  6. [ MAPAS ] Se actualizó Palacio a la versión más reciente del Workshop de la comunidad (notas de la actualización). Se eliminó Transit del matchmaking oficial. [ SCRIPTING DE MAPAS ] Se corrigió un error por el que Instance.onPlayerPing no enviaba la posición. Ver el artículo completo
  7. [ MAPAS ] Se actualizaron Palacio, Rooftop y Golden a las versiones más recientes del Workshop de la comunidad. [ MISCELÁNEA ] Se ajustaron los tamaños de los puntos de las miras del AUG y del SG 553. Se añadieron opciones para la escala del punto y el grosor de la mira del rifle de francotirador. Se añadió formato de pantalla con franjas negras para las transiciones de la trayectoria de cámara. Se corrigió una regresión en ciertos escenarios de penetración de balas. Se mejoró la estabilidad. [ SCRIPTING DE MAPAS ] Se corrigió un error por el que se podían invocar funciones callback antiguas tras recargar un script. Se corrigió un error por el que se podían invocar varias veces funciones callback nuevas tras recargar un script. Se añadió Instance.IsFreezePeriod que faltaba. Se corrigió que Instance.onGunreload e Instance.onGunfire no funcionasen en la XM1014, la Nova y la Escopeta Recortada. Ver el artículo completo
  8. \[ ARMORY ] Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists. Added Dr. Boom Charms collection featuring 22 new charms. Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists. Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme. Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory. \[ GAMEPLAY ] Death count in scoreboard will now increment when players die to C4 bomb detonation. Limited Zeus-x27 kill streak bonus in deathmatch. Fixed incorrect pixel offset for greater than one pixel width sniper scope. Added inaccuracy representation in sniper scopes. Keychains will now slightly jolt when a player makes an audible footstep sound. \[ SPECTATING ] Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player. In-game loadout of spectated player will auto-close at the end of the match. In-game loadout of spectated player will now show wear and pattern of gloves. \[ MAPS ] Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes. Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes. Added community maps Rooftop and Transit to Wingman mode. Ancient / Shoots Various player clipping fixes. \[ MISC ] Minor adjustments to MAC-10 and R8 Revolver skinning. Fixed a crash for missing bullet impact effects. Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer. Re-enabled example content in train_zoo using lattice and bend deformers. \[ MAP SCRIPTING ] Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments. Improved performance of handling Vector, QAngle, and Color values as arguments and return values. When interpreting a Color argument, rgba values will be clamped to a maximum of 255. Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload. Instance.DebugScreenText Instance.DebugLine Instance.DebugBox Instance.DebugSphere Instance.EntFireAtName Instance.EntFireAtTarget Entity.Teleport Changed all callbacks to accept a single object holding all parameters. Added Instance.OnScriptReload Deprecated Instance.OnReload and Instance.OnBeforeReload Added Instance.TraceLine Added Instance.TraceSphere Added Instance.TraceBox Added Instance.TraceBullet Deprecated Instance.GetTraceHit Added Instance.OnPlayerReset Added Instance.OnBeforePlayerDamage Added Instance.OnPlayerDamage Added Instance.OnPlayerJump Added Instance.OnPlayerLand Added Instance.OnGunReload Added Instance.OnBulletImpact Added Instance.OnPlayerPing Added Instance.OnGrenadeBounce Added Instance.OnKnifeAttack Added Instance.IsFreezePeriod Added Entity.GetOwner Added Entity.SetOwner Added Entity.GetParent Added Entity.SetParent Added Entity.IsAlive Added Entity.IsWorld Added Entity.TakeDamage Added CSPlayerPawn.DropWeapon Added CSWeaponData.GetDamage Added CSWeaponData.GetRange Added CSWeaponData.GetRangeModifier Added CSWeaponData.GetPenetration Ver el artículo completo
  9. Let's get right into it. Today's update features new Wingman and Competitive community maps, along with brand new charms (including community designs), stickers, and more. Community Maps From the mines of Golden to the moving train in Transit, we've got four new Community maps for you to check out. Golden and Palacio have been added to Competitive, Casual, and Deathmatch modes, and Rooftop and Transit have been added to Wingman. New Armory Content It's a lil' HE grenade... for your gun. It doesn't explode, but it sure is charming. Introducing the all new Dr. Boom Charms, now available in the Armory. A few months ago we added charms to the workshop, and you responded. For some insight into the creative and occasionally twisted minds of the CS2 community, check out the Missing Link Community Charms in the Armory. Speaking of community designs, the Armory now features two brand new sticker collections, including the return of Sugarface! Ver el artículo completo
  10. [ SCRIPTING DE MAPAS ] Se actualizó tsconfig.json en script_zoo, fijando el objetivo como «es2022» para lograr un análisis de tipos más preciso. Se cambió la entidad point_script para que ya no se elimine cuando falla la carga del script durante la reaparición. Ahora, permanecerá en un estado inactivo y prestará atención a los cambios en los scripts si el juego se está ejecutando en el modo de herramientas. Se corrigió la entidad point_script para evitar los bloqueos que se podían producir tras una recarga fallida desde un script no válido al ejecutar el juego en el modo de herramientas. Se cambió la entidad point_script para que conserve el valor de memoria devuelto por una función callback Instance.OnBeforeReload hasta que se ejecute correctamente la siguiente recarga, en lugar de olvidarlo si fallaba la recarga. Ahora, los métodos que esperan argumentos del tipo «string» generan un error en lugar de llamar a toString para solicitar argumentos del tipo incorrecto. Ahora, Instance.Msg e Instance.DebugScreenText aceptan cualquier tipo para el valor de texto. Se corrigió un error que provocaba que RunScriptInput bloquease el juego al activarse si el origen de la llamada o el activador eran nulos. Se eliminó Instance.OnGameEvent para favorecer métodos de registro por evento. De este modo, disponemos de herramientas para mejorar la estabilidad de la API y de una API consistente para los eventos ajenos al juego. Se añadió Instance.DebugLine. Se añadió Instance.DebugBox. Se añadió Instance.OnPlayerConnect. Se añadió Instance.OnPlayerActivate. Se añadió Instance.OnPlayerDisconnect. Se añadió Instance.OnRoundStart. Se añadió Instance.OnRoundEnd. Se añadió Instance.OnBombPlant. Se añadió Instance.OnBombDefuse. Se añadió Instance.OnPlayerKill. Se añadió Instance.OnPlayerChat. Se añadió Instance.OnGunFire. Se añadió Instance.OnGrenadeThrow. Se añadió una sobrecarga a Instance.EntFireAtName que permite establecer el origen de la llamada y el activador. Se añadió una sobrecarga a Instance.EntFireAtTarget que permite establecer el origen de la llamada y el activador. Se añadió un vector normal al resultado de Instance.GetTraceHit. Se añadió Entity.GetGroundEntity. Se añadió CSWeaponBase.GetOwner. Se añadió CSPlayerController.GetName. Se añadió CSObserverPawn.GetOriginalPlayerController. Se añadió CSPlayerPawn.GetOriginalPlayerController. Se añadió CSPlayerPawn.IsCrouching. Se añadió CSPlayerPawn.IsCrouched. Se añadió CSPlayerPawn.IsNoclipping. Consulta maps/editor/zoo/scripts/point_script.d.ts para ver todos los detalles de la API. Se añadió el archivo train_zoo.vmap con todos los recursos y ejemplos de de_train para los creadores de mapas.Ver el artículo completo
  11. [ MAPS ] AncientVarious player clipping fixesTrainVarious player clipping fixes[ MISC ] Fixed a case where you couldn't start moving while wiggling the mouse. Fixed a case where velocity was abnormally low while walking up ramps.Ver el artículo completo
  12. [ MISCELÁNEA ] Se corrigió una regresión en el efecto de retroceso que afectaba al control de las ráfagas. Se corrigió una regresión en el rendimiento del servidor que provocaba fotogramas largos de forma frecuente, especialmente en los modos de entrada y salida libre de jugadores. Ver el artículo completo
  13. [ COLECCIÓN GÉNESIS ] Los clientes de Bélgica, Países Bajos y Francia ahora pueden abrir sus artículos de Terminal Génesis precintados. Se corrigieron errores de compra para los usuarios con fondos de la Cartera de Steam en pesos chilenos, pesos colombianos, colones costarricenses, rupias indonesias, rupias indias, yenes japoneses, wones surcoreanos, tengues kazajos, nuevos dólares taiwaneses, grivnas ucranianas, pesos uruguayos y dongs vietnamitas. [ ARTÍCULOS ] Se corrigieron las posiciones de la etiqueta de nombre y el módulo StatTrak en las Dagas Sombrías. [ SCRIPTING DE MAPAS ] Se añadió JavaScript a la lista de tipos de recursos. Se corrigió la declaración de tipo para el parámetro newAngles de Entity.Teleport. Se corrigió un error por el que GetTraceHit se bloqueaba cuando no se especificaba el parámetro de configuración. [ MISCELÁNEA ] Se mejoró la independencia de la aceleración del movimiento de los tics secundarios respecto al «timestep». Ver el artículo completo
  14. Hola tribotz, Bienvenidos a MundoMapper Hammer editor Community. Por favor, siéntase libre de navegar y conocer a los demás. Si tiene alguna pregunta, no dude en preguntar. tribotz se unió el 09/17/2025. View Member
  15. VALVE

    [CS2]Show Off

    Hear that? It's the sound of a new update in CS2... and your grenades, which now have unique higher-fidelity sounds for draw, inspect, pin-pull, and throw. For community map makers, there's a new scripting system available along with some examples for you to check out. All that and more in today's update! Spectator Loadout Finally, a reason to be happy your teammates are dead. While you're busy clutching, your teammates can peek at your full loadout, inspect your weapons, and possibly offer you unsolicited fashion advice. Stay alive, and show off the best of your collection! Genesis Collection Introducing the Genesis Collection, featuring 17 finishes from community contributors. Genesis Collection items can be accessed via Genesis Uplink Terminals, which are available as a weekly drop. [carousel][/carousel]Ver el artículo completo
  16. katharineee, se acaba de unir a MundoMapper Hammer editor Community !!
  17. [ MISCELÁNEA ] Se corrigió un problema que permitía que exec_async siguiera ejecutándose en servidores con protección antitrampas, lo que provocaba pérdidas aleatorias de las entradas del jugador. Es la última oportunidad de conseguir la Caja Galería, la Colección Gráfica y las pegatinas de Character Craft de la armería. Ver el artículo completo
  18. renzo87, se acaba de unir a MundoMapper Hammer editor Community !!
  19. \[ MAPS ] Agency Updated to the latest version from the Community Workshop (Update Notes) Grail Updated to the latest version from the Community Workshop (Update Notes) \[ ANIMATION ] Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Nomad, Paracord, and Skeleton knives. \[ MISC ] Improved performance when firing weapons. Fixed a case where viewmodel motion due to view angle changes depended on the direction you were facing. Ver el artículo completo
  20. \[ AUDIO ] Fixed an issue that caused sound dropouts while playing Agency. Ver el artículo completo
  21. Elpapulince2, se acaba de unir a MundoMapper Hammer editor Community !!
  22. Hola queenson200, Bienvenidos a MundoMapper Hammer editor Community. Por favor, siéntase libre de navegar y conocer a los demás. Si tiene alguna pregunta, no dude en preguntar. queenson200 se unió el 09/05/2025. View Member
  23. \[ MISC ] Fixed an issue where player sounds would not visualize correctly on the minimap. Fixed a crash when changing sound devices. Fixed a case where sounds would play incorrectly as players move through water. Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates. \[ UI ] Minor fixes to the Loadout UI layout on certain resolutions. Trade-protected and rental items now allow "Unfavorite for CT" action. \[ MAPS ] Ancient Various grenade and player clipping fixes. Shoots Various grenade and player clipping fixes. Grail Updated to the latest version from the Community Workshop (Update Notes) Agency Updated to the latest version from the Community Workshop (Update Notes) Dogtown Updated to the latest version from the Community Workshop (Update Notes) Ver el artículo completo
  24. Hola jialessamnc, Bienvenidos a MundoMapper Hammer editor Community. Por favor, siéntase libre de navegar y conocer a los demás. Si tiene alguna pregunta, no dude en preguntar. jialessamnc se unió el 08/29/2025. View Member
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