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emacam01

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  1. Hola gente Tengo una duda porq el valve me tira error El error dice max_patches Les copio el error: ** Executing... ** Command: Change Directory ** Parameters: C:\Users\Propietario\Desktop\emanuel\emanuel\ema\valve ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\Jail_Fs.map" "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map" ** Executing... ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" Entering C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 17 brushes (totalling 110 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds) Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_assault.wad - Contains 2 used textures, 3.77 percent of map (22 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad - Contains 1 used texture, 1.89 percent of map (28 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 3 used textures, 5.66 percent of map (24 textures in wad) Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad - Contains 41 used textures, 77.36 percent of map (3116 textures in wad) Using Wadfile: \program files\counter-strike 1.6\valve\liquids.wad - Contains 4 used textures, 7.55 percent of map (32 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\null.wad - Contains 1 used texture, 1.89 percent of map (1 textures in wad) added 19 additional animating textures. Warning: ::FindTexture() texture 256WHITE not found! Warning: ::LoadLump() texture 256WHITE not found! Texture usage is at 0.78 mb (of 4.00 mb MAX) 2.88 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2998 (0.33 seconds) BSP generation successful, writing portal file 'C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.prt' SolidBSP [hull 1] 500...1000...1500...2000...2455 (0.16 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2132 (0.11 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2478 (0.14 seconds) 2.71 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" 1598 portalleafs 5258 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.65 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.93 seconds) average leafs visible: 134 g_visdatasize:94071 compressed from 319600 41.82 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 9438 faces Create Patches : 68813 base patches 0 opaque faces 646576 square feet [93106944.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- cuando me pasa esto el mapa se me pone muy brilloso y…. LAGOSO Tenía leak y se lo saque Lo tenia envuelto en una textura cielo pero se la saque por q había leído q era malo. Lo que yo quiero es q mi mapa se vea con sombras así es mas real jajaj Alguien sabe como solucionarlo por q me estoy sacando el cerebro para arreglarlo jaja gracias
  2. osea q me conviene poner varias luces separadas o una light_environment?? por q sino me da el re lag las lucesitas Edit:aa i otra pregunta ya q estamos hablando como ago para ahcer q la textura azul (la q supuestamente se ahce transparente) se aga transparente? (Mensaje de moderador: Intenta no hacer doblepost o tratar de usar el botón Edit que esta en la esquina del mensaje para la proxima vez.)
  3. Hola gente Tengo una duda cuando pongo las luces en mi mapa se me ve con un monton de brillo y lagea todo el mapa y se pongo pocas luces se me ve asi como medio oscuro pero no se lagea. como ago para q mi mapa tenga luz y no se lagee puede ser por el archivo rad.exe??? AYUDAAA
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