S3B
-
Contenido
116 -
Ingreso
-
Última visita
-
Días ganados
4
Actividad de reputación
-
S3B consiguió una reacción de zyclon221011709396381 en [Descarga] Half Life Tool Pack
Half-Life Tool Pack
Combines tools for HL1
( Extractors, graphics, mapping, etc ... )
.I don't know who create this soft
.Some tools are old but usefull
.49.3Mo
http://wps3b.17buddies.net/dl/Half-Life%20Tool%20Pack.rar
Tools included :
Amytal
Auto Seamer
Batch Compiler
BSP View
BSPTwoMAP
Color Spray Manager
Console Background Compiler
Console Connector++
CZBindMaker
Decal Converter
DemoFreak
GCFScape
GenSurf
GoldWave
GtkRadiant
Half-Life Fast Connector
Half-Life Launcher Elite
Half-Life Logo Creator
Half-Life Model Viewer
HLSW
HLTooLz
Jeds HLMV
Leak Marker
MAP Viewer
MapBackup
MDL Flip
MilkShape 3D
Overview Description Generator
PakScape
QuArK
RAD Editor
RESGen
Saidas LMP Edit
SKPlayer
SkyGenSprite Explorer
Sprite Maker
Sprite Wizard
SprView
Steam Customizer
TBNavigator
Terrain Generator
Textract
Texture Painter
Textures SDK
Valve Hammer Editor
VirtualDub
Wad2Bmp
Wally
WinBSPC
Zoners Half-Life Tools
-
S3B consiguió una reacción de Martinssj4 en annihilation_he
annihilation_he
by S3B ( http://wps3b.17buddies.net/ )
32 players max
Low wpolys ( ~800 )
Clear and Speed He map
Download :
http://www.17buddies.net/17b2/View/Map/69512/annihilation_he.html
"I hope you'll like it"
=)):
-
S3B consiguió una reacción de Santi en annihilation_he
annihilation_he
by S3B ( http://wps3b.17buddies.net/ )
32 players max
Low wpolys ( ~800 )
Clear and Speed He map
Download :
http://www.17buddies.net/17b2/View/Map/69512/annihilation_he.html
"I hope you'll like it"
=)):
-
S3B consiguió una reacción de Hardcook en annihilation_he
annihilation_he
by S3B ( http://wps3b.17buddies.net/ )
32 players max
Low wpolys ( ~800 )
Clear and Speed He map
Download :
http://www.17buddies.net/17b2/View/Map/69512/annihilation_he.html
"I hope you'll like it"
=)):
-
S3B consiguió una reacción de Nax0ne en [Descarga] Half Life Tool Pack
Half-Life Tool Pack
Combines tools for HL1
( Extractors, graphics, mapping, etc ... )
.I don't know who create this soft
.Some tools are old but usefull
.49.3Mo
http://wps3b.17buddies.net/dl/Half-Life%20Tool%20Pack.rar
Tools included :
Amytal
Auto Seamer
Batch Compiler
BSP View
BSPTwoMAP
Color Spray Manager
Console Background Compiler
Console Connector++
CZBindMaker
Decal Converter
DemoFreak
GCFScape
GenSurf
GoldWave
GtkRadiant
Half-Life Fast Connector
Half-Life Launcher Elite
Half-Life Logo Creator
Half-Life Model Viewer
HLSW
HLTooLz
Jeds HLMV
Leak Marker
MAP Viewer
MapBackup
MDL Flip
MilkShape 3D
Overview Description Generator
PakScape
QuArK
RAD Editor
RESGen
Saidas LMP Edit
SKPlayer
SkyGenSprite Explorer
Sprite Maker
Sprite Wizard
SprView
Steam Customizer
TBNavigator
Terrain Generator
Textract
Texture Painter
Textures SDK
Valve Hammer Editor
VirtualDub
Wad2Bmp
Wally
WinBSPC
Zoners Half-Life Tools
-
S3B consiguió una reacción de Crazy en [Descarga] Half Life Tool Pack
Half-Life Tool Pack
Combines tools for HL1
( Extractors, graphics, mapping, etc ... )
.I don't know who create this soft
.Some tools are old but usefull
.49.3Mo
http://wps3b.17buddies.net/dl/Half-Life%20Tool%20Pack.rar
Tools included :
Amytal
Auto Seamer
Batch Compiler
BSP View
BSPTwoMAP
Color Spray Manager
Console Background Compiler
Console Connector++
CZBindMaker
Decal Converter
DemoFreak
GCFScape
GenSurf
GoldWave
GtkRadiant
Half-Life Fast Connector
Half-Life Launcher Elite
Half-Life Logo Creator
Half-Life Model Viewer
HLSW
HLTooLz
Jeds HLMV
Leak Marker
MAP Viewer
MapBackup
MDL Flip
MilkShape 3D
Overview Description Generator
PakScape
QuArK
RAD Editor
RESGen
Saidas LMP Edit
SKPlayer
SkyGenSprite Explorer
Sprite Maker
Sprite Wizard
SprView
Steam Customizer
TBNavigator
Terrain Generator
Textract
Texture Painter
Textures SDK
Valve Hammer Editor
VirtualDub
Wad2Bmp
Wally
WinBSPC
Zoners Half-Life Tools
-
S3B consiguió una reacción de 3buo en [Descarga] Half Life Tool Pack
Half-Life Tool Pack
Combines tools for HL1
( Extractors, graphics, mapping, etc ... )
.I don't know who create this soft
.Some tools are old but usefull
.49.3Mo
http://wps3b.17buddies.net/dl/Half-Life%20Tool%20Pack.rar
Tools included :
Amytal
Auto Seamer
Batch Compiler
BSP View
BSPTwoMAP
Color Spray Manager
Console Background Compiler
Console Connector++
CZBindMaker
Decal Converter
DemoFreak
GCFScape
GenSurf
GoldWave
GtkRadiant
Half-Life Fast Connector
Half-Life Launcher Elite
Half-Life Logo Creator
Half-Life Model Viewer
HLSW
HLTooLz
Jeds HLMV
Leak Marker
MAP Viewer
MapBackup
MDL Flip
MilkShape 3D
Overview Description Generator
PakScape
QuArK
RAD Editor
RESGen
Saidas LMP Edit
SKPlayer
SkyGenSprite Explorer
Sprite Maker
Sprite Wizard
SprView
Steam Customizer
TBNavigator
Terrain Generator
Textract
Texture Painter
Textures SDK
Valve Hammer Editor
VirtualDub
Wad2Bmp
Wally
WinBSPC
Zoners Half-Life Tools
-
S3B reaccionó a Nax0ne en Super Half-Life Tools 3.9
Esto es una actualizacion del original Zoner's Half-Life Tools 3.4
Pero la diferencia de estas herramientas con las originales es que en esta se han fixeado muchos bugs, es mas estable y mas rapido. :(nerdicon):
Changelog:
3.9 (Mas reciente 28/04/2011):
Fixed sky texture in zhlt.wad.
Fixed major bug that caused holes and invisible walls in collision hulls. (vluzacn)
Fixed bug that caused multiple brushes in a func_water to be processed incorrectly. (vluzacn)
Phlt_copy_brush in shlt.fgd now has Bit-numbers labelled on its spawnflags.
[*]3.8:
Obsolete light entities (no targetname) are now automatically removed at the end of hlrad.exe.
This feature can be disabled with the parameter "-nolightremove".
[*]Fixed an issue where the keys "phlt_cpm_target" and "phlt_cpm_class" would not be removed from the phlt_copy_brush entity at the end of the compilation.
[*]Minor syntax improvements on the shlt.fgd.
[*]3.7:
Retrieved speed of VIS by removing frequent passing down of an info string to hlassume().
Added new parameter "-noconcolors" to disable colored console output.
Added a new small entity shlt_entity_wildcard, which does nothing more than emit a trigger_auto and info_targets to be killtargeted after a map has loaded to enforce server operators to make use of the num_edicts HLDS parameter. This should be used on high fidelity maps to ensure there are enough edicts to use up while the map flow progresses.
Added ripent.exe.
Including updated shlt.fgd.
Download now only as a complete pack with all binaries and sourcecode.
Removed SSE1-build because it was just slower than the others.
Internal: Added functions MarkEntityAsRedundant(), AddEntity(), RemoveKeyValue(), BoolForKey() and strins() for use for the new but still unfinished shlt_countdown entity.
[*]3.6:
Fixed a logging syntax error.
Fixed bad compilation parameter for the 32 bit compile.
Fixed version indication.
Included zhlt.wad to all *.zip-files.
Attaching an *.fgd-file for the new entity.
[*]3.5:
Console output easier to read.
Colored console output for warning and error messages.
More information on common error messages.
Increased several mapping limitations. Among these:
Limit for leafs is now 4 times as big. The engine does not appear to moan about this.
Increased entity-, engine entity-, entity datastring-, entity key- and entity value-limit to more than you will ever need.
Increased default maximum texture- and lighting-data-limit to 32 MB.
Increased arbitrary limits.
[*]Made a special compilation for x64-machines. Note that the tools are mainly designed for x64. There are x86 tools, but the code they are based on partly uses x64-optimized code. The 32-bit tools will work on 32-bit machines nonetheless.
[*]Added a new point entity, phlt_copy_brush, which allows to change its classname to any you want upon map compilation, e.g. func_wall, and then take the model/appearance of an existing unique brush entity by targetname. With this, you can, for example, make many clones of some prefab you are using a lot, without furtherly approaching map limits. Any additional keyvalues added with SmartEdit disabled will be kept, allowing for perfect copies which are indistinguishable from the original in appearance and function. It is adviced, that the entity which's appearance you are copying over possesses an origin brush. If you want to rotate the copy, you may use a func_wall with the "Use angles"-flag set. However, note that "Use angles" is a Sven Co-op feature which is likely to not be available in other Mods. In such case, use a func_rotating instead. Furthermore, note that some entities will cause massive errors when having an origin brush, e.g. func_water. For such cases, look at the offset of the original entity to where the copy is supposed to be, and offset the phlt_copy_brush entity that much from the origin of the coordinate system (0, 0, 0). Also, note that the copies will look exactly as the original, including its lighting and decals placed on it, no matter whether from map start or while the map is running (bullet holes, sprays, blood, etc.), and that the copies cannot emit texturelights.
[*]Internal: Added the possibility to append an information-string to the hlassume method. (If you have no interest in the source code, you can ignore this change. You will see nothing of it. It only exists to enhance some console outputs easier in the code.)
Saludos! :(nerdicon):
[url=http://www.file-upload.net/download-2708145/SHLT-3.9.rar.html][/url]
-
S3B consiguió una reacción de PCclone en Orbital Batch Compiler
Orbital Batch Compiler allows to compile rmf files ( Hammer), allows
the wadinclude and allows to manage every compiler.
http://forum.17buddies.net/index.php?act=attach&type=post&id=1563
This tools was created by Camarones in Orbital Studio on Fpsbanana and lost
when fpsbanana was hacked
Usefull ^^ :^.^:
-
S3B consiguió una reacción de Martinssj4 en Orbital Batch Compiler
Orbital Batch Compiler allows to compile rmf files ( Hammer), allows
the wadinclude and allows to manage every compiler.
http://forum.17buddies.net/index.php?act=attach&type=post&id=1563
This tools was created by Camarones in Orbital Studio on Fpsbanana and lost
when fpsbanana was hacked
Usefull ^^ :^.^:
-
S3B consiguió una reacción de juanfrem en aim_wartime & aim_postwartime
http://www.17buddies.net/17b2/View/Map/69006/aim_postwartime.html
http://www.17buddies.net/17b2/View/Map/69007/aim_wartime.html
I've upload with the file .res and added the wads
-
S3B consiguió una reacción de 3buo en aim_wartime & aim_postwartime
http://www.17buddies.net/17b2/View/Map/69006/aim_postwartime.html
http://www.17buddies.net/17b2/View/Map/69007/aim_wartime.html
I've upload with the file .res and added the wads
-
S3B consiguió una reacción de agu en Gungame_hns
Gungame_hns
This map was created especially for a gungame server.
Slots : 32 --- Waypoints Podbot : Yes
Download : 17buddies
Hope you'll like it
-
-
-
S3B consiguió una reacción de Sr.Retry.- en game_playerspawn
If you want to load a entity on each round of game, there is a tip
1 - You choose the entity you need ( game_text, multi-manager, ...)
2 - Edit the property of the entity
3 - In 'Name', put 'game_playerspawn'
4 - That's all ^^
En español:
Si quieres que una entidad se cargue en todas las rondas, aqui tienes la solucion
1- Eliges la entidad que necesites
2- Edita la propiedad de la entidad
3- En "Name" pon "game_playerspawn"
Eso es todo ^^
-
S3B consiguió una reacción de PCclone en game_playerspawn
If you want to load a entity on each round of game, there is a tip
1 - You choose the entity you need ( game_text, multi-manager, ...)
2 - Edit the property of the entity
3 - In 'Name', put 'game_playerspawn'
4 - That's all ^^
En español:
Si quieres que una entidad se cargue en todas las rondas, aqui tienes la solucion
1- Eliges la entidad que necesites
2- Edita la propiedad de la entidad
3- En "Name" pon "game_playerspawn"
Eso es todo ^^
-
S3B consiguió una reacción de 3buo en game_playerspawn
If you want to load a entity on each round of game, there is a tip
1 - You choose the entity you need ( game_text, multi-manager, ...)
2 - Edit the property of the entity
3 - In 'Name', put 'game_playerspawn'
4 - That's all ^^
En español:
Si quieres que una entidad se cargue en todas las rondas, aqui tienes la solucion
1- Eliges la entidad que necesites
2- Edita la propiedad de la entidad
3- En "Name" pon "game_playerspawn"
Eso es todo ^^
-
S3B consiguió una reacción de agu en game_playerspawn
If you want to load a entity on each round of game, there is a tip
1 - You choose the entity you need ( game_text, multi-manager, ...)
2 - Edit the property of the entity
3 - In 'Name', put 'game_playerspawn'
4 - That's all ^^
En español:
Si quieres que una entidad se cargue en todas las rondas, aqui tienes la solucion
1- Eliges la entidad que necesites
2- Edita la propiedad de la entidad
3- En "Name" pon "game_playerspawn"
Eso es todo ^^
-
-
S3B consiguió una reacción de Beckasin en Wads, texture & sky
5372 Wads : http://www.17buddies.net/17b2/View/Lst/Wad/Pag/1/Last-Wads.html
Texture's site :
http://www.davegh.com/vg/home.htm
Sky's site :
http://www.kk3d.de/
-
S3B consiguió una reacción de Martinssj4 en Wads, texture & sky
5372 Wads : http://www.17buddies.net/17b2/View/Lst/Wad/Pag/1/Last-Wads.html
Texture's site :
http://www.davegh.com/vg/home.htm
Sky's site :
http://www.kk3d.de/
-
S3B consiguió una reacción de Gasti en Wads, texture & sky
5372 Wads : http://www.17buddies.net/17b2/View/Lst/Wad/Pag/1/Last-Wads.html
Texture's site :
http://www.davegh.com/vg/home.htm
Sky's site :
http://www.kk3d.de/
-
S3B consiguió una reacción de Sr.Retry.- en Website of models
Website with lots of mdls ( with screenshots )
http://test.tiger.powa.fr/models/html/models.html
):
-
S3B consiguió una reacción de 3buo en Website of models
Website with lots of mdls ( with screenshots )
http://test.tiger.powa.fr/models/html/models.html
):