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[Problema] Compilar


Doesnt

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es simple, tenes una textura que no admite el compilador.

 

Agregaste alguna textura nueva hecha por vos?

 

En el caso que si, abri esa textura con el photoshop y en Imagen>modo pone indexeado y guarda la textura, y cargala en el wad con el wally.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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es simple, tenes una textura que no admite el compilador.

 

Agregaste alguna textura nueva hecha por vos?

 

En el caso que si, abri esa textura con el photoshop y en Imagen>modo pone indexeado y guarda la textura, y cargala en el wad con el wally.

 

No nunca cree ninguna textura.. Gracias por la ayuda igualmente

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hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\Users\Familia\Desktop\Conter\Mapping\Utilidades\Zhlt\hlcsg.exe -nowadtextures -wadinclude textura.nL.wad "C:\Users\Familia\Desktop\Conter\Mapping\Mapas Compilados\kzarg_nolimits\kzarg_nolimits"

Entering C:\Users\Familia\Desktop\Conter\Mapping\Mapas Compilados\kzarg_nolimits\kzarg_nolimits.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[textura.nL.wad]

 

1 brushes (totalling 6 sides) discarded from clipping hulls

CreateBrush:

(0.81 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(1.10 seconds)

 

Including Wadfile: \users\familia\desktop\conter\mapping\wad's\textura.nl.wad

 

- Contains 55 used textures, 100.00 percent of map (910 textures in wad)

 

added 1 additional animating textures.

Error: File read failure

 

----- END hlcsg -----

 

 

Ahi esta..
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debe ser porque la textura tiene un espacio: textur a.nl.wad

 

O por que en la memoria admitida en textura es menor de la que pusiste, configura eso en la pestaña SHARED de tu batch en donde dice Texture Data pon un numero grande (10000)

Edited by Apps
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debe ser porque la textura tiene un espacio: textur a.nl.wad

 

O por que en la memoria admitida en textura es menor de la que pusiste, configura eso en la pestaña SHARED de tu batch en donde dice Texture Data pon un numero grande (10000)

Uuuhhh Apps sos un genio, yo ya estaba borrando el mapa bolo gracias.. me sirvio mucho tu ayuda

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