\[ GAMEPLAY ]
Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.
\[ SOUND ]
Fixed a performance issue when running CS2 without a sound device.
Various knife sound adjustments.
\[ MISC ]
Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
Various stability improvements.
\[ MAPS ]
Nuke
Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.
Warden
Updated to the latest version from the Community Workshop (Update Notes)
Sanctum
Updated to the latest version from the Community Workshop (Update Notes)


Comentarios recomendados
No hay comentarios para mostrar
Crear una cuenta o conéctate para comentar
Tienes que ser miembro para dejar un comentario
Crear una cuenta
Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!
Registrar una nueva cuentaConectar
¿Ya tienes una cuenta? Conéctate aquí.
Conectar ahora