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ToTon

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  1. Ya lo hize, sige el problema mz_T_T
  2. Osea corro los wads a donde van en el Valve Hammer Editor ? O en el batch compiler ?
  3. Hola bueno toy haciendo un mapa Jail Break y no puedo compilarlo, nose que pasa me sale esto : ################################################### # Batch Compiler Zoners Spec # ################################################### ################################################### # Please report bugs to: ************** # ################################################### Written At: 09/03/2011 18:14:19 BC Version: 2.0.3.1 hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "D:\Gasty\Maper\Valve Hammer Editor\Zhlt\hlcsg.exe"-wadinclude Ult imate_Textures.wad -wadinclude halflife.wad -wadinclude jail_xmf_btm.wad "C:\Doc uments and Settings\gaston\Escritorio\Jail_Vigilante.map" Entering C:\Documents and Settings\gaston\Escritorio\Jail_Vigilante.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [ultimate_Textures.wad] [halflife.wad] [jail_xmf_btm.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds) SetModelCenters: 40%...50%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.61 seconds) Checking Wadfiles: Warning: Wad file '\gasty\maper\wads\jail_xmf_btm.wad' not found Warning: Wad file '\gasty\maper\wads\ultimate_textures.wad' not found Including Wadfile: \archivos de programa\valve\valve\halflife.wad: Contains 15 used textures, 53.57 percent of map. (3116 textures in wad) Error: Could not open wad file \gasty\maper\wads\jail_xmf_btm.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was refe rencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \gasty\maper\wads\ultimate_textures.wad ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "D:\Gasty\Maper\Valve Hammer Editor\Zhlt\hlbsp.exe""C:\Documents a nd Settings\gaston\Escritorio\Jail_Vigilante.map" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\gaston\Escritorio\Jail_Vigilante.log for the cause. ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "D:\Gasty\Maper\Valve Hammer Editor\Zhlt\hlvis.exe""C:\Documents a nd Settings\gaston\Escritorio\Jail_Vigilante.map" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\gaston\Escritorio\Jail_Vigilante.log for the cause. ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "D:\Gasty\Maper\Valve Hammer Editor\Zhlt\hlrad.exe""C:\Documents a nd Settings\gaston\Escritorio\Jail_Vigilante.map" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\gaston\Escritorio\Jail_Vigilante.log for the cause. ----- END hlrad ----- Presione una tecla para continuar . . . ____________________________ Me tira los archivos *.wic *.p1 *.p2 *.p3 *.p0 *.log *.err el problema es con los .wads pero ya probe creando un mapa cualkiera con las texturas de halflife.wad ( los comunes ) y igual no me da el " .bsp " ke tanto kiero :S espero ke puedan ayudarme T.T
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