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PONGO UN LIGHT_ENVIRONMENT Y LUEGO CARGA MAPA TODO OSCURO SIN LUZ

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Posted

¡HOLA A TODOS! Me presento soy Gabriel de Córdoba, volví al cs16 después de 8 años sin jugarlo. Hoy en día me gustaría hacer un mapa para poder jugarlo en un server que me gusta mucho.

El problema es que a la hora de testear no me esta funcionando el light_environment que sería la luz ambiental. Probe si funcionaba la entidad "light" y "light_spot" y ambas SI funcionan. 

Les copio el codigo que me lanza el batch, capaz hay algo que estoy leyendo y no me doy cuenta.

"

Written At: 22/3/2025 00:15:46
BC Version: 2.0.3.1

hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-nowadtextures -wadinclude zhlt.wad -wadinclude jb_oasis.wad "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -wadautodetect -cliptype simple
Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-nowadtextures -wadinclude zhlt.wad -wadinclude jb_oasis.wad "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"
Entering C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[jb_oasis.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...40%...50%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
10%...30%...40%...50%...60%...80%...90%... (0.08 seconds)

Including Wadfile: \users\gabriel\desktop\valve hammer editor\valve hammer editor [t]incho\vhlt\zhlt.wad
 - Contains 2 used textures, 33.33 percent of map (13 textures in wad)
Including Wadfile: \users\gabriel\desktop\valve hammer editor\2.wads\jb_oasis.wad
 - Warning: Larger than expected texture (345918 bytes): 'OASIS_CREDITS_1'
 - Warning: Larger than expected texture (345918 bytes): 'OASIS_CREDITS_2'
 - Contains 4 used textures, 66.67 percent of map (105 textures in wad)

Texture usage is at 0.26 mb (of 4.00 mb MAX)
0.16 seconds elapsed

-----   END   hlcsg -----

hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low
Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 370 (0.01 seconds)
BSP generation successful, writing portal file 'C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.prt'
SolidBSP [hull 1] 348 (0.02 seconds)
SolidBSP [hull 2] 308 (0.01 seconds)
SolidBSP [hull 3] 390 (0.02 seconds)
0.18 seconds elapsed

-----   END   hlbsp -----

hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -full
Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"
 232 portalleafs
 811 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.41 seconds)
average leafs visible: 103
g_visdatasize:6963  compressed from 6728
1.47 seconds elapsed

-----   END   hlvis -----

hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"-extra "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -bounce 3
Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"-extra "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [               Low ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 3 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.100 ] [             0.100 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
bounce scale         [             0.150 ] [             0.150 ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]

614 faces
Create Patches : 3630 base patches
0 opaque models
0 opaque faces
45925 square feet [6613246.00 square inches]
3 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.53 seconds)
visibility matrix   :   0.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
Transfer Lists :     2106628 :    2.11M transfers
       Indices :      924000 :  902.34k bytes
          Data :     4223423 :    4.03M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Bounce 2 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Bounce 3 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
5.40 seconds elapsed

-----   END   hlrad -----

C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.wic deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.lin deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p0 deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p1 deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p2 deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p3 deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.prt deleted.
        0 archivo(s) copiado(s).
ttt_circulos_01.bsp copied to

Presione una tecla para continuar . . ."



Bueno gente, espero que me puedan dar una mano para poder testear el mapa de una vez y ya largarlo.

Muchas gracias si llegaron a leer hasta aqui, saludos!

Posted

Hola loco, no entendi bien tu problema. 

En primer lugar ¿tu mapa se carga correctamente?

 En caso de que si cargue correctamente ¿tu problema es que esta todo oscuro mientras te desplazas por tu mapa?

Si es asi cambia las hltools por unas distintas, me refiero al hlvis, hlbsp, hlrad y la hlcsg.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Posted
En 24/3/2025 a las 11:26, MulocK dijo:

Pudiste resolverlo?

Hola querido como andas? No, no pude resolverlo. Justo ahora me conecte para ver de darle solución. Mande msj a la comunidad pero por el discord y me brindo unos consejos zark. Voy a desinstalar e instalar todo pero nuevo. el vhe y batch que usaba son de martin baldi(tincho) del 2012. Vamos a probar los actuales.

Muchas gracias brou.

Posted
En 24/3/2025 a las 20:52, Martinssj4 dijo:

Hola loco, no entendi bien tu problema. 

En primer lugar ¿tu mapa se carga correctamente?

 En caso de que si cargue correctamente ¿tu problema es que esta todo oscuro mientras te desplazas por tu mapa?

Si es asi cambia las hltools por unas distintas, me refiero al hlvis, hlbsp, hlrad y la hlcsg.

Hola hno como andas? Claro. Entra el mapa, osea como que carga que es una light_environment, pero en el juego sale todo oscuro. Voy a probar lo que me decis. Ahora mismo desinstalo e instalo todo de nuevo. En discord me dijieron que las ubicaciones son importantes, bueno sumado que voy a actualizar los hltools que me decis, seguro va a funcionar. Muchas gracias por leer y tu respuesta bro. Y le digo a mi prima que le mandas un beso, esta ricasa la hdp jaajajajaj.

Saludos rey!

Mando mi actualización por el discord de la comunidad!

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