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S3B

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  1. Me encanta
    S3B consiguió una reacción de zyclon221011709396381 en [Descarga] Half Life Tool Pack   
    Half-Life Tool Pack
    Combines tools for HL1
    ( Extractors, graphics, mapping, etc ... )
     
    .I don't know who create this soft
    .Some tools are old but usefull
    .49.3Mo
     
    http://wps3b.17buddies.net/dl/Half-Life%20Tool%20Pack.rar
     
     
    Tools included :
     
    Amytal
    Auto Seamer
    Batch Compiler
    BSP View
    BSPTwoMAP
    Color Spray Manager
    Console Background Compiler
    Console Connector++
    CZBindMaker
    Decal Converter
    DemoFreak
    GCFScape
    GenSurf
    GoldWave
    GtkRadiant
    Half-Life Fast Connector
    Half-Life Launcher Elite
    Half-Life Logo Creator
    Half-Life Model Viewer
    HLSW
    HLTooLz
    Jeds HLMV
    Leak Marker
    MAP Viewer
    MapBackup
    MDL Flip
    MilkShape 3D
    Overview Description Generator
    PakScape
    QuArK
    RAD Editor
    RESGen
    Saidas LMP Edit
    SKPlayer
    SkyGenSprite Explorer
    Sprite Maker
    Sprite Wizard
    SprView
    Steam Customizer
    TBNavigator
    Terrain Generator
    Textract
    Texture Painter
    Textures SDK
    Valve Hammer Editor
    VirtualDub
    Wad2Bmp
    Wally
    WinBSPC
    Zoners Half-Life Tools


  2. Me encanta
    S3B consiguió una reacción de Martinssj4 en annihilation_he   
    annihilation_he
     
    by S3B ( http://wps3b.17buddies.net/ )
     
    32 players max
    Low wpolys ( ~800 )
    Clear and Speed He map
     
    Download :
    http://www.17buddies.net/17b2/View/Map/69512/annihilation_he.html
     
    "I hope you'll like it"


     

     

     

     
    =)):









  3. Me encanta
    S3B consiguió una reacción de Santi en annihilation_he   
    annihilation_he
     
    by S3B ( http://wps3b.17buddies.net/ )
     
    32 players max
    Low wpolys ( ~800 )
    Clear and Speed He map
     
    Download :
    http://www.17buddies.net/17b2/View/Map/69512/annihilation_he.html
     
    "I hope you'll like it"


     

     

     

     
    =)):









  4. Me encanta
    S3B consiguió una reacción de Hardcook en annihilation_he   
    annihilation_he
     
    by S3B ( http://wps3b.17buddies.net/ )
     
    32 players max
    Low wpolys ( ~800 )
    Clear and Speed He map
     
    Download :
    http://www.17buddies.net/17b2/View/Map/69512/annihilation_he.html
     
    "I hope you'll like it"


     

     

     

     
    =)):









  5. Me encanta
    S3B consiguió una reacción de Nax0ne en [Descarga] Half Life Tool Pack   
    Half-Life Tool Pack
    Combines tools for HL1
    ( Extractors, graphics, mapping, etc ... )
     
    .I don't know who create this soft
    .Some tools are old but usefull
    .49.3Mo
     
    http://wps3b.17buddies.net/dl/Half-Life%20Tool%20Pack.rar
     
     
    Tools included :
     
    Amytal
    Auto Seamer
    Batch Compiler
    BSP View
    BSPTwoMAP
    Color Spray Manager
    Console Background Compiler
    Console Connector++
    CZBindMaker
    Decal Converter
    DemoFreak
    GCFScape
    GenSurf
    GoldWave
    GtkRadiant
    Half-Life Fast Connector
    Half-Life Launcher Elite
    Half-Life Logo Creator
    Half-Life Model Viewer
    HLSW
    HLTooLz
    Jeds HLMV
    Leak Marker
    MAP Viewer
    MapBackup
    MDL Flip
    MilkShape 3D
    Overview Description Generator
    PakScape
    QuArK
    RAD Editor
    RESGen
    Saidas LMP Edit
    SKPlayer
    SkyGenSprite Explorer
    Sprite Maker
    Sprite Wizard
    SprView
    Steam Customizer
    TBNavigator
    Terrain Generator
    Textract
    Texture Painter
    Textures SDK
    Valve Hammer Editor
    VirtualDub
    Wad2Bmp
    Wally
    WinBSPC
    Zoners Half-Life Tools


  6. Me encanta
    S3B consiguió una reacción de Crazy en [Descarga] Half Life Tool Pack   
    Half-Life Tool Pack
    Combines tools for HL1
    ( Extractors, graphics, mapping, etc ... )
     
    .I don't know who create this soft
    .Some tools are old but usefull
    .49.3Mo
     
    http://wps3b.17buddies.net/dl/Half-Life%20Tool%20Pack.rar
     
     
    Tools included :
     
    Amytal
    Auto Seamer
    Batch Compiler
    BSP View
    BSPTwoMAP
    Color Spray Manager
    Console Background Compiler
    Console Connector++
    CZBindMaker
    Decal Converter
    DemoFreak
    GCFScape
    GenSurf
    GoldWave
    GtkRadiant
    Half-Life Fast Connector
    Half-Life Launcher Elite
    Half-Life Logo Creator
    Half-Life Model Viewer
    HLSW
    HLTooLz
    Jeds HLMV
    Leak Marker
    MAP Viewer
    MapBackup
    MDL Flip
    MilkShape 3D
    Overview Description Generator
    PakScape
    QuArK
    RAD Editor
    RESGen
    Saidas LMP Edit
    SKPlayer
    SkyGenSprite Explorer
    Sprite Maker
    Sprite Wizard
    SprView
    Steam Customizer
    TBNavigator
    Terrain Generator
    Textract
    Texture Painter
    Textures SDK
    Valve Hammer Editor
    VirtualDub
    Wad2Bmp
    Wally
    WinBSPC
    Zoners Half-Life Tools


  7. Me encanta
    S3B consiguió una reacción de 3buo en [Descarga] Half Life Tool Pack   
    Half-Life Tool Pack
    Combines tools for HL1
    ( Extractors, graphics, mapping, etc ... )
     
    .I don't know who create this soft
    .Some tools are old but usefull
    .49.3Mo
     
    http://wps3b.17buddies.net/dl/Half-Life%20Tool%20Pack.rar
     
     
    Tools included :
     
    Amytal
    Auto Seamer
    Batch Compiler
    BSP View
    BSPTwoMAP
    Color Spray Manager
    Console Background Compiler
    Console Connector++
    CZBindMaker
    Decal Converter
    DemoFreak
    GCFScape
    GenSurf
    GoldWave
    GtkRadiant
    Half-Life Fast Connector
    Half-Life Launcher Elite
    Half-Life Logo Creator
    Half-Life Model Viewer
    HLSW
    HLTooLz
    Jeds HLMV
    Leak Marker
    MAP Viewer
    MapBackup
    MDL Flip
    MilkShape 3D
    Overview Description Generator
    PakScape
    QuArK
    RAD Editor
    RESGen
    Saidas LMP Edit
    SKPlayer
    SkyGenSprite Explorer
    Sprite Maker
    Sprite Wizard
    SprView
    Steam Customizer
    TBNavigator
    Terrain Generator
    Textract
    Texture Painter
    Textures SDK
    Valve Hammer Editor
    VirtualDub
    Wad2Bmp
    Wally
    WinBSPC
    Zoners Half-Life Tools


  8. Me encanta
    S3B reaccionó a Nax0ne en Super Half-Life Tools 3.9   
    Esto es una actualizacion del original Zoner's Half-Life Tools 3.4
    Pero la diferencia de estas herramientas con las originales es que en esta se han fixeado muchos bugs, es mas estable y mas rapido. :(nerdicon):
     
    Changelog:

    3.9 (Mas reciente 28/04/2011):
    Fixed sky texture in zhlt.wad.
    Fixed major bug that caused holes and invisible walls in collision hulls. (vluzacn)
    Fixed bug that caused multiple brushes in a func_water to be processed incorrectly. (vluzacn)
    Phlt_copy_brush in shlt.fgd now has Bit-numbers labelled on its spawnflags.

    [*]3.8:

    Obsolete light entities (no targetname) are now automatically removed at the end of hlrad.exe.
    This feature can be disabled with the parameter "-nolightremove".

    [*]Fixed an issue where the keys "phlt_cpm_target" and "phlt_cpm_class" would not be removed from the phlt_copy_brush entity at the end of the compilation.
    [*]Minor syntax improvements on the shlt.fgd.


    [*]3.7:

    Retrieved speed of VIS by removing frequent passing down of an info string to hlassume().
    Added new parameter "-noconcolors" to disable colored console output.
    Added a new small entity shlt_entity_wildcard, which does nothing more than emit a trigger_auto and info_targets to be killtargeted after a map has loaded to enforce server operators to make use of the num_edicts HLDS parameter. This should be used on high fidelity maps to ensure there are enough edicts to use up while the map flow progresses.
    Added ripent.exe.
    Including updated shlt.fgd.
    Download now only as a complete pack with all binaries and sourcecode.
    Removed SSE1-build because it was just slower than the others.
    Internal: Added functions MarkEntityAsRedundant(), AddEntity(), RemoveKeyValue(), BoolForKey() and strins() for use for the new but still unfinished shlt_countdown entity.

    [*]3.6:

    Fixed a logging syntax error.
    Fixed bad compilation parameter for the 32 bit compile.
    Fixed version indication.
    Included zhlt.wad to all *.zip-files.
    Attaching an *.fgd-file for the new entity.

    [*]3.5:

    Console output easier to read.
    Colored console output for warning and error messages.
    More information on common error messages.
    Increased several mapping limitations. Among these:
    Limit for leafs is now 4 times as big. The engine does not appear to moan about this.
    Increased entity-, engine entity-, entity datastring-, entity key- and entity value-limit to more than you will ever need.
    Increased default maximum texture- and lighting-data-limit to 32 MB.
    Increased arbitrary limits.

    [*]Made a special compilation for x64-machines. Note that the tools are mainly designed for x64. There are x86 tools, but the code they are based on partly uses x64-optimized code. The 32-bit tools will work on 32-bit machines nonetheless.
    [*]Added a new point entity, phlt_copy_brush, which allows to change its classname to any you want upon map compilation, e.g. func_wall, and then take the model/appearance of an existing unique brush entity by targetname. With this, you can, for example, make many clones of some prefab you are using a lot, without furtherly approaching map limits. Any additional keyvalues added with SmartEdit disabled will be kept, allowing for perfect copies which are indistinguishable from the original in appearance and function. It is adviced, that the entity which's appearance you are copying over possesses an origin brush. If you want to rotate the copy, you may use a func_wall with the "Use angles"-flag set. However, note that "Use angles" is a Sven Co-op feature which is likely to not be available in other Mods. In such case, use a func_rotating instead. Furthermore, note that some entities will cause massive errors when having an origin brush, e.g. func_water. For such cases, look at the offset of the original entity to where the copy is supposed to be, and offset the phlt_copy_brush entity that much from the origin of the coordinate system (0, 0, 0). Also, note that the copies will look exactly as the original, including its lighting and decals placed on it, no matter whether from map start or while the map is running (bullet holes, sprays, blood, etc.), and that the copies cannot emit texturelights.
    [*]Internal: Added the possibility to append an information-string to the hlassume method. (If you have no interest in the source code, you can ignore this change. You will see nothing of it. It only exists to enhance some console outputs easier in the code.)





     
    Saludos! :(nerdicon):
    [url=http://www.file-upload.net/download-2708145/SHLT-3.9.rar.html][/url]
  9. Me encanta
    S3B consiguió una reacción de PCclone en Orbital Batch Compiler   
    Orbital Batch Compiler allows to compile rmf files ( Hammer), allows
    the wadinclude and allows to manage every compiler.
     
    http://forum.17buddies.net/index.php?act=attach&type=post&id=1563
     
    This tools was created by Camarones in Orbital Studio on Fpsbanana and lost
    when fpsbanana was hacked
     
    Usefull ^^ :^.^:
  10. Me encanta
    S3B consiguió una reacción de Martinssj4 en Orbital Batch Compiler   
    Orbital Batch Compiler allows to compile rmf files ( Hammer), allows
    the wadinclude and allows to manage every compiler.
     
    http://forum.17buddies.net/index.php?act=attach&type=post&id=1563
     
    This tools was created by Camarones in Orbital Studio on Fpsbanana and lost
    when fpsbanana was hacked
     
    Usefull ^^ :^.^:
  11. Me encanta
    S3B consiguió una reacción de juanfrem en aim_wartime & aim_postwartime   
    http://www.17buddies.net/17b2/View/Map/69006/aim_postwartime.html
    http://www.17buddies.net/17b2/View/Map/69007/aim_wartime.html
     
    I've upload with the file .res and added the wads
  12. Me encanta
    S3B consiguió una reacción de 3buo en aim_wartime & aim_postwartime   
    http://www.17buddies.net/17b2/View/Map/69006/aim_postwartime.html
    http://www.17buddies.net/17b2/View/Map/69007/aim_wartime.html
     
    I've upload with the file .res and added the wads
  13. Me encanta
    S3B consiguió una reacción de agu en Gungame_hns   
    Gungame_hns
     
    This map was created especially for a gungame server.
     




    Slots : 32 --- Waypoints Podbot : Yes
    Download : 17buddies
     

     

     

     
    Hope you'll like it
     






  14. Me encanta
    S3B consiguió una reacción de casti en awp_area   
    I'm proud to present you my last map :
    awp_area
     
    36 slots maximum
    Less than 1200 Wpolys
    Podbot's Waypoint on demand
     
    Download
     

     






  15. Me encanta
    S3B consiguió una reacción de agu en awp_area   
    I'm proud to present you my last map :
    awp_area
     
    36 slots maximum
    Less than 1200 Wpolys
    Podbot's Waypoint on demand
     
    Download
     

     






  16. Me encanta
    S3B consiguió una reacción de Sr.Retry.- en game_playerspawn   
    If you want to load a entity on each round of game, there is a tip
     
    1 - You choose the entity you need ( game_text, multi-manager, ...)
     
    2 - Edit the property of the entity
     
    3 - In 'Name', put 'game_playerspawn'
     
    4 - That's all ^^
     
    En español:
     
    Si quieres que una entidad se cargue en todas las rondas, aqui tienes la solucion
     
    1- Eliges la entidad que necesites
     
    2- Edita la propiedad de la entidad
     
    3- En "Name" pon "game_playerspawn"
     
    Eso es todo ^^
  17. Me encanta
    S3B consiguió una reacción de PCclone en game_playerspawn   
    If you want to load a entity on each round of game, there is a tip
     
    1 - You choose the entity you need ( game_text, multi-manager, ...)
     
    2 - Edit the property of the entity
     
    3 - In 'Name', put 'game_playerspawn'
     
    4 - That's all ^^
     
    En español:
     
    Si quieres que una entidad se cargue en todas las rondas, aqui tienes la solucion
     
    1- Eliges la entidad que necesites
     
    2- Edita la propiedad de la entidad
     
    3- En "Name" pon "game_playerspawn"
     
    Eso es todo ^^
  18. Me encanta
    S3B consiguió una reacción de 3buo en game_playerspawn   
    If you want to load a entity on each round of game, there is a tip
     
    1 - You choose the entity you need ( game_text, multi-manager, ...)
     
    2 - Edit the property of the entity
     
    3 - In 'Name', put 'game_playerspawn'
     
    4 - That's all ^^
     
    En español:
     
    Si quieres que una entidad se cargue en todas las rondas, aqui tienes la solucion
     
    1- Eliges la entidad que necesites
     
    2- Edita la propiedad de la entidad
     
    3- En "Name" pon "game_playerspawn"
     
    Eso es todo ^^
  19. Me encanta
    S3B consiguió una reacción de agu en game_playerspawn   
    If you want to load a entity on each round of game, there is a tip
     
    1 - You choose the entity you need ( game_text, multi-manager, ...)
     
    2 - Edit the property of the entity
     
    3 - In 'Name', put 'game_playerspawn'
     
    4 - That's all ^^
     
    En español:
     
    Si quieres que una entidad se cargue en todas las rondas, aqui tienes la solucion
     
    1- Eliges la entidad que necesites
     
    2- Edita la propiedad de la entidad
     
    3- En "Name" pon "game_playerspawn"
     
    Eso es todo ^^
  20. Me encanta
    S3B consiguió una reacción de Apps1709396423 en [Map] Awp_Town   
    Nice layout, good details, i like
  21. Me encanta
    S3B consiguió una reacción de Beckasin en Wads, texture & sky   
    5372 Wads : http://www.17buddies.net/17b2/View/Lst/Wad/Pag/1/Last-Wads.html
     
    Texture's site :
    http://www.davegh.com/vg/home.htm
     
    Sky's site :
    http://www.kk3d.de/
  22. Me encanta
    S3B consiguió una reacción de Martinssj4 en Wads, texture & sky   
    5372 Wads : http://www.17buddies.net/17b2/View/Lst/Wad/Pag/1/Last-Wads.html
     
    Texture's site :
    http://www.davegh.com/vg/home.htm
     
    Sky's site :
    http://www.kk3d.de/
  23. Me encanta
    S3B consiguió una reacción de Gasti en Wads, texture & sky   
    5372 Wads : http://www.17buddies.net/17b2/View/Lst/Wad/Pag/1/Last-Wads.html
     
    Texture's site :
    http://www.davegh.com/vg/home.htm
     
    Sky's site :
    http://www.kk3d.de/
  24. Me encanta
    S3B consiguió una reacción de Sr.Retry.- en Website of models   
    Website with lots of mdls ( with screenshots )
     
    http://test.tiger.powa.fr/models/html/models.html
     
    ):
  25. Me encanta
    S3B consiguió una reacción de 3buo en Website of models   
    Website with lots of mdls ( with screenshots )
     
    http://test.tiger.powa.fr/models/html/models.html
     
    ):

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

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¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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