Hola gente   
  Tengo una duda porq el valve me tira error 
  El error dice max_patches 
  Les copio el error:   
  ** Executing... 
  ** Command: Change Directory 
  ** Parameters: C:\Users\Propietario\Desktop\emanuel\emanuel\ema\valve     
  ** Executing... 
  ** Command: Copy File 
  ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\Jail_Fs.map" "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map"     
  ** Executing... 
  ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe 
  ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"   
  hlcsg v3.4 Final (Feb 25 2006) 
  Zoner's Half-Life Compilation Tools -- Custom Build 
  Based on code modifications by Sean 'Zoner' Cavanaugh 
  Based on Valve's version, modified with permission. 
  Submit detailed bug reports to (amckern@yahoo.com) 
  -----  BEGIN  hlcsg ----- 
  Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" 
  Entering C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map   
  Current hlcsg Settings 
  Name                 |  Setting  |  Default 
  ---------------------|-----------|------------------------- 
  threads               [       2 ] [  Varies ] 
  verbose               [     off ] [     off ] 
  log                   [      on ] [      on ] 
  developer             [       0 ] [       0 ] 
  chart                 [     off ] [     off ] 
  estimate              [     off ] [     off ] 
  max texture memory    [ 4194304 ] [ 4194304 ] 
  max lighting memory   [ 6291456 ] [ 6291456 ] 
  priority              [  Normal ] [  Normal ]   
  noclip                [     off ] [     off ] 
  null texture stripping[      on ] [      on ] 
  clipnode economy mode [      on ] [      on ] 
  clip hull type        [  legacy ] [  legacy ] 
  onlyents              [     off ] [     off ] 
  wadtextures           [      on ] [      on ] 
  skyclip               [      on ] [      on ] 
  hullfile              [    None ] [    None ] 
  nullfile              [    None ] [    None ] 
  min surface area      [   0.500 ] [   0.500 ] 
  brush union threshold [   0.000 ] [   0.000 ]   
  Using mapfile wad configuration 
  Wadinclude list : 
  [zhlt.wad]   
  17 brushes (totalling 110 sides) discarded from clipping hulls 
  CreateBrush: 
  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds) 
  SetModelCenters: 
  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) 
  CSGBrush: 
  10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds)   
  Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_assault.wad 
   - Contains 2 used textures, 3.77 percent of map (22 textures in wad) 
  Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad 
   - Contains 1 used texture, 1.89 percent of map (28 textures in wad) 
  Using Wadfile: \program files\counter-strike 1.6\cstrike\de_aztec.wad 
   - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' 
   - Warning: Larger than expected texture (348972 bytes): 'THANKS' 
   - Contains 3 used textures, 5.66 percent of map (24 textures in wad) 
  Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad 
   - Contains 41 used textures, 77.36 percent of map (3116 textures in wad) 
  Using Wadfile: \program files\counter-strike 1.6\valve\liquids.wad 
   - Contains 4 used textures, 7.55 percent of map (32 textures in wad) 
  Using Wadfile: \program files\counter-strike 1.6\cstrike\null.wad 
   - Contains 1 used texture, 1.89 percent of map (1 textures in wad)   
  added 19 additional animating textures. 
  Warning: ::FindTexture() texture 256WHITE not found! 
  Warning: ::LoadLump() texture 256WHITE not found! 
  Texture usage is at 0.78 mb (of 4.00 mb MAX) 
  2.88 seconds elapsed   
  -----   END   hlcsg -----         
  ** Executing... 
  ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe 
  ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"   
  hlbsp v3.4 Final (Feb 25 2006) 
  Zoner's Half-Life Compilation Tools -- Custom Build 
  Based on code modifications by Sean 'Zoner' Cavanaugh 
  Based on Valve's version, modified with permission. 
  Submit detailed bug reports to (amckern@yahoo.com) 
  -----  BEGIN  hlbsp ----- 
  Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"   
  Current hlbsp Settings 
  Name               |  Setting  |  Default 
  -------------------|-----------|------------------------- 
  threads             [       2 ] [  Varies ] 
  verbose             [     off ] [     off ] 
  log                 [      on ] [      on ] 
  developer           [       0 ] [       0 ] 
  chart               [     off ] [     off ] 
  estimate            [     off ] [     off ] 
  max texture memory  [ 4194304 ] [ 4194304 ] 
  priority            [  Normal ] [  Normal ]   
  noclip              [     off ] [     off ] 
  nofill              [     off ] [     off ] 
  noopt               [     off ] [     off ] 
  null tex. stripping [      on ] [      on ] 
  notjunc             [     off ] [     off ] 
  subdivide size      [     240 ] [     240 ] (Min 64) (Max 512) 
  max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)     
  SolidBSP [hull 0] 500...1000...1500...2000...2500...2998 (0.33 seconds) 
  BSP generation successful, writing portal file 'C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.prt' 
  SolidBSP [hull 1] 500...1000...1500...2000...2455 (0.16 seconds) 
  SolidBSP [hull 2] 500...1000...1500...2000...2132 (0.11 seconds) 
  SolidBSP [hull 3] 500...1000...1500...2000...2478 (0.14 seconds) 
  2.71 seconds elapsed   
  -----   END   hlbsp -----         
  ** Executing... 
  ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe 
  ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"   
  hlvis v3.4 Final (Feb 25 2006) 
  Zoner's Half-Life Compilation Tools -- Custom Build 
  Based on code modifications by Sean 'Zoner' Cavanaugh 
  Based on Valve's version, modified with permission. 
  Submit detailed bug reports to (amckern@yahoo.com) 
  -----  BEGIN  hlvis ----- 
  Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs" 
  1598 portalleafs 
  5258 numportals   
  -= Current hlvis Settings =- 
  Name               |  Setting  |  Default 
  -------------------|-----------|------------------------- 
  threads             [       2 ] [  Varies ] 
  verbose             [     off ] [     off ] 
  log                 [      on ] [      on ] 
  developer           [       0 ] [       0 ] 
  chart               [     off ] [     off ] 
  estimate            [     off ] [     off ] 
  max texture memory  [ 4194304 ] [ 4194304 ] 
  max vis distance    [       0 ] [       0 ] 
  priority            [  Normal ] [  Normal ]   
  fast vis            [     off ] [     off ] 
  full vis            [     off ] [     off ]     
  BasePortalVis: 
  10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.65 seconds) 
  LeafThread: 
  10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.93 seconds) 
  average leafs visible: 134 
  g_visdatasize:94071  compressed from 319600 
  41.82 seconds elapsed   
  -----   END   hlvis -----         
  ** Executing... 
  ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe 
  ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"   
  hlrad v2.5.3 rel (May  2 2001) 
  Based on Valve's version, modified with permission. 
  Submit detailed bug reports to (zoner@gearboxsoftware.com) 
  -----  BEGIN  hlrad ----- 
  Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"   
  -= Current hlrad Settings =- 
  Name                | Setting             | Default 
  --------------------|---------------------|------------------------- 
  threads              [                 2 ] [            Varies ] 
  verbose              [               off ] [               off ] 
  log                  [                on ] [                on ] 
  developer            [                 0 ] [                 0 ] 
  chart                [               off ] [               off ] 
  estimate             [               off ] [               off ] 
  max texture memory   [           4194304 ] [           4194304 ] 
  priority             [            Normal ] [            Normal ]   
  vismatrix algorithm  [          Original ] [          Original ] 
  oversampling (-extra)[               off ] [               off ] 
  bounces              [                 1 ] [                 1 ] 
  ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] 
  maximum light        [           256.000 ] [           256.000 ] 
  circus mode          [               off ] [               off ]   
  smoothing threshold  [            50.000 ] [            50.000 ] 
  direct threshold     [            25.000 ] [            25.000 ] 
  direct light scale   [             2.000 ] [             2.000 ] 
  coring threshold     [             1.000 ] [             1.000 ] 
  patch interpolation  [                on ] [                on ]   
  texscale             [                on ] [                on ] 
  patch subdividing    [                on ] [                on ] 
  chop value           [            64.000 ] [            64.000 ] 
  texchop value        [            32.000 ] [            32.000 ]   
  global fade          [             1.000 ] [             1.000 ] 
  global falloff       [                 2 ] [                 2 ] 
  global light scale   [             1.000 ] [             1.000 ] 
  global gamma amount  [             0.500 ] [             0.500 ] 
  global sky diffusion [             1.000 ] [             1.000 ]   
  opaque entities      [                on ] [                on ] 
  sky lighting fix     [                on ] [                on ] 
  incremental          [               off ] [               off ] 
  dump                 [               off ] [               off ]     
  9438 faces 
  Create Patches : 68813 base patches 
  0 opaque faces 
  646576 square feet [93106944.00 square inches] 
  Error: Exceeded MAX_PATCHES 
  Description: The map has a problem which must be fixed 
  Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem     
  -----   END   hlrad -----         
  cuando me pasa esto el mapa se me pone muy brilloso y….   
  LAGOSO     
  Tenía leak y se lo saque 
  Lo tenia envuelto en una textura cielo pero se la saque por q había leído q era malo.   
  Lo que yo quiero es q mi mapa se vea con sombras así es mas real jajaj       
  Alguien sabe como solucionarlo por q me estoy sacando el cerebro para arreglarlo jaja   
  gracias